Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Enough with Pre-mades vs Randoms! This needs to be fixed!

STAR WARS: The Old Republic > English > PvP
Enough with Pre-mades vs Randoms! This needs to be fixed!

blooddodo's Avatar


blooddodo
04.30.2013 , 06:21 PM | #181
Quote: Originally Posted by sanchito View Post
I accept that opinions differ but do you honestly not know starcraft? it's like the most competitive online game in the world, in order to work your way up, you have to win in ladder games, against higher ranked players. If you make it to the top you are absolutely insane, grand master league is the top 80 per continent.

What i'm saying is i want the best players online matched against me in swtor and i am willing to work and win games in order to get there, i don't want to play against people who obviously have no idea what the objective is or how they could possibly achieve it
The ladder system has its pros and cons. The biggest issue with implementing it is the lack of pvp-ers. Add in x-server, and then we can talk business, until then, it's all just wishful thinking.
You need to believe in things that aren't true. How else can they become?
dA gallery

sanchito's Avatar


sanchito
04.30.2013 , 06:30 PM | #182
Quote: Originally Posted by blooddodo View Post
The ladder system has its pros and cons. The biggest issue with implementing it is the lack of pvp-ers. Add in x-server, and then we can talk business, until then, it's all just wishful thinking.
Yeah agreed. I'm just a bit frustrated that one side argues that we should split the queues up while the other thinks everyone should just group up and neither have anything to do with nor would they solve the problem.

cashogy_reborn's Avatar


cashogy_reborn
04.30.2013 , 06:31 PM | #183
the sad fact is that this game probably does not have the playerbase to support a ladder-style system, even with cross server across the entire game.

i would love to see a ladder system that created more competitive matches. but if it made a separate entity from regs, you will quickly see the overwhelming majority of players stop participating in it.

ive never seen this mentality in other games, but in this one the less skilled players are far more apt to give up entirely in the face of superior competition rather than try to improve until they can compete. this is why RWZ are in the situation they are now; the best groups dominated PvP the lower skilled players simply decided to no longer participate, rather than try to improve over time to compete.

i dont know if its just that the majority of competitive players have already left the game or what, but when that is how the player base behaves organized competitive PvP is never going to be popular to the masses.
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

kartikeya's Avatar


kartikeya
04.30.2013 , 08:05 PM | #184
Quote: Originally Posted by cashogy_reborn View Post
the sad fact is that this game probably does not have the playerbase to support a ladder-style system, even with cross server across the entire game.

i would love to see a ladder system that created more competitive matches. but if it made a separate entity from regs, you will quickly see the overwhelming majority of players stop participating in it.

ive never seen this mentality in other games, but in this one the less skilled players are far more apt to give up entirely in the face of superior competition rather than try to improve until they can compete. this is why RWZ are in the situation they are now; the best groups dominated PvP the lower skilled players simply decided to no longer participate, rather than try to improve over time to compete.

i dont know if its just that the majority of competitive players have already left the game or what, but when that is how the player base behaves organized competitive PvP is never going to be popular to the masses.
As repeatedly stated, it's because there's a difference between a difficult opponent and one that you can't do anything against no matter how 'skilled' you are, and at least on my server, the latter exists with at least two pre-mades for the vast majority of the day. Today there was a pre-made that was tough, but not remotely impossible--we lost, but I actually learned things from that match because what I did had an actual effect on things (we had a decent number of healers, for one, and their healers weren't god-mode).

Against the one, it's a tough fight but it's actually a fight. Against the other, you're dead in seconds. Not a lot of learning happens in the latter, but it's a lot easier to just say 'l2p' and describe the triumph of the underdog in ways that make it sound like you've watched too many family sports movies.

cashogy_reborn's Avatar


cashogy_reborn
04.30.2013 , 08:37 PM | #185
Quote: Originally Posted by kartikeya View Post
As repeatedly stated, it's because there's a difference between a difficult opponent and one that you can't do anything against no matter how 'skilled' you are, and at least on my server, the latter exists with at least two pre-mades for the vast majority of the day. Today there was a pre-made that was tough, but not remotely impossible--we lost, but I actually learned things from that match because what I did had an actual effect on things (we had a decent number of healers, for one, and their healers weren't god-mode).

Against the one, it's a tough fight but it's actually a fight. Against the other, you're dead in seconds. Not a lot of learning happens in the latter, but it's a lot easier to just say 'l2p' and describe the triumph of the underdog in ways that make it sound like you've watched too many family sports movies.
its really not. b/c in other games i have been a member of that team that gets absolutely obliterated in mere seconds. but instead of giving up, we continuing working on our teamwork, our strategy and tactical decision making, etc until we are able to compete.

it doesnt happen overnight, or in just a few matches. you need to get your butt handed to you more times than you can count to move from random bad to decent/good player; everyone is a noob at some point.

the problem with this game is that nobody seems to have the attention span to think long term. if you keep working on it, maybe in a month or two you can start to compete with that team that is curbstomping you again and again. if at first you dont succeed, try try again. here its more like if at first you dont succeed, f*ck it and queue for regs
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

kartikeya's Avatar


kartikeya
04.30.2013 , 08:56 PM | #186
Quote: Originally Posted by cashogy_reborn View Post
its really not. b/c in other games i have been a member of that team that gets absolutely obliterated in mere seconds. but instead of giving up, we continuing working on our teamwork, our strategy and tactical decision making, etc until we are able to compete.

it doesnt happen overnight, or in just a few matches. you need to get your butt handed to you more times than you can count to move from random bad to decent/good player; everyone is a noob at some point.

the problem with this game is that nobody seems to have the attention span to think long term. if you keep working on it, maybe in a month or two you can start to compete with that team that is curbstomping you again and again. if at first you dont succeed, try try again. here its more like if at first you dont succeed, f*ck it and queue for regs
You're talking about a steady group, not random solo queue players. Did you guys work on/discuss tactics outside of the PVP matches?

cashogy_reborn's Avatar


cashogy_reborn
04.30.2013 , 09:09 PM | #187
Quote: Originally Posted by kartikeya View Post
You're talking about a steady group, not random solo queue players. Did you guys work on/discuss tactics outside of the PVP matches?
the exact same logic applies to individuals.

if you keep losing, examine your own personal performance and try to make personal improvements.
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

Arkerus's Avatar


Arkerus
04.30.2013 , 09:54 PM | #188
Quote: Originally Posted by Baedwulf View Post
How many online games support the "solo queue" and "group queue"?

I can think of one.
What are you talking about? I can rattle off a bunch right here...

WoW
Firefall
LoL
HoN
World in conflict
halo


Hell, my local hockey rink even has a queue system for single players to get on a pick up team in the regular league. Yes, the "premades" almost always win.

And get this...they have a pickup only league TO KEEP THE TEAMS EVEN.

What was your point anyway?
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

DarthRaika's Avatar


DarthRaika
04.30.2013 , 10:02 PM | #189
Cashogy, swtor is 8v8 with 4 man premades along with a complete lack of premade matching. Some people have said the best pvprs like to group up pretty often and while this is true they forget the entire reason why. Sure the best people don't like having to carry horrible players, however they also like competition. The same is true in most every game irl.

Take rift for example. I led a very good pvp guild there and some of my best people quit before premade matching came out. We won every match easily. Several of them came back afterwards and we had so much more fun than before. Rift wasn't nearly as bad either since many matches were 15v15 or 20v20 so our 5 man premade would not be half of the team except in one of the zones. Of course as any good (well actually good not carried) premader knows that 5 of 20 is plenty to ensure most matches are wins if your premade is good enough.

Premading in swtor can be fun if you just get some of your friends that are terrible together and you can have some good matches but there is absolutely no reason (besides pugstomping) to put together a geared premade with a good composition and decent players.

Most of the people I considered good pvprs left swtor a long time ago and I would leave except I love star wars and I find a lot of fun switching between my 8 chars who mostly are not very geared. I still top the charts on them almost every match (not that this matters but ppl will say l2p if i don't mention it) and I have a lot of fun but I do face a lot of premades.

Having 4 pubs and 4 imps I have done a lot of experiments during primetime as well where I will drop out of every match I get into after I figure out if there is a premade or not. Frome these I have counted more than 10 premades going into matches and many of these matches were premade vs pug. To say that implementing a premade matching system is pointless is just absurd. Especially since a good premade matching system doesn't rule out premade vs pug it just waits a few minutes to see if it can match you against a premade.

Honestly, I don't see how any truly good players with balanced and happy irls can enjoy regularly forming good composition premades in swtor. We need premade matching so that us good players can find a reason to make good premades.

Personally, I would much rather be frequently pugstomped than do the pugstomping and many good players I have known in my over 10 yrs of mmo pvp have felt the same way.

key-largo's Avatar


key-largo
04.30.2013 , 10:17 PM | #190
Nothing to see here...premades are fine....we need more of them!