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Enough with Pre-mades vs Randoms! This needs to be fixed!

STAR WARS: The Old Republic > English > PvP
Enough with Pre-mades vs Randoms! This needs to be fixed!

Yelloweyedemon's Avatar


Yelloweyedemon
04.29.2013 , 04:35 PM | #71
Having other 3 friends to play with in PvP is fine. It is an MMO after all.

What's annoying is hardcore PvP guilds queue'ing with 4, while being in vent/TS, facerolling the enemy team that's full of pugs. But then again how many serious hardcore PvP guilds exist per server that are queue'ing regularly normal WZ's for the only reason of facerolling. I play on ToFN and in 55 pvp there are only 2 or 3 guilds that queue'ing normal WZ's on regular basis, while being fully organized and stuff, just to faceroll pugs.

You always have the option of 'leave warzone'... It will 'cost' you 1-2 minutes untill the next WZ pop up...

WHat's all the fuzz and drama about? Oh da forums!

Baedwulf's Avatar


Baedwulf
04.29.2013 , 04:49 PM | #72
TL;DR - If only MMO's were more like single player games and had a difficulty setting.
Money may not buy you happiness, but it can buy you another account after you've been banned from the forums.
The UGLY guy

BobDoleSMash's Avatar


BobDoleSMash
04.29.2013 , 04:56 PM | #73
Quote: Originally Posted by kartikeya View Post
Um, thanks for educating me on my own disability limits? That's classy.

People don't generally pre-make groups for one match, or with people who may have to drop out repeatedly, or simply leave before much can get done. I'm not refusing because it's a chore, I'm pointing out that it's not particularly viable for me (or for people with fussy babies, or people with young kids, or insert real life situation here). You lecture me on flexibility, and yet you insist this is the only way that things can possibly be done (and again with the 'pre-mades are more social than grouping up and working with different people every match').

But enough on that for the moment. This is what I would ask: isn't rolling over newbies or low skilled players in PUGs boring after a while? Where's the investment that this must be defended so rigorously?
You put limitations on yourself, that is why you are here in this thread. It is not the only way to get it done, there are others, but it is the most fruitful way which is clear by how you admit to leave and not enter the PvP queue because of one factor group. You did not answer my question upon whether you tried or not which is easy to presume you did not bother. As for what people generally do. Well, that's the point isn't it? What people generally do is not working, and what the factors do is working, thus the purpose of this thread.

It's entirely convenient to ask people to join but clearly outside your comfort zone and for those to oppose as well. I can tell the people who come here and troll saying "get good bro" are those who already know how this works and they're way beyond this thread. But I don't feel like doing the same. People come and go alot in pug premades that I make daily, that's ok, you have to learn that some people are not meant for it and become frustrated much like yourself because they do not understand how team play works. You continue to pick up people along the way. There's 7 other people in each game you play for 10-15 minutes, if you did not suffer from tunnel vision in midst of PvP you can observe how they play. They may suit your standards, and you can then request for them to join. It's a simple yes or no answer, and most people I've come across easily say yes.

Does that mean we utterly own in PvP? No, not even close. But we work together to complete the task and fight against the odds. It's better to have a group of people that suffer from the same pain you do, than to wallow in your own failures.

As for your last quesiton, for a premade team? It depends on which kind, because there is no one type of group. I have played with friends who I have known for years and they know my mindset and actions in the game, and it factors into how we play considerably. There's teams that just form and may not be skilled or fluid in team effort as well. So when opposing another pug group with a strong friend based team? No, most of them lack the skill and knowledge to compete and lose in PvP not objectives. Usually these players will not return to pvp us, and this goes for premades too. When facing another premade not all of them return with the wrath of Crom to crush us. They lose hope and fade, going to do objectives.

Which is why I suggest you play in a premade, and try to form a group, because you will then understand what it means to work in a team and to build one, and to lose people as you go while still remaining. If you cannot speak to people on your team in a pug match, then of course you're immediately at a disadvantage. But honstly all it takes is a single pm from you or them to get things going. It's just a building process, much like that of obtaining knowledge of mechanics, and timing skills. It's one of the many aspects of PvP.

kartikeya's Avatar


kartikeya
04.29.2013 , 05:01 PM | #74
Quote: Originally Posted by Baedwulf View Post
TL;DR - If only MMO's were more like single player games and had a difficulty setting.
Sure, if that difficulty setting is 'I want to have no chance whatsoever to actually play this game, please enable god-mode for all enemies'. Also, I hate to break it to you, but MMOs do have difficulty settings. That's why enemies have level and con ratings, and content grouped by playstyle. That's also why there are things like 'hard-mode' and 'story-mode' on this game. Or, you know, ranked warzones.

It is what it is. I've merely laid out what's driving me away from PVP, and suggested it may also be driving away others. I'm no real loss. But it's a shame to find something you enjoy being monopolized by healer-stacked farm groups.

kartikeya's Avatar


kartikeya
04.29.2013 , 05:11 PM | #75
Quote: Originally Posted by BobDoleSMash View Post
You put limitations on yourself, that is why you are here in this thread. It is not the only way to get it done, there are others, but it is the most fruitful way which is clear by how you admit to leave and not enter the PvP queue because of one factor group. You did not answer my question upon whether you tried or not which is easy to presume you did not bother. As for what people generally do. Well, that's the point isn't it? What people generally do is not working, and what the factors do is working, thus the purpose of this thread.

It's entirely convenient to ask people to join but clearly outside your comfort zone and for those to oppose as well. I can tell the people who come here and troll saying "get good bro" are those who already know how this works and they're way beyond this thread. But I don't feel like doing the same. People come and go alot in pug premades that I make daily, that's ok, you have to learn that some people are not meant for it and become frustrated much like yourself because they do not understand how team play works. You continue to pick up people along the way. There's 7 other people in each game you play for 10-15 minutes, if you did not suffer from tunnel vision in midst of PvP you can observe how they play. They may suit your standards, and you can then request for them to join. It's a simple yes or no answer, and most people I've come across easily say yes.

Does that mean we utterly own in PvP? No, not even close. But we work together to complete the task and fight against the odds. It's better to have a group of people that suffer from the same pain you do, than to wallow in your own failures.

As for your last quesiton, for a premade team? It depends on which kind, because there is no one type of group. I have played with friends who I have known for years and they know my mindset and actions in the game, and it factors into how we play considerably. There's teams that just form and may not be skilled or fluid in team effort as well. So when opposing another pug group with a strong friend based team? No, most of them lack the skill and knowledge to compete and lose in PvP not objectives. Usually these players will not return to pvp us, and this goes for premades too. When facing another premade not all of them return with the wrath of Crom to crush us. They lose hope and fade, going to do objectives.

Which is why I suggest you play in a premade, and try to form a group, because you will then understand what it means to work in a team and to build one, and to lose people as you go while still remaining. If you cannot speak to people on your team in a pug match, then of course you're immediately at a disadvantage. But honstly all it takes is a single pm from you or them to get things going. It's just a building process, much like that of obtaining knowledge of mechanics, and timing skills. It's one of the many aspects of PvP.
Look, I know what it means to work in a team/group and build one. This is not my first MMO rodeo. Please stop assuming that I don't.

If by your question you meant 'did I try to direct the group toward a unified goal' then the answer is yes. It is definitely outside my comfort zone, but I have been trying that. A later PUG that was up against a group that was strong but not one of the server pre-mades (which I will again point out on my server appears to be incredibly rare) ended up succeeding precisely because I started giving directions and everyone started callouts and evenly splitting between our two held nodes. But a match immediately after that with many of the same people failed because it was up against a pre-made (yes, the same damn one).

I appreciate your attempts at helping me find a solution toward my woes, just not the assumptions being made in the process. But as mentioned above, whether or not I stick with PVP isn't really a big deal. I'm not going to become someone terribly good at it, and I don't have very much invested in that part of the game (I'm a super newbie, I've been playing for all of a month, maybe). My point is that there are other people like me who could very well become very good players and contribute to the PVP community in a positive fashion, but the way that warzones are happening now, these new players get to experience pretty much nothing but constant, overwhelming defeat, often followed up by 'lol noob' comments in /say from the pre-made team.

funkiestj's Avatar


funkiestj
04.29.2013 , 05:23 PM | #76
Quote: Originally Posted by DimeStax View Post
Try this:

Step 1: Log on
Step 2: Type "/gu Who wants to join me in pvp?"
Step 3: Invite people who respond.
Step 4: Que for WZ's.

BAM, fixed.
Longtime no see! I saw you in NC last night as your premade crushed my pug. Did you take a break from the game and come back for 2.0? I haven't seen you for a while.

Mr. Hat says "BW support is the best"!
I am a bad player, so what?

Baedwulf's Avatar


Baedwulf
04.29.2013 , 05:42 PM | #77
Quote: Originally Posted by kartikeya View Post
Sure, if that difficulty setting is 'I want to have no chance whatsoever to actually play this game, please enable god-mode for all enemies'. Also, I hate to break it to you, but MMOs do have difficulty settings. That's why enemies have level and con ratings, and content grouped by playstyle. That's also why there are things like 'hard-mode' and 'story-mode' on this game. Or, you know, ranked warzones.

It is what it is. I've merely laid out what's driving me away from PVP, and suggested it may also be driving away others. I'm no real loss. But it's a shame to find something you enjoy being monopolized by healer-stacked farm groups.
Those pre-mades are winning because they improved their skills to be above average, by working for it. From my experience that's kind of how every online game has worked since the beginning of online gaming.

It seems pretty common that more serious players, group up, get better than the majority and win a lot... I've never seen it as a problem. Seems more like a competitive edge.

And on a side not... Don't forget, there are a ton of crappy pre-mades too. BTW, that little highlighted part.... you know you have access to all the things that make them "god mode" right? I mean... the only real difference is skill so are these complaints really any different than asking for a difficulty setting?
Money may not buy you happiness, but it can buy you another account after you've been banned from the forums.
The UGLY guy

Astarica's Avatar


Astarica
04.29.2013 , 05:54 PM | #78
Keep in mind there are a lot of players who are of the variety 'if you see them on the other side you already lost, because they'd never stick around otherwise'. That is you might see this guy in some big bad premade that seems to clownstomp your all the time, but what you don't know is that guy actually solo queues occasionally and quits the moment things look bad, often before you have a chance to see him. So if you're keeping track of win/loss record, he's not actually winning significantly more than 50%, counting each time he quit as a loss. But, from your point of view, that guy pretty much never loses because you won't see him in a game where he'd lose, as he'd have already quit.

BobDoleSMash's Avatar


BobDoleSMash
04.29.2013 , 06:26 PM | #79
Quote: Originally Posted by kartikeya View Post
Look, I know what it means to work in a team/group and build one. This is not my first MMO rodeo. Please stop assuming that I don't.

If by your question you meant 'did I try to direct the group toward a unified goal' then the answer is yes. It is definitely outside my comfort zone, but I have been trying that. A later PUG that was up against a group that was strong but not one of the server pre-mades (which I will again point out on my server appears to be incredibly rare) ended up succeeding precisely because I started giving directions and everyone started callouts and evenly splitting between our two held nodes. But a match immediately after that with many of the same people failed because it was up against a pre-made (yes, the same damn one).

I appreciate your attempts at helping me find a solution toward my woes, just not the assumptions being made in the process. But as mentioned above, whether or not I stick with PVP isn't really a big deal. I'm not going to become someone terribly good at it, and I don't have very much invested in that part of the game (I'm a super newbie, I've been playing for all of a month, maybe). My point is that there are other people like me who could very well become very good players and contribute to the PVP community in a positive fashion, but the way that warzones are happening now, these new players get to experience pretty much nothing but constant, overwhelming defeat, often followed up by 'lol noob' comments in /say from the pre-made team.
That's good that you attempted to do what's suggested. As for the assumptions, I cannot know the full reasoning behind your situation. Yes you are right there are alot of people in your position. As I have said 9/10 people I ask to join a group when I form pugs into premades, they are not in a group and reply with yes. These people often lack knowlege or experience. From my point of view i'd rather all players learn from threads like this so that we don't have to see another discourage premade thread. It may be harsh for new players to struggle and lose continually to premades to some, but alot can be learned from those teams and can be replicated, and eventually conquered with time and patience.

As for you, I hope you don't give up on PvP for SWTOR, and continue trying. There's alot of factors to the game's pvp and it's very enjoyable when you experience everything with an open mind and build from there. I would rather see our communities build premades within their own circles, and see them more often to add to the competitive nature of PvP it betters the game and the players mentality as a whole. New players just have to learn to experience the strife we all went through and evolve from it so that we can have a better game. That is why I so rigidly defend premades, because it's something all players can acheive and can build and when they do it's completely worth while.

Quote: Originally Posted by Baedwulf View Post
Those pre-mades are winning because they improved their skills to be above average, by working for it. From my experience that's kind of how every online game has worked since the beginning of online gaming.

It seems pretty common that more serious players, group up, get better than the majority and win a lot... I've never seen it as a problem. Seems more like a competitive edge.

And on a side not... Don't forget, there are a ton of crappy pre-mades too. BTW, that little highlighted part.... you know you have access to all the things that make them "god mode" right? I mean... the only real difference is skill so are these complaints really any different than asking for a difficulty setting?
I agree with his post. These teams work for their skill and experience, and they too had to go through failure and learn from it. It's not a problem to me as well, it's been this way across all mmorpgs for a long time. All the tools are available to every player, all they need to do is evaluate and understand how to use them.

Nemmar's Avatar


Nemmar
04.29.2013 , 07:04 PM | #80
Quote: Originally Posted by Baedwulf View Post
TL;DR - If only MMO's were more like single player games and had a difficulty setting.
Dude, i probably have twice the skill you have in PvP. Stop talking trash.

This isnt about difficulty settings, this is about a system existing where people are allowed to queue random and instead of getting paired up against such like people they get paired up against fully organised teams. That is not OK in any sense of the word.

Saying things like: its an MMO make friend, or go make your own team do not in any way change the fact that theres a system in place and the system is broken. If i am supposed to only be able to play when having a full team, remove the option to queue alone. Its only logical.
The present system is broken and needs fixing. One way or another. The way it is, its just gonna harm the game and player experiences.