Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Huttball Championships - Rebels vs Separatists

STAR WARS: The Old Republic > English > STAR WARS Discussion
Huttball Championships - Rebels vs Separatists

Mathemagica's Avatar


Mathemagica
04.29.2013 , 01:22 AM | #141
The post I was planning to do was getting much to lengthy, so I decided instead to post the link to an interesting video. The vid should back up my point better than I could do with explanations. It's a vid of a huttball match.
(Please note that I don't know any person involved with this video, but I think that the person, who made it, is a great player. I learned one or the other trick from his vids.)

http://www.youtube.com/watch?v=lrWDHFzqpcU

The point I am trying to make is that, when team A scores and team B controls mid, team B has a very high chance of making a counterscore. The separatists have a player who can stay at mid (meaning that he doesn't move beyond the acid pools) and still assist defending/attacking, namely Durge. So the separatists barely lose any defensive power (except near the goalline) while controlling mid, while the rebels would lose an important player in the offense/defense unless they send R2 to mid.


Not related to the vid:
The arguments for R2's combat strength brought up do not convince me. He doesn't have that many tools that can be used in open combat (It is new to me that he has a smoke screen. In episode 5 he created one using the gas ventils on Bespin. It's not something he can do anywhere.). And I still claim that the separatists can spare two commando droids to hunt him down. Any of the 'players with names' on the separatists side can quickly defeat the alliance forces, so the two missing commando droids will make up for the lack of additional firepower by keeping R2 away from mid.

tunewalker's Avatar


tunewalker
04.29.2013 , 06:34 AM | #142
Quote: Originally Posted by Mathemagica View Post
The post I was planning to do was getting much to lengthy, so I decided instead to post the link to an interesting video. The vid should back up my point better than I could do with explanations. It's a vid of a huttball match.
(Please note that I don't know any person involved with this video, but I think that the person, who made it, is a great player. I learned one or the other trick from his vids.)

http://www.youtube.com/watch?v=lrWDHFzqpcU

The point I am trying to make is that, when team A scores and team B controls mid, team B has a very high chance of making a counterscore. The separatists have a player who can stay at mid (meaning that he doesn't move beyond the acid pools) and still assist defending/attacking, namely Durge. So the separatists barely lose any defensive power (except near the goalline) while controlling mid, while the rebels would lose an important player in the offense/defense unless they send R2 to mid.


Not related to the vid:
The arguments for R2's combat strength brought up do not convince me. He doesn't have that many tools that can be used in open combat (It is new to me that he has a smoke screen. In episode 5 he created one using the gas ventils on Bespin. It's not something he can do anywhere.). And I still claim that the separatists can spare two commando droids to hunt him down. Any of the 'players with names' on the separatists side can quickly defeat the alliance forces, so the two missing commando droids will make up for the lack of additional firepower by keeping R2 away from mid.
i actually agree with this but The issue I see is that I dont see Durge staying in the middle alone The rebels dont need their entire team to be able to make it to the end zone to score (again see my analyzation on possible score potential) also again with the commando droids gone that is 2 less people the rebels have to kill both of which are going after a non combatant that is not neccisary for the rebels to win only makes it more likely by sending 2 droids after them you are just lowering the seps combat strength without truely hurting the rebels at all. Once durge is incapacistated and placed onto a fire pit R2 can keep it on and he can be incapcitated indeffinately this would not be difficult for any one on the rebel team to do. Even Rohm Kota who was my initial pick along with the rebel forces to try and stay in the middle as much as possible. And finally if they get a counter score it will be just as easy for the rebels to get their own counter score by having Luke and Galen return to the middle again assuming the person with the ball isnt stopped by R2's never ending flame vents. I know you think R2 is useless but you send droids after him and thats all he has to do keep 2 droids occupied he has shown time and time again to be crafty. Also how likely do you truely think the seps will send anything to handle R2 they will see him as largly not a threat something the both the empire and the seps have shown they see him on multiple occassions. He has gotten to many people out of to many bad situations to many times to discount him even if we send droids after him you just weakened the battle strength of the seps and made it even more likely the rebels will score, and keep hold of the center.


List of things R2 has

Rocket booster Cable gun Oil injector
Claw arm Fusion cutter holorecorder
internal comlink Periscope Electric Pike
Propeler Hidden lightsaber holder Fire extiguisher/smoke screen
small saw Air cannon Crashmat
Lariat Sub-mode Umbrella
Flee remover Droid deactivator Computer interface arm
Charge arm (electric shock) Scanners Hose


And thats really about it so ya he does have a smoke screen its his fire extiguisher that he uses as one.


Ultimately I agree with you but you have mixed up the teams. Rebels are team B they dont need their entire team to move the ball only the ball carrier and MAYBE 1 other person depending on who is giving chase if Luke has the ball it requires the 4 commando droids to assist in bringing him down with out that he requires no protection meaning the entire rebel team other then him can hold middle and since you already have 2 droids after R2 this isnt happening. If Galen has the ball it requires Dooku and ventress working together to take him down. (if we are to assume that Durge remains in the middle at all times) but dooku cant keep pace and ventress is likely dead by the time dooku catches up again meaning the droids or durge are needed. You are spreading the team to thin by occupying 2 droids in the search and destroy mission on R2 and by occupying durge to hold the middle you are allowing the rebel ball carrier to pretty much move solo thus allowing the rest of the team to hold the middle. And with the droids haveing only one goal kill R2 those 2 Droids are the most likely to be caught in a special forces trap or gunned down from a better position a squad of 4 is always more efficient and more effective then a squad of 2. The rebels dont have to move as a whole to get the ball scored and I dont see them giving up mid. In the example you give you have to teams mixed up. Team A who might get a score at the sacrifice of the middle is the seps Team B is the rebels that will control mid and get a score while still controling it. 1 person does not hold middle a team does but 1 person can move the ball.

Beniboybling's Avatar


Beniboybling
04.29.2013 , 01:00 PM | #143
Quote: Originally Posted by Mathemagica View Post
Hey?! What's that magic blue power she's got?

tunewalker's Avatar


tunewalker
04.29.2013 , 02:12 PM | #144
Quote: Originally Posted by Beniboybling View Post
Hey?! What's that magic blue power she's got?
I am not sure what is being talked about here whether its gaurd or could be the defensive screen but ya other then that I am not sure what you are talking about or.... whether sarcasm or not or something just kind of confused what this was supposed to mean.

Beniboybling's Avatar


Beniboybling
04.29.2013 , 02:13 PM | #145
Quote: Originally Posted by tunewalker View Post
I am not sure what is being talked about here whether its gaurd or could be the defensive screen but ya other then that I am not sure what you are talking about or.... whether sarcasm or not or something just kind of confused what this was supposed to mean.
She keeps blasting forward in some sort of roll or something... never seen that before.

tunewalker's Avatar


tunewalker
04.29.2013 , 02:15 PM | #146
Quote: Originally Posted by Beniboybling View Post
She keeps blasting forward in some sort of roll or something... never seen that before.
oh thats lvl 55 ability for the scoundrels called scamper. its an ability that costs them 20 energy but they roll foward at a huge amount of speed.

ZahirS's Avatar


ZahirS
04.29.2013 , 02:21 PM | #147
Good vid, but don't know if hasn't been said yet Luke is team leader might stay in the mid, often the team leader doesn't take the ball.

tunewalker's Avatar


tunewalker
04.29.2013 , 02:30 PM | #148
Quote: Originally Posted by ZahirS View Post
Good vid, but don't know if hasn't been said yet Luke is team leader might stay in the mid, often the team leader doesn't take the ball.
Well honostly I wouldnt say it neccisarily had to be Luke who stayed in the middle both him and Galen I would call the ball runners Rohm the 4 spec force members and R2 on the other hand would stay middle with Galen or Luke in the middle depending on what the opponent team was doing. My main point was that Durge isnt going to be the only one in the middle as the rebels dont need to move as a whole to score. Unlike the seps unless they have a clear shot to the goal which i dont guess that they would. In all honosty both teams have a chance to win I just believe the rebels have the greater chance at winning which is what i am argueing they have a better chance not a garanteed chance no one will ever be garanteed to win only a chance.

tunewalker's Avatar


tunewalker
04.30.2013 , 07:30 AM | #149
Actually another thought about the commando droids chasing down R2 honostly doing this even if successful wont accomplish anything.
What the commando droids need to be able to do to give the seps a higher chance of winning then the rebels

Kill R2
Assist in killing Luke or Galen
Kill the Rebel spec forces

VS what the rebel spec forces need to do to give the rebels a good chance of winning

Kill commando droids

The likely hood that the droids complete 1 of these missions is ok but to complete all 3 or even just 2 of these with the rebel specforce all over them trying to stop them is highly unlikely even if they succeed at doing 1 it wont defeat the rebel team and the rebel spec forces are just as likely to stop the droids from completeing their mission as the droids are likely to succeed at it. And thats just if the droids try to do 1 of these things not 2 or 3 of them if they try to do more then 1 its not likely they will succeed at the second and without doing that it will not slow the rebels down at all.

Mathemagica's Avatar


Mathemagica
04.30.2013 , 10:41 AM | #150
Yes, that's scamper (and if I'm not mistaken one can learn it at lvl 51). In the vid he calls it stamper (and he explains why in his comments). An extremely powerful skill, if used correctly.

Funny story about it: Just yesterday a scamper-operative beat me in speed on my shadow in a huttball match. I was in the zone of my own goalline and could see him/her coming from quite a distance (he/she was still on the other side of the last fire). Unfortunately I was at the wrong end of the (quite broad) zone near my goalline and I couldn't reach him/her anywhere in time.

Concerning R2's smokescreen: Thanks for explaining. I had a different kind of smokescreen in mind when you mentioned it first.

Concerning team A and team B: I wrote A and B on purpose, because that applies for both teams. The question is, who can do this better. By now I am quite sure that this match will be a match of many points. My bet is on a 4:5, 5:5 or 5:6, but the question is which side.
But Beni will have a hard time to end this match if we constantly add new points, so I'm gonna drop it here.

@Beni: You should play more pvp. As long as you don't join the club of sore losers and flamers it can be a lot of fun.