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The Old Republic Insider - April 2013

STAR WARS: The Old Republic > English > General Discussion
The Old Republic Insider - April 2013
First BioWare Post First BioWare Post

republicrookie's Avatar


republicrookie
04.28.2013 , 01:10 PM | #81
this is going to be awesome we get to change our species and armor color and how we look im so looking forward to it! though i'm not big on the cathar species but the other stuff sounds good
Why do I always feel like the Trooper isn't loved. What's not to like about awesome armor (besides the BH armor) and massive assault cannons?

xAZUREx's Avatar


xAZUREx
04.28.2013 , 01:44 PM | #82
Quote: Originally Posted by Pscyon View Post
Highly doubting it, but with 2.1 being named Customization, is there any hope of -power- customization? Would be sweet finally getting blue Force Lightning instead of ugly purple...
sweet idea i actually forgot about wanting things like that
Tomb of Freedon Nadd: (Kazama Legacy)
<A New Hope> <Sith Crusaders>
There is no force, there is only FUS RO DAH

Eillack's Avatar


Eillack
04.28.2013 , 02:25 PM | #83
Quote: Originally Posted by Cerconus View Post
Love the idea of re-customization from a kiosk, and everyone who's griping that it's tied to the Cartel Market...there was no indication of that in the video.
Pretty sure one of the Cantina Tours mentioned Cartel tied.

idnewton's Avatar


idnewton
04.28.2013 , 02:33 PM | #84
Quote: Originally Posted by Pscyon View Post
Highly doubting it, but with 2.1 being named Customization, is there any hope of -power- customization? Would be sweet finally getting blue Force Lightning instead of ugly purple...
1000 TIMES YES!!! There are many more ability color I'd like to change besides this (for example, make the marauder effects green instead of red so I can actually have green sabers look cool in combat) but this is the biggest one. This is STAR WARS, not World of Cowcraft, we use Force Lightning, not 'magic'!


Edit: Oh yeah, and with the armor recoloring, I'll finally be able to turn my hazmat weaponmaster's piece into the true, original dread guard marauder color first shown on the PTS: RED!
PRE-ORDER ACCOUNT LEGACY LEVEL 50 LEVEL +55s: 24
ETERNAL WARRIOR CHEEVO POINTS: +31,000
Quote: Originally Posted by idnewton View Post
Negative language gets you disqualified? Oh I'm sorry, please wait while I contact your local 'safe space'

MorbidAri's Avatar


MorbidAri
04.28.2013 , 09:58 PM | #85
Will we ever get gender changes along with those race changes? I have a few toons I would rather change even if I had to pay Cartel coins. Would love to know if/when we could get this as a customization option!

idnewton's Avatar


idnewton
04.28.2013 , 10:54 PM | #86
Probably never, though it's not impossible. They've already stated they don't plan to add it. It's so involved, not only with companions but with class story options and things like that. Very, very unlikely it will ever get added.
PRE-ORDER ACCOUNT LEGACY LEVEL 50 LEVEL +55s: 24
ETERNAL WARRIOR CHEEVO POINTS: +31,000
Quote: Originally Posted by idnewton View Post
Negative language gets you disqualified? Oh I'm sorry, please wait while I contact your local 'safe space'

Darthmoriquendi's Avatar


Darthmoriquendi
04.29.2013 , 12:11 AM | #87
Looking forward to the armor dyes and customization. Will be so sad if it.s all just cartel related content and cannot purchase with ingame credits especially when I am already a subscriber.

idnewton's Avatar


idnewton
04.29.2013 , 02:06 AM | #88
Quote: Originally Posted by Darthmoriquendi View Post
Looking forward to the armor dyes and customization. Will be so sad if it.s all just cartel related content and cannot purchase with ingame credits especially when I am already a subscriber.
Rest assured, at least some of the dyes are confirmed to be craftable Other things may also be obtainable by means other than cartel coins, but at the moment I believe that is all we know.
PRE-ORDER ACCOUNT LEGACY LEVEL 50 LEVEL +55s: 24
ETERNAL WARRIOR CHEEVO POINTS: +31,000
Quote: Originally Posted by idnewton View Post
Negative language gets you disqualified? Oh I'm sorry, please wait while I contact your local 'safe space'

xAZUREx's Avatar


xAZUREx
04.29.2013 , 04:36 AM | #89
Quote: Originally Posted by Dulfy.net
Appearance Designer Kiosk
  • Allow you to change your hairstyle, your haircolor, eyecolor, species, scars, tattoos
  • Introduced a few new hairstyles and hair colors for certain species
  • Plans to continue introduce options in the appearance designer in the future months at a regular cadence.
  • Roleplay players can enjoy the ability to customize their character’s appearance as their character level up (i.e. adding battle scars after a big battle).
  • Cartel coins only but there is a permanent discount on all appearance designer kiosk options for subscribers – up to 50% on a lot of options such as species change.
  • If you want to change your character to a Cathar example, there is just a one time fee associated with all the Cathar options.
  • Charging on a per slider basis – if you just want to change your eye color for example, you can just jump in, change it right away and just get charged for that.
  • For species changes, you can preview any species, play around with it, and then decide to unlock that species (if you don’t already have it) directly from the kiosk for credits or cartel coins.
  • Kiosks are placed in fleet and in capital worlds for now.
  • Accessing the Kiosk will be similar to character creation – it will load up a full portrait view of your character and you can zoom in and out as needed.
  • You can change pretty much anything you can change in character creation – scars, tattoos, species, etc.

Dye Modules
  • Give you the ability to either dye entire armor sets or mix-match specific pieces of armor.
  • Two portions of your gear are dyeable: primary color and secondary color (i.e. for Havoc squad armor, white would be primary color and orange would be the secondary color).
  • Dye modules come in primary only, secondary only, and primary & secondary mixed.
  • Dye modules are consumables so you can insert them to change colors but gets destroyed once you pull them out.
  • You will see them in the cartel market for direct purchase, in future packs (i.e. contraband packs and beyond), a certain amount of colors are available through crafting (no details on the crew skills involved but you can RE them), and some unique colors from the security key and Collector’s Edition vendors. Expect more colors to be added in the coming months.
  • Dye modules work off the current item enhancement/modding system. You will just open up the item modification panel for any gear you want to dye, drop a dye module in the new dye module slot, and hit accept to have it dyed.
  • Many pieces of equipment will be able to be dyed and you can preview a dye module on that specific piece of equipment before hitting accept.
  • Unified to chest also works – you can just dye your chest piece and have the color applied to rest of your outfit.
  • Some items are not dyeable – anything below L15, anything green (unless it comes from crafting), are generally not dyeable.
  • Lore outfits like armor of Jolee Bindo are not dyeable.
here you go, made it easier for the eyes reading the forums make em hurt because of the color scheme
Tomb of Freedon Nadd: (Kazama Legacy)
<A New Hope> <Sith Crusaders>
There is no force, there is only FUS RO DAH

Maelekie's Avatar


Maelekie
04.29.2013 , 10:27 AM | #90
What I am curious about is how these armor dyes will work. I've played games where the dyes simply dye over the top of the preexisting color which causes some bleed through, you try to dye a pair of pants black to match your top, or gloves and the shades are off. Also many pieces of gear have more than one color pattern, will we be able to control what get dyed what? If I wanted Revan's mask to be true white, or true black is that possible?

Ok and if "Lore outfits like armor of Jolee Bindo are not dyeable."

I get this for the chest, really a shame because not making them dyeable only makes them less of a demand. However does this apply as well to Revan's mask? With the color blend system out already the mask can be everything from brown, green, grey and near total black.

Will it still blend that way after 2.1?