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RotHC // 2.0 : Healing - It's ridiculous.

STAR WARS: The Old Republic > English > PvP
RotHC // 2.0 : Healing - It's ridiculous.

Princz's Avatar


Princz
04.25.2013 , 11:23 AM | #261
Quote: Originally Posted by crispb View Post
I never open with those moves on a force speed class, But GOOD healers can force sprint to los in 1.5 seconds (global cooldown) neer any objective on any map. So answer me this Q, i hit a force speed class he sprints neer at the same time and los within the next global cooldown. I would argue by the time i get los and leap ( jugg here) his channeld cast or big heal is almost off. Its not possible a lot of the time to get los after force sprint and interupt in time to stop the big heal or channeled cast.
and that is your reason why healers are op and need a nerf?

All classes have escape mecs

I dont see your point
Princz - Sage healer of the Republic
Fantastico - sneaky assasin of the Empire
"idiots are invincible"

crispb's Avatar


crispb
04.25.2013 , 11:27 AM | #262
Quote: Originally Posted by Princz View Post
and that is your reason why healers are op and need a nerf?

All classes have escape mecs

I dont see your point
My orignal point was that with force speed and GOOD healer play, the big healed or channeled cast effectively works as a insta cast big heal. It was in response to an ealier post that said sages only had 2 effective insta heals.


And also i wanted to counter act your point that GOOD dps can negate the gains from force speed, i think the situation i presented displayed how good dps cannot counter the force speed big heal combo

Soxbadger's Avatar


Soxbadger
04.25.2013 , 11:31 AM | #263
Quote: Originally Posted by crispb View Post
I never open with those moves on a force speed class, But GOOD healers can force sprint to los in 1.5 seconds (global cooldown) neer any objective on any map. So answer me this Q, i hit a force speed class he sprints neer at the same time and los within the next global cooldown. I would argue by the time i get los and leap ( jugg here) his channeld cast or big heal is almost off. Its not possible a lot of the time to get los after force sprint and interupt in time to stop the big heal or channeled cast.
Well no one is going to kill me one on one if I really dont want to be killed. That just is not going to happen, and as a healer i feel that is absolutely necessary for my class to be useful. If a dps can beat a healer 1 on 1, there is no point in rolling a healer because all I can do is delay the inevitable.

Now to the response. You have won the battle against a healer if you make me run away and heal myself. Why? Because I am not healing other people, my usefulness/utility is entirely related to "keeping other people alive" if I run los, if I escape out of your range, I am also out of the range of my team.

When i said to use pull back etc, it was under the premise that you were going to attack the healer 2-1, 3-1, using stuns, slow etc, to ensure death.

If you are only going 1 on 1, I dont really believe you should be able to kill a healer if that healer is just healing themselves.

(Edit)

I agree, 1 on 1 a dps cant really compete with all the tools I have in my toolbox.

crispb's Avatar


crispb
04.25.2013 , 11:37 AM | #264
Quote: Originally Posted by Soxbadger View Post
Well no one is going to kill me one on one if I really dont want to be killed. That just is not going to happen, and as a healer i feel that is absolutely necessary for my class to be useful. If a dps can beat a healer 1 on 1, there is no point in rolling a healer because all I can do is delay the inevitable.

Now to the response. You have won the battle against a healer if you make me run away and heal myself. Why? Because I am not healing other people, my usefulness/utility is entirely related to "keeping other people alive" if I run los, if I escape out of your range, I am also out of the range of my team.

When i said to use pull back etc, it was under the premise that you were going to attack the healer 2-1, 3-1, using stuns, slow etc, to ensure death.

If you are only going 1 on 1, I dont really believe you should be able to kill a healer if that healer is just healing themselves.

(Edit)

I agree, 1 on 1 a dps cant really compete with all the tools I have in my toolbox.
I agree that 1 dps should not be able to kill a healer, no problem with that. With the state of healing now i would argue that most competent healers can tank 1 dps and still crank out very respectable healing to the rest of the group. WOuld you agree?. I think 1 healer should be able to handle 1 dps, but have a major reduction in outbound heals to the rest of the group. Right now this is not the case, it takes 2 dps to negate outbound healing.

Tycoon's Avatar


Tycoon
04.25.2013 , 12:12 PM | #265
Quote: Originally Posted by crispb View Post
I agree that 1 dps should not be able to kill a healer, no problem with that. With the state of healing now i would argue that most competent healers can tank 1 dps and still crank out very respectable healing to the rest of the group. WOuld you agree?. I think 1 healer should be able to handle 1 dps, but have a major reduction in outbound heals to the rest of the group. Right now this is not the case, it takes 2 dps to negate outbound healing.
Sorry I have to disagree with you. I think one dps should be enough to overwhelm a healer to the point he cant heal anyone else but himself or he dies. If the healer has guard, than it should take 2 dps to see the same results. If there were more healing debuffs, and the interrupt's cooldown wasn't so long, than I think the game would be more balanced. I think sundering assault should apply a healing debuff to it's target. I think any ability that reduces armor rating should also reduce the amount of healing that target produces and receives.

Soxbadger's Avatar


Soxbadger
04.25.2013 , 12:15 PM | #266
Quote: Originally Posted by crispb View Post
I agree that 1 dps should not be able to kill a healer, no problem with that. With the state of healing now i would argue that most competent healers can tank 1 dps and still crank out very respectable healing to the rest of the group. WOuld you agree?. I think 1 healer should be able to handle 1 dps, but have a major reduction in outbound heals to the rest of the group. Right now this is not the case, it takes 2 dps to negate outbound healing.
Its hard to balance because healing is reliant on other people actually being there to receive healing. Right now a healer who is good can probably have 1 dps beat on them and still heal effectively. With dps it would become very difficult to do anything but self-heal and survive.

But therein lies the problem. If 1 dps can negate 1 healer, you are back to healers dont really mean much. If I cant fend off a single dps and still be able to heal, my team is just better off with me as a dps and then its just who can kill who first.

In most warzones Im taking 400k-500k damage, that means as the healer Im still likely dying the most, Im just not being insta-killed 10x+ each zone.

I guess its just about what style of game do you want. I personally dont like staring at a gate 50% of a wz.

Tycoon's Avatar


Tycoon
04.25.2013 , 12:18 PM | #267
Quote: Originally Posted by Soxbadger View Post
Well no one is going to kill me one on one if I really dont want to be killed. That just is not going to happen, and as a healer i feel that is absolutely necessary for my class to be useful. If a dps can beat a healer 1 on 1, there is no point in rolling a healer because all I can do is delay the inevitable.

Now to the response. You have won the battle against a healer if you make me run away and heal myself. Why? Because I am not healing other people, my usefulness/utility is entirely related to "keeping other people alive" if I run los, if I escape out of your range, I am also out of the range of my team.

When i said to use pull back etc, it was under the premise that you were going to attack the healer 2-1, 3-1, using stuns, slow etc, to ensure death.

If you are only going 1 on 1, I dont really believe you should be able to kill a healer if that healer is just healing themselves.

(Edit)

I agree, 1 on 1 a dps cant really compete with all the tools I have in my toolbox.
I think teamwork should be used to accomplish what you are suggesting. A healer should only be able to out-heal a dps' damage if he has guard.

Anyone who believes a healer can solo any class in a 1vs1 match means they enjoy their over-powered characters, and choose to ruin the game instead of making it better.

Soxbadger's Avatar


Soxbadger
04.25.2013 , 12:24 PM | #268
Healers really cant solo any class.

When I say someone shouldnt be able to beat me 1 on 1, that means I am just standing there healing or running away, etc.

My job is to keep dps alive to do the killing.

Tycoon's Avatar


Tycoon
04.25.2013 , 12:25 PM | #269
Quote: Originally Posted by Soxbadger View Post
Its hard to balance because healing is reliant on other people actually being there to receive healing. Right now a healer who is good can probably have 1 dps beat on them and still heal effectively. With dps it would become very difficult to do anything but self-heal and survive.

But therein lies the problem. If 1 dps can negate 1 healer, you are back to healers dont really mean much. If I cant fend off a single dps and still be able to heal, my team is just better off with me as a dps and then its just who can kill who first.

In most warzones Im taking 400k-500k damage, that means as the healer Im still likely dying the most, Im just not being insta-killed 10x+ each zone.

I guess its just about what style of game do you want. I personally dont like staring at a gate 50% of a wz.
Right now a healer might receive 400k-500k damage, but you are also putting out one mill in healing. Everytime I saw more then 3 dpsers do 400k-500k damage, there is atleast one healer who has 1mill-1.5mill in healing.

Healing should only be used to negate damage, not cancel it out. If you want to survive a dpser, don't expect to use healing all the time and hope for him to give up. You will also have to dps him to survive the encounter.

Tycoon's Avatar


Tycoon
04.25.2013 , 12:27 PM | #270
Quote: Originally Posted by Soxbadger View Post
Healers really cant solo any class.

When I say someone shouldnt be able to beat me 1 on 1, that means I am just standing there healing or running away, etc.

My job is to keep dps alive to do the killing.
But right now healing completely cancels out all damage done. I think that should only happen if the healer has guard, or pops a cooldown. Otherwise healing is only there to negate damage.