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Let's talk Hammer Station...


knotwrite's Avatar


knotwrite
12.21.2011 , 11:41 AM | #1
What. A. Let-down.

Completely disillusioned with this game after trudging through the mindless kill-fest that is Hammer Station.

Esseles was exciting! Full voice-overs (as per usual), a driving story, and your decisions actually matter. Don't like that Twi'lek diplomat? Betray her! Willing to sacrifice the few for the many? Kill those poor engineers!

That instance was intense and fun because you really felt like you had an impact on the story. You felt a real sense of accomplishment after it was over.

Then, you go work on your class levels some more, finish up on Coruscant (in my case), and head back to the Republic Fleet because you know the last Flashpoint happened around the end of your class quests on a planet. You're excited and ready for what's next.

Oh, hey, what's this random droid wan- OH CRAP IT'S SATELE! AWESOME! Oh no, she needs my help! You can count on me, Master!

You gather up a few friends, head to the entrance, and dive headfirst into your second Flashpoint.

...okay, that intro cinematic was pretty useless. Let's get start- WOAH! Enemy droids right off the bat! Alright, let's clear these up and get to our first objective... oh. No cutscene. No conversation. Well, that's cool, I'm sure there will be something later...

Nope. Nothing. Just a few bosses, some trash droids, and then you just walk out of the instance. Mission accomplished?

I really had high hopes for this game, I really did, but I've never felt more betrayed by a game like this. Bioware set up all these cool, driving class quests and an awesome first Flashpoint to reel us in before they pull the ol' switcheroo and we end up playing yet another WoW clone.

I've played enough MMOs to know how it goes from here. The neat gimmick of lightsabers and the novelty of full voice-overs will wear off quickly than you'd like. Hell, on Coruscant I wore my spacebar out. Soon, it will just be the same old grind, but this time there's virtually nothing to do outside of following your class quests. PvP? What a joke. Exploration? Yeah, datacrons are neat, but... meh.

TL;DR This game had great potential, but Bioware decided to take the low road and trick us all with fantastic intro quests and a driving story before petering out around the time of your second flashpoint.

To anyone who absolutely can't live without playing an MMO, I hope you enjoy yourselves. I realize what I've said might just apply to myself and my friends because that's just, like, our opinion, man.

May the Force be with you all.

ninja_x's Avatar


ninja_x
12.21.2011 , 11:51 AM | #2
Did my first Hammer Station with a pick-up last night. I'm a level 19 sage healer.. .and... lol!!! There were definitely enough surprises (particularly at the last boss) to keep ME entertained.

If the rest of the bosses are much-more exciting I don't know if I can keep doing pick-up groups!

Had a good time though. Only two wipes.
I'm getting a raging clue!

knotwrite's Avatar


knotwrite
12.21.2011 , 11:55 AM | #3
I'll admit, it was refreshing to have bosses that actually had interesting mechanics that you had to handle (I tank, so it can get boring quickly if bosses are easy).

However, it was inescusably devoid of story. Lack of story is the whole reason I quit WoW.

Hammerreborn's Avatar


Hammerreborn
12.21.2011 , 11:56 AM | #4
Quote: Originally Posted by knotwrite View Post
What. A. Let-down.

Completely disillusioned with this game after trudging through the mindless kill-fest that is Hammer Station.

Esseles was exciting! Full voice-overs (as per usual), a driving story, and your decisions actually matter. Don't like that Twi'lek diplomat? Betray her! Willing to sacrifice the few for the many? Kill those poor engineers!

That instance was intense and fun because you really felt like you had an impact on the story. You felt a real sense of accomplishment after it was over.

Then, you go work on your class levels some more, finish up on Coruscant (in my case), and head back to the Republic Fleet because you know the last Flashpoint happened around the end of your class quests on a planet. You're excited and ready for what's next.

Oh, hey, what's this random droid wan- OH CRAP IT'S SATELE! AWESOME! Oh no, she needs my help! You can count on me, Master!

You gather up a few friends, head to the entrance, and dive headfirst into your second Flashpoint.

...okay, that intro cinematic was pretty useless. Let's get start- WOAH! Enemy droids right off the bat! Alright, let's clear these up and get to our first objective... oh. No cutscene. No conversation. Well, that's cool, I'm sure there will be something later...

Nope. Nothing. Just a few bosses, some trash droids, and then you just walk out of the instance. Mission accomplished?

I really had high hopes for this game, I really did, but I've never felt more betrayed by a game like this. Bioware set up all these cool, driving class quests and an awesome first Flashpoint to reel us in before they pull the ol' switcheroo and we end up playing yet another WoW clone.

I've played enough MMOs to know how it goes from here. The neat gimmick of lightsabers and the novelty of full voice-overs will wear off quickly than you'd like. Hell, on Coruscant I wore my spacebar out. Soon, it will just be the same old grind, but this time there's virtually nothing to do outside of following your class quests. PvP? What a joke. Exploration? Yeah, datacrons are neat, but... meh.

TL;DR This game had great potential, but Bioware decided to take the low road and trick us all with fantastic intro quests and a driving story before petering out around the time of your second flashpoint.

To anyone who absolutely can't live without playing an MMO, I hope you enjoy yourselves. I realize what I've said might just apply to myself and my friends because that's just, like, our opinion, man.

May the Force be with you all.
I couldn't agree more.

You're going to be sorely disappointed for some time then. The next two flashpoints have little conversation options aside from your obligatory kill mooks/let mook live, and the end conversation with you faction leader dude.

Not sure how you're supposed to get your social points up when you net 10 over an entire instance, when in Essels/black talon you get like 150 a run.

ZaOniTenshu's Avatar


ZaOniTenshu
12.21.2011 , 12:13 PM | #5
Ewoking about WoW lol.

Seriously the Flashpoints in TOR are much more creative and innovative than WoW's dungeons will ever be.

As a Tank in WoW every dungeon to Cata was Tank and spank (didnt play too much into Cata).

At least in TOR the bosses have mechanics that make things more challenging Hammer Station, Athiss, and onward get more and more exciting. (Black Talon is tank and spank).

Hell Athiss has trash mobs that if you get 2 at once your in for a rough time (obviously depending on levels)
Cableguy: Merc. Bounty Hunter[Mind Trick Server]

Ullikummi's Avatar


Ullikummi
12.21.2011 , 12:18 PM | #6
Unfortunately it gets worst...

Athiss is even more mindless and boring, there is not a single dialogue choice or voice over inside the instance. Mandalorian Wars is the same, except you do get 1 option.

These instances feel so out of place and they contradict everything BW told us Flashpoints would be. From what I've heard it does pick up again but these still undermine the experience tremendously, especially since they are all back to back to back.

I understand that some folks thought Black Talon/Essles was too heavy on the story telling, I might agree, but theres gotta be a middle ground where you aren't sacrificing the key thing that sets this game apart from everything else on the market.

Hammerreborn's Avatar


Hammerreborn
12.21.2011 , 12:28 PM | #7
Quote: Originally Posted by ZaOniTenshu View Post
Ewoking about WoW lol.

Seriously the Flashpoints in TOR are much more creative and innovative than WoW's dungeons will ever be.

As a Tank in WoW every dungeon to Cata was Tank and spank (didnt play too much into Cata).

At least in TOR the bosses have mechanics that make things more challenging Hammer Station, Athiss, and onward get more and more exciting. (Black Talon is tank and spank).

Hell Athiss has trash mobs that if you get 2 at once your in for a rough time (obviously depending on levels)
Someone's got blinders on. There have been no mechanics in any of the boss fights thus far (up to Manda wars) that haven't been present in numerous MMOs.

ParaB's Avatar


ParaB
12.21.2011 , 12:38 PM | #8
I have to say that after the excellent start with the Esseles and Black Talon flashpoints I have been quite disappointed with Hammer Station and Athiss, too.

After the story-driven, extremely atmospheric 1st instances Hammer Station and Athiss just felt rather boring. At the end of both I could only think "Wait, that's it?"

I'm really enjoying SW:ToR so far but have to admit that I'm a bit underwhelmed by the drop in quality of the flashpoints. I hope they pick up with more story elements soon.

universeman's Avatar


universeman
12.21.2011 , 12:45 PM | #9
I just did Hammer Station last night as well. I was so excited to run through it due to how much fun Esseles was. But, Hammer station was a let down in comparison. I kind of shrugged it off as a Flashpoint I'll not do again, but now people are saying some of the others are just as bad. That's unfortunate, because Esseles really got me looking forward to giong through all the Flashpoints (numerous times!). Hammer Station kind of killed that excitement :\

Hopefully they add more FUN Flashpoints in the future, or modify the existing ones. I really think the choices that you make in them are what make them FUN. Especially when you're doing it with a group of people. It's fun to see your team interact with each other during the cutscenes/choices.

Ullikummi's Avatar


Ullikummi
12.21.2011 , 12:47 PM | #10
Quote: Originally Posted by ZaOniTenshu View Post
Ewoking about WoW lol.

Seriously the Flashpoints in TOR are much more creative and innovative than WoW's dungeons will ever be.

As a Tank in WoW every dungeon to Cata was Tank and spank (didnt play too much into Cata).

At least in TOR the bosses have mechanics that make things more challenging Hammer Station, Athiss, and onward get more and more exciting. (Black Talon is tank and spank).

Hell Athiss has trash mobs that if you get 2 at once your in for a rough time (obviously depending on levels)
As much as I despise the direction WOW has gone, I don't think that is a fair statement. Boss mechanics is one thing Blizzard does better than anyone else and, so far, TOR doesn't hold up in that space. From what I've seen from the first 4 instances and in the videos of Eternity Vault/Hutt Palace, boss mechanics are all fairly basic.