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Heroic space, no elite comms?!


Tromador's Avatar


Tromador
04.25.2013 , 04:49 AM | #31
I have seen in other threads posting suggesting that getting "main game" advantage from space missions is just pain old wrong. Why should some players get a leg up from flying around in a spaceship pewpewing when everyone else is getting on with the serious business of daily/weekly repeatables, hard modes and so forth. Space missions should provide only the kinds of rewards which are useful for doing space missions.

It is quite possible that this type of thinking is influencing the devs' decisions to lower rewards from space combat.

I do not subscribe to this idea. The space missions are quite fun, but in reality are very much of a sub par space combat game. This is fine in the context of an add-on to an MMO and indeed, I would go further and say that as an extra on top of the traditional MMO, space combat is a delightful and pleasing extra, but it cannot stand up as a worthwhile game on its own.

Accordingly, attempting to partition the space combat game from the main game is simply wrong. Whilst I enjoy space missions, I can better spend that time either doing dailies, hardmodes and so forth - or, if I want to engage in a space combat sim, go and play a completely different game with more complexity and depth. What makes time in space missions worthwhile is the link between the space game and the main game, giving sensible rewards for time invested. This is particularly true when people are spending money on cartel coins to get the level 7 upgrades - frankly with the state of the GTN (on my server at least) I see no incentive to have my Cybertech craft them.

This isn't to say the rewards should be huge. Space missions all are quick, only taking a few minutes to do. This is in contrast to a quest which generally takes longer. Rewards should reflect time and effort - but also be useful. A lot of basic commendations becomes less than useful very quickly.

I rather like the idea someone posted above, let there be a weekly mission, rather like some of the weekly missions in the main game and give a large reward for that (including elite comms). If such a mission were available, I would be quite happy with the current rewards we see today.

It is also worth noting that the rewards from space missions are self limiting, simply by virtue of the small number of (heroic) missions to be done each week. Space missions cannot be overly impactful to the main game due to this factor alone.

It seems a shame that given the effort put in to provide an extra dimension to the game that we are repeatedly disincentivized to participate in that activity. I do think it's time to step back and re-evaluate the reward system in space combat, providing a level where players feel like it is a worthwhile activity. This could come from adding more attractive items to the fleet commendation vendor, or by changing the rewards given for the missions themselves.

denstrowell's Avatar


denstrowell
04.25.2013 , 05:40 PM | #32
yep signed
you pretty much have to buy most of the ship upgrades from cartel and the missions take some work to get the hang of.
3 basic coms? bent

rancid-one's Avatar


rancid-one
04.25.2013 , 05:57 PM | #33
Watch... this is probably all been so that they can add new Space missions. New space missions that will require new space ship parts.

I think I am sadder for the death of Space Missions than I was for the death of the orange pixel.

SWXool's Avatar


SWXool
04.25.2013 , 10:24 PM | #34
Quote:
Heroic Space Combat missions no longer reward Elite Commendations.
This is why we can't have nice things!

Fubarq's Avatar


Fubarq
04.26.2013 , 07:50 AM | #35
Has there been ANY developer response to the MANY threads complaining about this change?

Amber, where are you? You seem like a very good advocate for the player voice. In fact, you were a part of a couple of long threads relating to space missions that went on before 2.0. We could really use you here. Please throw us a line.

KostonxEld's Avatar


KostonxEld
04.26.2013 , 11:04 PM | #36
Ya there needs to be slightly more incentive to do heroic space now. This is the toughest space combat in the game, the rewards should reflect that!

Give us a "weekly" space combat quest to do each heroic mission one time. This may take some people more than a week to finish, but make the rewards reflect this.

As it is now these missions have been nerfed to pointlessness for most people at endgame. We NEED something else to do other than raid or fp's. make space mean something again please!!
Bring it on Sith, the Jedi shall prevail!

CJAShadow's Avatar


CJAShadow
04.27.2013 , 12:35 AM | #37
Make them give more money... cause im losing incentive to do them for 3 basic comms...

5 basic comms and more money would make sense. As well placing a few new things in the Fleet Commendations Vendor would be best.

Why not items that we want on our ships? Such as putting Mailboxes and stuff you can get for credits, allow you to get them for Fleet Comms.

The best would be to give you items to decorate your ship, and hopefully one day your guild vessel.

Just a thought.
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Lock- Master Zhar Lestin
Cyann- Harbinger

SWXool's Avatar


SWXool
04.28.2013 , 09:33 AM | #38
Quote: Originally Posted by Tromador View Post
I have seen in other threads posting suggesting that getting "main game" advantage from space missions is just pain old wrong. Why should some players get a leg up from flying around in a spaceship pewpewing when everyone else is getting on with the serious business of daily/weekly repeatables, hard modes and so forth. Space missions should provide only the kinds of rewards which are useful for doing space missions.

It is quite possible that this type of thinking is influencing the devs' decisions to lower rewards from space combat.

I do not subscribe to this idea. .....
Neither do I, and this is why:
We have players saying things along the lines of "I'm doing more work and effort on hard mode ops, etc, so I should get better rewards".
If that is what is influencing decisions on gameplay, then it is based on flawed logic.
Doing more work and effort should result in MORE rewards, not BETTER rewards. All you are doing is pissing off a segment of your player base for no good reason.
Perhaps they are doing this to make more people do group content, in order to satisfy the demands of people who feel they have to wait too long to get a group to form on Group Finder. I don't know. What I do know is this is the same crap another MMO pulled, and rather than force me to choose between doing raid group heroic dungeons or getting diddly squat rewards, I chose instead to quit that game entirely.

KostonxEld's Avatar


KostonxEld
04.28.2013 , 10:15 PM | #39
Ya I'm hardly doing these at all and the only ones I do anymore are on my toons that have yet to get to 55 for the exp. the rewards aren't enough anymore compare to what they were before the multiple nerfs to the rewards for these.
Bring it on Sith, the Jedi shall prevail!

Zombietroll's Avatar


Zombietroll
04.29.2013 , 07:11 AM | #40
Its honestly faster for me to max out my elite comms than it is basic. Also once you are in 69 modded gear, there is no reason for elite comms other than gearing companions/alts out. At least with basic comms you can turn around and make a quick million or so credits per week selling Isotope-5 or 66 gear from the vendor.

Also...the rewards from a particular type of mission typically should make repeating similar missions easier or make more difficult ones available and doable. I wouldn't mind seeing harder space missions with better upgrades available for fleet comms or basic comms. I can't really see the need for rewarding elite comms though.

Space enemies aren't going to fear your min/maxxed 69 gear from your pilot seat. Rewarding elite comms would only serve to circumvent the more popular (and in my personal opinion more fun) challenge of hard mode flashpoints and operations.