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Hammer Station Challenge Boss


Kenj's Avatar


Kenj
04.24.2013 , 10:18 PM | #1
Alright, so after several runs of every level 55 Hard Mode and bonuses I've noticed this boss tends to be the hardest of the bunch. On my vanguard tank tanking it isn't too terrible unless there's an enrage timer hit. I've watched a guardian in DPS gear almost manage to tank the entirety of the fight... But when I try to tank this fight on my shadow it's almost a sure bet I'll die to that boss. This doesn't exactly make sense to me given my shadow is almost entirely in 66/69s. My vanguard conversely is barely in 61s with a few 63s added in.

Things to note.
The stun apparently can be dodged by remaining 27m(?) away from the boss.
Stun-Breaks/Stun Resists seem to prevent the bonus damage from the boss.
I have yet to see two M-DPS without a stun resist complete this fight.

So does this boss need a re-balance? it it just the bane of shadows? Or is there some gimmick people have figured out to make it easy yet? (beyond the obvious troll responses)

FlyinSpaghetti's Avatar


FlyinSpaghetti
04.24.2013 , 11:26 PM | #2
It's probably one of the easiest bonus bosses, however I'd say it puts more of a strain on the healer rather than the tank providing the tank knows when to pop their cooldowns. It's the healers job to top everyone up before he slams everyone again, if they are not fast enough with healing then someone's going to drop even if you happen to have the best geared tank.

The hardest bonus boss I'd say is the one in cademimu as all it takes is one person not fast enough to move to wipe the group.
Quote: Originally Posted by BaronV View Post
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deludedmusing's Avatar


deludedmusing
04.24.2013 , 11:28 PM | #3
Can't speak from a tanking perspective, but as a healer I've done the fight a few times and I found it no harder with the 2 Sin tanks I grouped with than I did with the Jugg tanks.

I'd fail to see any point in making it easier.
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Wolvereen's Avatar


Wolvereen
04.24.2013 , 11:52 PM | #4
Quote: Originally Posted by deludedmusing View Post
Can't speak from a tanking perspective, but as a healer I've done the fight a few times and I found it no harder with the 2 Sin tanks I grouped with than I did with the Jugg tanks.

I'd fail to see any point in making it easier.
Sin tanks are the best choice at this boss! force shroud will do the trick more than one time and they have enough other CDs as a filler.

Ranged dps don't get any damage at all.
It's just a dps-race

Kenj's Avatar


Kenj
04.25.2013 , 12:36 AM | #5
Sounds like I'm just having bad luck with healers being able to keep up with the damage going out then. I'm guessing I shouldn't be needing to decide between my life and a def CD outside the stun/smash combo? Since that seemed to be the case on the vanguard at least. Likewise Hold the Line on the vanguard does the same as Resilience/Force shroud in removing the stun debuff and by extension the damage and it's only a 30 sec cool-down compared to my shadow's 60 sec, not to mention it not being intended as a damage mitigation ability as far as I know.

Yes Ranged-DPS have the easiest time with this fight and put the least strain on healers. They don't take damage from the stun and they don't loose damage time to the stun... so yes this fight is easy for them since there's nothing to bother them from getting perfect rotations off. Two M-DPS are going to lose a large amount of damage time during the fight, and those who don't gather up for AoE healing on the other hand are going to be torn apart repeatedly thus requiring a lot more work from the healer.

kexns's Avatar


kexns
04.25.2013 , 04:16 AM | #6
That boss is hard to heal because you need to be closer then 25m to the boss to be able to heal the tank.
One thing I noticed that helps me with healing is that just before the aoe stun there is a debuff on the tank, looks like a fist hitting the ground, you have a second or so to run away and get out of 25m range of the aoe stun. You can run back even before the aoe stan damage is finished and continue healing the tank.

XuShaBi's Avatar


XuShaBi
04.25.2013 , 05:55 AM | #7
This boss is probably the easiest with a shadow tank. It does most of its damage after it channels rampage. Resilience, after right rampage's channel, essentially protect you from most of the boss' damage. This way it gives you healer time to respond after stun etc and have energy to heal the rest of the group from the aoe.
Rotate battle readiness with resilience after each rampage channel and this boss is a walk in the park. The only time I died with this boss on my shadow was due to enrage.

StefanInter's Avatar


StefanInter
04.25.2013 , 06:17 AM | #8
Quote: Originally Posted by Kenj View Post
Alright, so after several runs of every level 55 Hard Mode and bonuses I've noticed this boss tends to be the hardest of the bunch. On my vanguard tank tanking it isn't too terrible unless there's an enrage timer hit. I've watched a guardian in DPS gear almost manage to tank the entirety of the fight... But when I try to tank this fight on my shadow it's almost a sure bet I'll die to that boss. This doesn't exactly make sense to me given my shadow is almost entirely in 66/69s. My vanguard conversely is barely in 61s with a few 63s added in.

Things to note.
The stun apparently can be dodged by remaining 27m(?) away from the boss.
Stun-Breaks/Stun Resists seem to prevent the bonus damage from the boss.
I have yet to see two M-DPS without a stun resist complete this fight.

So does this boss need a re-balance? it it just the bane of shadows? Or is there some gimmick people have figured out to make it easy yet? (beyond the obvious troll responses)
Done it on the first day we reached level 55, 2 sentinels. Only full level 63 gear. Much easier as 2 gs thought, can totally avoid the stun.
SWTOR

Tromador's Avatar


Tromador
04.25.2013 , 07:26 AM | #9
Quote: Originally Posted by kexns View Post
That boss is hard to heal because you need to be closer then 25m to the boss to be able to heal the tank.
So I discovered. Before pulling, I had the tank indicate where he would be standing and then moved to the extreme range of my healing, in theory 30m, but this is still apparently within range of the boss stun - I guess because it's being tanked against the wall so the boss is actually a little closer than the tank.

Quote:
One thing I noticed that helps me with healing is that just before the aoe stun there is a debuff on the tank, looks like a fist hitting the ground, you have a second or so to run away and get out of 25m range of the aoe stun. You can run back even before the aoe stan damage is finished and continue healing the tank.
Now that sounds like it could make the difference, I've found that the constant interruptions in healing gradually take their toll and grind the party down - so thanks for the advice.

Loknido's Avatar


Loknido
04.25.2013 , 07:46 AM | #10
It's too hard to heal everyone if they are spread out and the tank is getting wrecked, if you're going to take the damage anyways, be smart about it.
What my healers have found is that it's easier to just have the melee, the healer and sometimes the ranged (except snipers since they can dps over 30m) stacked next to the tank. The smash isn't enough to kill you if you're topped off, once he smashes healer just drops AoE heals to get everyone back up and keeps focusing on tank. By next smash everyone is back up to full health and can take damage from the smash no problem.
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