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RotHC // 2.0 : Healing - It's ridiculous.

STAR WARS: The Old Republic > English > PvP
RotHC // 2.0 : Healing - It's ridiculous.

jboehm's Avatar


jboehm
04.24.2013 , 01:13 PM | #221
Cilas spittin' some truth in this thread!
Quote: Originally Posted by Cilas View Post
And yeah, in regs healers may be hard to kill because people are stupid and don't focus or cc correctly.. But trust me, healing is fine
Pvp decisions should not be based on what pugs can or cannot do in regs, or heaven forbid in lowbie brackets like I saw one poster admit to only having played. Feedback and balance considerations should be based on pvp b/t coordinated, geared teams. Bottom line is w/o team coordination (i.e. pugs), you're usually going to struggle with healers. That doesn't even mean you're a bad, it just means it takes teamwork to bring healers down, as it should. As a healer myself, I can tell you that if I just have to worry about 1 or 2 imps, come at me bro! But getting focused is a whole other ballgame. And if it were to change so that I can't handle 1 or 2 imps, there's really no point in me even being there.

Oh and Cilas is also pretty much right on the scoundrel/op energy thing. After 2.0, I've noticed it's easier to manage my energy, although scampering in the middle of a fight can eat into that quicker than some people think.
Tayren

Scotland's Avatar


Scotland
04.24.2013 , 01:57 PM | #222
Quote: Originally Posted by LovarBoy View Post
That's not what I said.

I just mentioned it's pretty easy to stay far far away from battle AND in danger hide or run out of LoS.
IF this is the case, i can only imagine said players losing objectives more often than not.


CC is the only thing you need in this game to win, you dont need dps, heals or tanks. ALL you need is CC.

Scotland's Avatar


Scotland
04.24.2013 , 02:01 PM | #223
Quote: Originally Posted by jboehm View Post
Cilas spittin' some truth in this thread!


Pvp decisions should not be based on what pugs can or cannot do in regs, or heaven forbid in lowbie brackets like I saw one poster admit to only having played. Feedback and balance considerations should be based on pvp b/t coordinated, geared teams. Bottom line is w/o team coordination (i.e. pugs), you're usually going to struggle with healers. That doesn't even mean you're a bad, it just means it takes teamwork to bring healers down, as it should. As a healer myself, I can tell you that if I just have to worry about 1 or 2 imps, come at me bro! But getting focused is a whole other ballgame. And if it were to change so that I can't handle 1 or 2 imps, there's really no point in me even being there.

Oh and Cilas is also pretty much right on the scoundrel/op energy thing. After 2.0, I've noticed it's easier to manage my energy, although scampering in the middle of a fight can eat into that quicker than some people think.
I kinda have to agree and disagree with the energy thing.

Sure, spam kolto probe and surgical probe ALL game and you will never run out of energy, BUT this is not all that is available to you, nor should you use your scoundrel/operative in this manner, those small HOTS do not keep you or your team up through intense dps focus. I still find myself lacking energy (now and then) on the long drawn out ranked matches. This usually happens when i need to use my big heal as i have high crit, getting 3 x 7-8k heals(followed by a 3-4k SP) off in a row is the only thing that saves your target from dying. I tend to drop my explosive probe on targets with low health also, i get my 6k dmg medal this way

Cilas's Avatar


Cilas
04.24.2013 , 02:32 PM | #224
Quote: Originally Posted by Scotland View Post
I kinda have to agree and disagree with the energy thing.

Sure, spam kolto probe and surgical probe ALL game and you will never run out of energy, BUT this is not all that is available to you, nor should you use your scoundrel/operative in this manner, those small HOTS do not keep you or your team up through intense dps focus. I still find myself lacking energy (now and then) on the long drawn out ranked matches. This usually happens when i need to use my big heal as i have high crit, getting 3 x 7-8k heals(followed by a 3-4k SP) off in a row is the only thing that saves your target from dying. I tend to drop my explosive probe on targets with low health also, i get my 6k dmg medal this way
Much easier for op heals to regen that energy though. You have an instant energy reset on top of diagnostic scan. Sure, sorcs have consumption... But each use eats a GCD and believe me, you're using it a lot.
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Scotland's Avatar


Scotland
04.24.2013 , 02:35 PM | #225
Quote: Originally Posted by Cilas View Post
Much easier for op heals to regen that energy though. You have an instant energy reset on top of diagnostic scan. Sure, sorcs have consumption... But each use eats a GCD and believe me, you're using it a lot.
Can't really comment on sorcs energy management, it was always better than Op's as far as i have been told. Again, i cannot comment on how much that has changed since 2.0

chrisronline's Avatar


chrisronline
04.24.2013 , 02:41 PM | #226
Quote: Originally Posted by Scotland View Post
Can't really comment on sorcs energy management, it was always better than Op's as far as i have been told. Again, i cannot comment on how much that has changed since 2.0
I have a 55 of both and from my experience, op energy management is much better - I don't find myself out of the ideal energy regen zone on my scoundrel, but am rarely above 25% force on my sage - it's a constant battle with force in my experience. It's tough to use Noble Sacrifice because you either can't spare the GCDs or you're getting focused so you don't really want to drain your own HP.
Pew Pew

Scotland's Avatar


Scotland
04.24.2013 , 02:48 PM | #227
Quote: Originally Posted by chrisronline View Post
I have a 55 of both and from my experience, op energy management is much better - I don't find myself out of the ideal energy regen zone on my scoundrel, but am rarely above 25% force on my sage - it's a constant battle with force in my experience. It's tough to use Noble Sacrifice because you either can't spare the GCDs or you're getting focused so you don't really want to drain your own HP.
Yeh, whenever our sorc needs to use it, he would give me a heads up and i would make sure that HP he loses gets filled asap.

Thanks for the reply.

Cilas's Avatar


Cilas
04.24.2013 , 04:10 PM | #228
Quote: Originally Posted by chrisronline View Post
I have a 55 of both and from my experience, op energy management is much better - I don't find myself out of the ideal energy regen zone on my scoundrel, but am rarely above 25% force on my sage - it's a constant battle with force in my experience. It's tough to use Noble Sacrifice because you either can't spare the GCDs or you're getting focused so you don't really want to drain your own HP.
Agree
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jboehm's Avatar


jboehm
04.24.2013 , 08:00 PM | #229
Quote: Originally Posted by Scotland View Post
those small HOTS do not keep you or your team up through intense dps focus. I still find myself lacking energy (now and then) on the long drawn out ranked matches. This usually happens when i need to use my big heal as i have high crit, getting 3 x 7-8k heals(followed by a 3-4k SP) off in a row is the only thing that saves your target from dying.
Totally agree, Alba. There are always times we have to pop off some burst heals to keep people up, when emergency medpacs and SRM's won't cut it, and then our energy's depleted. I was just saying that I've personally noticed that we seem to have better/easier energy management now, post-2.0, than compared to before it. (not saying it's oh pee, just an observation)
Tayren

FodderofCannon's Avatar


FodderofCannon
04.24.2013 , 08:18 PM | #230
2.0 Pvp= Healers WIN!!!
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