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Crafting overview

Althire's Avatar


Althire
12.13.2011 , 01:53 PM | #1
A crafting overview for new plays to help get head round it all .

a few links to pics explaing best fits.
http://www.oldrepublic.net/content/a...kills-map.jpg/
http://oyster.ignimgs.com/mediawiki/...Crewskills.jpg
http://1.bp.blogspot.com/-QAhdLutmVM...ting+Chart.png

Crafting.

Whether your team gathers resources or you acquire them through other means, they値l be the cornerstone of crafting. Depending on how you choose to specialize, your crew will be able to construct armor, weapons, implants, or other types of useful items and gear. You can use these items yourself or put them up on the open market for profit. You値l receive Crew Skill reports even while you池e away from the ship, and if one of your companions returns with the schematics for a valuable item, you can assign someone else to start crafting the item right away on the ship痴 workstation without having to return to the ship! Crafting skills are very specialized disciplines; for your three Crew Skills slots, you値l be able to select one Crafting skill for your crew to master.

Crafting Skills include:



Armormech - Armormech is the ability to work with hard metals, alloys and synthetic materials to construct armor for non-Force users. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armormech.

Some items you can create with Armormech.

Rakata Enforcer's Armguards
Elite Watchman Headgear
Dread Scout Leggings



Armstech - Armstech is the ability to work with hard metals, alloys and synthetic materials to craft blasters and blaster modifications. Vendor-purchased fluxes are used during the blaster creation process to refine the materials to ensure suitability. Crafted blasters include blaster pistols, blaster rifles, sniper rifles and assault cannons. Blaster modifications include scopes, barrels and triggers. Armstechs can reverse engineer their crafted blasters and possibly discover new ways to improve blaster creation. The gathering skill Scavenging provides crafting resources for Armstech.

Some items you can create with Armstech.

Advanced Reflex Barrel 2
Advanced Reflex Barrel 22
Advanced Commando Barrel 22



Artifice - Artifice is the delicate skill of constructing lightsaber modifications, armor overlays and underlays, focii, and feet and wrist items for Force users. Lightsaber modifications include power crystals, color crystals, focus lens, hilts, and emitter matrices that augment a Force user's combat attributes. Color crystals also determine the lighsaber's beam color. Armor overlays and underlays provide additional armor protection and augment combat prowess. Artificers can reverse engineer their crafted focii, feet and wrist armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Artifice.

Some items you can create with Artifice.

Ultratech Force-Master's Focus
Rakata Relic of Imperiling Serenity
Green Lethal Crystal



Biochem - Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The gathering skill Bioanalysis provides crafting resources for Biochem.

Some items you can create with Biochem.

Tionese Field Medic's Enhancer
Rakata Triage Adrenal
Rakata Force Adrenal



Cybertech - Cybertech is the skill to assemble droid armor, earpieces, grenades, armor overlays and underlays, electro weapons, generators, and feet and wrist items for non-Force users. Armor overlays and underlays provide additional armor protection and augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or through direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted droid, feet and wrist armor, earpieces, electro weapons, and generators, and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Cybertech.

Some items you can create with Cybertech.

Tionese Stalker's Chip
Wynz-Tek Firestorm
Wynz-Tek Chemical Sludge Applicator



Synthweaving - Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals, and artifact fragments to construct armor for Force users. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Synthweaving.

Some items you can create with Synthweaving.

Resilient Polyplast Headgear
Rakata Weaponmaster's Bracers
Rakata Force-Master's Sash

Gathering.

As you explore planets in the galaxy, you値l discover a variety of exotic resources and valuable pieces of information. With the
right training, you and your crew will be able to scavenge for raw materials, slice computer systems, and track down valuable artifacts. The resources and information you gather can be sold on the open market for a profit, or your crew can use them to craft useful and valuable items. If you like, you can select Gathering skills for all three of the Crew Skill slots available to your team.

Gathering Skills include:



Archaeology - Archaeology is the study of crystal formations and archaeological finds. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Archaeological finds contain artifact fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in Artifice and Synthweaving. Archaeological finds possibly conceal rare datacron components that are used in the creation of attribute-enhancing Matrix Cubes. Archaeologists can send their companions on missions to gather resources.



Bioanalysis - Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts and medicinal fluids. Biochemists use these materials to create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to gather resources.



Scavenging - Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources-junk piles, fallen droids, abandoned cargo, and broken-down vehicles. The crafting skills Armormech, Armstech, and Cybertech utilize Scavenging resources. Scavengers can send their companions on missions to gather resources.



Slicing - Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits, and tech materials. Common slicing targets include electronic safes, data stations, security mainframes and biometric footlockers. They contain lockboxes that can yield valuable items, credits, rare tech materials used to construct prototype and artifact droid armor and generators, and mission discovery objects that unlock challenging missions that can potentially yield great rewards. Slicers can send their companions on missions to retrieve these valuable items.

Mission skills.

Mission skills are a unique addition to the Crew Skills system. With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. When you use a mission skill, you値l select a companion, choose a mission from an ever-changing pool, and send that companion out after the prize. You can choose from a variety of mission skills is your crew into conducting research? Participating in diplomatic missions? Trading in illicit goods? There are many options, each with their own set of benefits and rewards. Some can even earn you light or dark side points. As with the other skills, your companions complete these missions on their own time and bring the rewards back when they池e done. Any number of your Crew Skills can be a Mission skill, so get ready to put your team to work!

Mission Skills include:



Diplomacy - The art of conducting and managing negotiations this can provide companion gifts, rare materials for Biochem, and can affect your Light & Dark Side points for morality alignment.



Investigation - the skill of examining evidence and following clues to discover valuable secrets this can provide companion gifts, rare materials for Armstech, and schematics for all Crafting Skills.



Treasure Hunting - the ability to track down and recover valuable items by investigating a series of clues this can provide companion gifts, rare materials for Artifice, and the same lockboxes as Slicing (which contain credits and sometimes gear).



Underworld Trading - expertise in the trading of illegal goods and services this can provide companion gifts, and rare materials for Armormech, Cybertech and Synthweaving.

Crew Skills is the collective term for the various crafting skills in SWTOR, and the other tradeskills that support them. Crew Skills are divided into three types: Gathering Skills (collecting raw materials), Crafting Skills (turning raw materials into useful items), and Mission Skills (performing 疎ctivities that give you gear and other rewards).

You can have a total of three Crew Skills, only one of which can be a Crafting skill (although it doesn稚 have to be). Your companions will perform many of the tasks of the crew skills system for you; they use your skills to do this, rather than each having their own skills.
Crafting Skills

List of SWTOR Crew Skills
These are the skills that actually involve turning raw materials into finished products armor, weapons, or other gear, depending on which skill you select. They池e performed by your companions back on your ship, and can be completed by the companion while you池e offline. Crafting generally takes at least a minute per item; complex, advanced, high-level recipes may take hours to complete. To mitigate that somewhat, you can have more than one companion crafting items simultaneously, provided they池e not busy with another mission or accompanying you. You can also queue up to five crafting projects to be completed before your companion returns.

Armormech constructs armor pieces for non-Force users. This uses raw materials from Scavenging, and rare materials from Underworld Trading.

Armstech constructs blaster weapons, melee weapons and blaster mods for non-Force users. This uses raw materials from Scavenging, and rare materials from Investigation.

Cybertech makes droid upgrades, offhand items for non-Force-users, grenades, and armor and weapon mods, and Earpiece equipment. It can apparently also craft some vehicles and ship upgrades. It uses raw materials from Scavenging, and rare materials from Underworld Trading. (Note: the offhand items may have been moved to Artifice I値l update when I know more!)

Synthweaving makes armor for Force users. This uses raw materials from Archaeology, and rare materials from Underworld Trading.

Artifice makes offhand items, armor mods and weapon mods for Force users. At high levels there are also craftable lightsabers. This uses raw materials from Archaeology, and rare materials from Investigation, Treasure Hunting and Underworld Trading.

Biochem makes consumables (medpacks and stat-buffing booster items) and Implant equipment. It uses raw materials from Bioanalysis, and rare materials from Diplomacy.
Gathering Skills

This category is fairly straightforward. It involves collecting raw materials, which can then be used in crafting professions or sold for profit.

These skills can be performed by the player character or their active companion while adventuring out in the world. You can also send your companion out on a mission to gather resources without you; this costs credits and time, and they may fail, but it痴 a good way of getting resources that you don稚 want to (or can稚) hunt down yourself.

Archaeology this involves acquiring 妬mbued items like lightsaber crystals and ancient artifacts. It provides raw materials for Synthweaving and Artificing.

Bioanalysis this allows collection of 堵enetic material from creatures and plants. It supplies materials for Biochem. You can also Bioanalyse dead animals of Strong or greater difficulty.

Scavenging this involves 途ecovering useful materials and parts from old or damaged technology. It provides raw materials for Armormech, Armstech, and Cybertech crafting skills. You can also Scavenge dead droids of Strong or greater difficulty.

Slicing this skill lets you and your companion hack into computers and other electronic devices. It doesn稚 give any crafting materials directly instead, it mostly gives credits, with the chance to acquire Cybertech schematics, Augment item modifications, and special unlockable high-yield missions for other crew skills.
Mission Skills

If you take a Mission Skill as one of your three Crew Skills, you can send one of your companions off to another location in the galaxy to carry out a mission for you. These missions cost credits, but can reap big rewards. Mostly the missions are drawn from a pool of randomly-generated choices, but sometimes your actions can unlock special/rare missions with big rewards. Slicing can also open up special missions.

Diplomacy can provide companion gifts, rare materials for Biochem, and can affect your Light & Dark Side points for morality alignment.

Investigation can provide companion gifts, rare materials for Armstech, and schematics for all Crafting Skills.

Treasure Hunting can provide companion gifts, rare materials for Artifice, and the same lockboxes as Slicing (which contain credits and sometimes gear).

Underworld Trading can provide companion gifts, and rare materials for Armormech, Cybertech and Synthweaving.
Skill Synergies

The system of resources, who gathers them, and who uses them, used to be fairly complex and interlinked, and there have been guides floating around the net with complicated diagrams about how all the different skills interrelate.

BioWare has done away with all that (unfortunately, in my opinion), and now your skill choices are pretty simplistic. There are very obvious sets of three skills that go together, with no real variety in what痴 a useful choice (unless you池e going to be purely a gatherer to make money or support crafters).

With that said, let痴 look at some of the skill combinations:

Force Users

Armor: Synthweaving, Archaeology, Underworld Trading.
Weapons/Misc: Artifice, Archaeology, Treasure Hunting. Note that this doesn稚 allow you to craft Lightsabers until the endgame, but you can make lightsaber mods and offhand items at all levels.

Non-Force Users

Armor: Armormech, Scavenging, Underworld Trading.
Weapons: Armstech, Scavenging, Investigation.

Anybody

Consumables: Biochem, Bioanalysis, Diplomacy.

Mods and Other Stuff: Cybertech, Scavenging, Underworld Trading. (You could substitute Slicing in for Underworld Trading.) (Note that Cybertech makes offhands for non-Force-users, but everything else is suitable for anyone.)

Gathering to support other characters: Archaeology, Bioanalysis, Scavenging.

Moneymaking: Bioanalysis, Scavenging, Slicing. (I suggest Slicing rather than Archaeology here because there are no enemies whose corpses you can Archaeologise the way you can Bioanalyse dead animals and Scavenge dead droids, and it痴 worth taking Slicing for the credit rewards.)

Some have suggested just taking three gathering skills while you level, and then switching to a crafting skill when you池e near the skill cap. If you池e actually interested in crafting I壇 advise against this, because unlike some other MMOs, crafted gear is extremely competitive with quest and flashpoint rewards as you level, and there are enough schematics that you can upgrade your gear every few levels. If you池e going to put in the effort to level your crafting skill, it壇 be a waste not to make use of what you create.


Your ship is your home and base of operations for you and your Crew Skills activity. Companions will come and go from the ship and complete the tasks you致e assigned them. Companions can稚 be killed when you send them out to do things but they can fail or have varying degrees of success. You can assign tasks to companions from anywhere, you don稚 have to be at your ship. You assign crew skills tasks by pressing 哲 which brings up the crew skills control panel and selecting one of your trained skills to see a list of possible assignments.

Crew Skills assignments can take as little as one minute or as long as 24 hours depending on the level and complexity. Missions cost credits when you assign them and you pay the cost of the mission whether it痴 successful or not. Missions with better rewards will involve more risk and cost more credits. They will also take longer for your companions to complete. A player can order up missions for all five companions at the same time. You can queue up multiple crafting assignments for each companion meaning they will stay busy taking care of crafting business while you can be out adventuring, engaging in PvP, or socializing. They will even complete their tasks while you are logged out of the game. If you decide that you need to recall a companion to help you with a quest, you can cancel their current assignment and they will come to your location after a few minutes.

It痴 a good idea to examine your companion痴 skill bonuses as each companion has his or her own strengths and weaknesses and you can leverage their skill bonuses to help increase your success rate at the various Crew Skills. In addition, your companions affection score influences how they complete their assigned tasks. A companion with a high affection score will complete tasks more quickly than one with a low affection score for example.

There are two other components to the crafting game in SWTOR. They are Reverse Engineering and Mods (item customization). I値l just touch on them briefly here.

Reverse Engineering (RE) is the practice of breaking down items you致e previously created. When you break down an item it is destroyed but you get back some of the materials you used to craft the item. More importantly you have a chance to receive a higher quality schematic for that item. You can determine which items you池e able to reverse engineer by opening your inventory and clicking the 迭everse Engineer button. Items you can RE will show as highlighted in your inventory. At this time you can only RE items you致e created and not found items.

Modifications or Mods are special items that you can insert into slots on differing items. Not all items have Mod slots and the number and types of slots vary by item. Mods change an item痴 stats and are removable. This means that an item you find at level 10 that has modification slots can potentially stay relevant all the way to level 50 if you continue to upgrade it with better Mods. Mods drop as loot and can be crafted by Armstech, Artifice, and Cybertech crafters. At this time Mods cannot be reverse engineered.
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Althire's Avatar


Althire
12.13.2011 , 02:13 PM | #2
Sorry the items after each crafting section where meant to be TOR head links the did not seem to work.
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Zaharia's Avatar


Zaharia
12.13.2011 , 02:17 PM | #3
I like this post. Thank you for clearing some things up.
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