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Operative roll


Zunayson's Avatar


Zunayson
04.21.2013 , 04:42 PM | #51
Quote: Originally Posted by skotish View Post
No you can't my carnage marauder says so
No, force speed is a 2.5 modifier, you have a 1.8 modifier.

He'd win all day with a free off gcd talented to remove roots move. Instead operatives get a 1/4th of resource, distance cut by half when snared, not usable while rooted, on the gcd roll

When you end up comparing it, you see how bad the roll really is compared to speed.

also because im feeling lulzy

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This skill was modeled based on what?
What was the operative modeled off? LOL exactly. I think operatives being agile fast rolling assassins makes more sense than a rolling sniper.

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Who's retarded idea was it to have an operative non force sensitive character roll non-stop at the speed of light
It's like you're saying operatives don't deserve to roll because they don't have the force. Let's take away the sniper's roll, since theirs is "at the speed of light too." But you don't want it taken away because you get raped by operatives and then whine on the forums.

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Have you seen how they can run from the spawn to middle in huttball in five seconds 10 seconds earlier than the rest of their team
Yeah, I know they can get there faster. Whats your point? someone has to be the fastest. Did you know assassins can kill people 5 or 10 seconds faster than everyone else? true story, I have vids of chained 8.7k hits.

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BIoware are you stupid or are you deliberately giving classes overpowered skill to compensate for how unbalance and weak you made them in the beggining?
Technically, operatives were pretty good at the very beginning (You probably weren't there to witness it, though), but were nerfed to the ground over the next couple of months even though I can give you five reasons why anyone could have been as powerful as an operative. They just got blamed because they're melee DPS and they knock you down so it's obvious when they attack you.

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How can they roll and not drop the ball in huttball
How can you speed and not drop the huttball?

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You guys have a moronic idea of what pvp should be like.
Tell me more about the evidence you have for such an objective fact.

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No delay on that cover roll
Dunno exactly what you mean, but there is a delay of 1/2 a second of being rooted after the roll, otherwise we could do jump rolling and bounce rolling (I mastered the former yet not the latter) to increase it's range.

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I think your developer team are Indian freeleancers that don't even bother testing a skill before implementing it.
Reported for racism.

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I want to see a novel that speaks about this operative who's special skill was to roll and could roll around a planet in five minutes.
You couldn't even use a normal 110% mount to cross correlia in five minutes. I want to see a novel in the first place about operatives.

Idiot.
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

Zorash's Avatar


Zorash
04.21.2013 , 05:09 PM | #52
Quote: Originally Posted by Jurakan View Post
As an assasin I would gladly put a CD on maul if it meant taking out the CD in force speed (based on your example). Instead of bothering actually having to pvp I would be winning matches by beating opponents to every objective (which is what's happening) in every warzone not to mention a wonderful grief utility skill for open world ganking. As a healer whenever you get targeted you can roll into the other side of the map and heal yourself. It's dumb no matter how you look at it.
WOW your lack of reading comprehension is astounding. My point was that taking only part of an ability to compare it IE leap to roll that roll needs a cooldown is dumb when you ignore the context of my class, i said that quite a few times. Apparently, it's that hard for you to read.

No where was i advocating to put a CD on maul or remove the CD on force speed.

Jurakan's Avatar


Jurakan
04.22.2013 , 03:14 AM | #53
You are defending something that is undefendable which makes you look stupid and desperate to cling on to something wrong just to boost your pathetic chances of ever winning a match without rolling into the horizon in 1.2 seconds to save your own ***. Your essay is as stupid as you are so don't worry about my reading comprehension skills. You have bigger fish to fry. If force speed had no delay you would be criying like a baby asking for it to put a CD on it and we both know it would be OP. But no it has a 1 min cd which is fair otherwise I could run a lap around huttball in what? 10 seconds? idiot.

Look at the guy up top talking about mounts as if that had anything to do with the subject. Not even gonna bother with this wimps. When they fix that skill and they will, both of you reroll or quit. That much I am willing to bet. Don't tell me you both play healer ops right? You love rolling into the horizon when you get focused and you enjoy not dying with your pathetic pve gear simply by spamming a skill that should not be spammable. Am I right?
.

Kegparty's Avatar


Kegparty
04.22.2013 , 03:41 AM | #54
What did I miss? My op can now roll

Force Speed (inquis) distance takes roughly 4.3 sec
Same distance using roll 6.2 sec

Force Speed = no resource
3 rolls = HUGE amount of resource

sanchito's Avatar


sanchito
04.22.2013 , 03:47 AM | #55
The thing that seriously annoys me with this ability is that the animations can't keep up most of the times, so the guy rolling ends up lagging all over the place.

Jurakan's Avatar


Jurakan
04.22.2013 , 03:50 AM | #56
Note how all the ops rerolls are waaa waaaa waaaaaaaa we can't survive without rolling into the horizon and camping there until everyone unfocuses me and I can roll back into safety. Wimps.
.

Maxtofunator's Avatar


Maxtofunator
04.22.2013 , 07:22 AM | #57
Ok, so we don't have a CD on our skill. So what? Leap and force speed are all FREE abilities, not abilities that cost 1/5 of your resource, with one use almost knocking you out of the ideal range of energy recovery. Sith warriors have a 30m FREE leap that gives them their resource so that they can use a slow, and then jugs/guardians have ANOTHER leap. Sorcs simply have force speed, free, with a longer range from 1 force speed than 12m, oh wait a second, did I just throw something truthful out? Yeah, in a short race, the inquisitor/consular will win, trust me, I've tested it. Over time, yeah, scoundrels/op will win a race [we're more cross country than short distance, but that's ok because we can't fight ANYTHING afterwards in cap games/voidstar]. Now, assassins can be COMPLETELY IMMUNE while using force speed, and then simply have a sorc/sage PULL them an extra bit of the way. If anything, this is making the class VIABLE.

Yes, I played and won a lot prior to 2.0 on my scoundrel, and I have always played him DPS. I play with friends, one of whom is a shadow and one is a guardian, who both always had to be our ball carrier, and prior to this I just stood in the enemy warzone stealthed to be guardian leaped to, or passed to at the last second. I am glad that I am finally USEFUL in warzones for more than just ninja capping side points, or healer harrassing.

If you want to give us a CD on this skill, either GET rid of the energy cost, give us a 25m range, or somewhere in the middle, 10 energy with like a 20m range and maybe, what, a 20s CD? That would make most OP/scoundrel happy because then at least we still have a gap closer, BEING THE ONLY MELEE CLASS WITHOUT ONE
Chopper-Tofu- Level 50 Scrapper Scoundrel Sinakel- 50 Carnage Marauder

Wainamoinen's Avatar


Wainamoinen
04.22.2013 , 07:33 AM | #58
I read the thread. For others: tl;dr:

Assassin: Operative can do something better than me! No fair! Nerf him!
There will be blood, it might be yours;
So go kill someone - signed, Bad Horse

Ilmarinen 65 Scoundrel (Red Eclipse)

Maxtofunator's Avatar


Maxtofunator
04.22.2013 , 07:35 AM | #59
Quote: Originally Posted by Kegparty View Post
What did I miss? My op can now roll

Force Speed (inquis) distance takes roughly 4.3 sec
Same distance using roll 6.2 sec

Force Speed = no resource
3 rolls = HUGE amount of resource
QFT. Seriously. Test this, We don't get to ANY NODES at the start of a match to steal the cap from anybody. If your team doesn't send an assassin/shadow to your node in a real game TO BEGIN WITH then that is a huge l2p issue, and that is what you should address. It is simply your fault if you send some class that has no range and no gap closer to the side nodes. OH WAIT! DOESN'T EXIST.

I have tried to steal side nodes more than once, and it never works, at most I make it there fast enough to stop them, but then again, so can warrior/knights and consulars/inquisitors. Seems fair to me, but like stated before, they can actually FIGHT once they get there, I just sort of waste all my energy regen skills to fight or autoattack to keep him busy while i wait on backup.

And no, we are defending an ability that is keeping us ON PAR in terms of mobility and useful in pvp as EVERY OTHER CLASS. You are just like everyone at launch crying for us to be nerfed because you can't figure out that there are HARD, and when I say hard, i mean hard as a diamond, hard counters to this ability, and it comes at a great GREAT cost to us, unlike force speed. So yeah, if you make roll free, and make it cover the same amount of distance in the same time as force speed, then yeah, take away force speeds CD. Also, take away our being impaired during roll like force speed. I am okay with that. Also, let us roll at both allies and enemies no matter where they are in relationship to us on anything other than the X axis. Totally fine with that buff too.

I know you probably don't understand class balance by reading EVERYTHING that you have stated for why this ability needs to be nerfed, despite A TON of us coming in here, both op/scoundrels and non-op/non-scoundrels telling you why this ability needs to be there.
Prior to 2.0, my marauder was my favorite character to play in huttball, now they are tied. Ok truthfully, I just recently made both a sorc and sage and that is my favorite, but that is for another reason, when it comes to objectively speaking, my marauder and scoundrel are equal.
Chopper-Tofu- Level 50 Scrapper Scoundrel Sinakel- 50 Carnage Marauder

LarryRow's Avatar


LarryRow
04.22.2013 , 08:07 AM | #60
Quote: Originally Posted by Luckeyduckey View Post
Dude. Electro Net them. GG
Does Dodge remove Electronet? Because it removes every other root and snare that people are insisting will "counter" spammable roll.

Quote: Originally Posted by RandomQQer
Operatives were useless in huttball. They need spammable roll
They can heal. They can stealth ahead for passes. They can kill fotm snipers. They have plenty to do without spammable roll. Having the ball and being able to roll on a 6 second cd would still be crazy powerful. They don't need to also be able to get the ball first and hand it off the to the tank Jugg, uncontested, at the beginning of every match.

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Sorry, but you haven't played a Gaurdian or Juggernaut then.. they can cover like half the huttball map with NO COST, and are able to INCREASE HEIGHT by jumping up.
Please tell us more about how Guardians don't require a target for this leap of theirs. Blame the idiot who allowed the leap, not the leaper.
A classic sig that should not be lost:
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Stunned , pew pew hack slash , stunned , running backward circles, stunned cannot move, pew pew, break stun, 30 second snare, wha?!?!!? stunned, knockdown, ...less stun more pew pew and hacknslash please.