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Operative roll


Zorash's Avatar


Zorash
04.21.2013 , 02:19 PM | #41
Quote: Originally Posted by Akuryu View Post
It's obvious you lack basic reading ability. I didn't compare them first, one of the roll defenders did, and I quoted him. His point was that operative roll is okay because other classes have knockbacks, leaps and the like. I pointed out all those things have cooldowns. Those things are also subject to LoS and resolve.

The roll is more comparable to the sniper roll or force speed, and again, those things have cooldowns. Why shouldn't your "go somewhere fast" move have a cooldown?
LOL clearly only taking part my post that you think you can defend. Like I said you took an ability outside the context of the classes. That's like comparing a sorc heals compared to a merc, while ignoring the CC, armor etc. that the class brings. Keep thinking a 6m roll on a 15s CD is even remotely good ability. It's obvious you can't adapt because you can't seem to counter a class who is sub-par in every way in huttball.

I will show you how comparing only 1 part of an ability while ignoring the rest of the context is stupid.

operative/scoundrels have a backstab ability
assassins/shadow have a similar ability

Operatives have a CD on theirs
Assassins don't have a CD

Clearly that means an assassin should have a CD on that ability or looking at it the other way around operatives shouldn't have a CD. Either way you completely break the balance of the class by doing either of those 2 things. You either gimp the damage of an assassin's burst or you completely make an operative overpowered because backstab costs zero energy when specced, so you would literally have a class hitting for 5k+ per global cooldown by removing the cooldown.

The same happens when you compare the leap ability to the roll. The leap ability is 10000x more useful than the roll. By putting the same cooldown on the roll as leep you make the roll completely useless, especially when you look at the ability in general.

How about another example.

Operatives get the cover ability and so does snipers. Looking at those abilities you can see that the operative version is extremely inferior in every way, so clearly the operative should get the same benefits it provides snipers right? According to you context doesn't matter, so please start a thread giving operatives/scoundrels all the benefits of cover that it affords snipers and gunslingers. I will watch as you get laughed by the community for ignoring the context of the class.

Stanimir's Avatar


Stanimir
04.21.2013 , 03:26 PM | #42
This ability, from conception, was borked completely. Its only OP in pvp, if they nerf it, it will be useless in PvE. Its simply a failure in design, utterly. The PvP and Content designers didn't get together on this.

Zunayson's Avatar


Zunayson
04.21.2013 , 04:06 PM | #43
Quote: Originally Posted by Stanimir View Post
This ability, from conception, was borked completely. Its only OP in pvp, if they nerf it, it will be useless in PvE. Its simply a failure in design, utterly. The PvP and Content designers didn't get together on this.
tell me more about how phase walk and electronet are good in pve.

EDIT:

Actually contributing to the conversation, now, imagine if obliterate had no cd but still cost 4 rage. At a 10m range, that's simply not a gap closer at all. Roll is not necessarily acting like a gap closer, we have sneak speed boost for that and stealth.

It's supposed to be a nifty gimmick. If we can't spam it then its crap. Even right now it's not amazing and can easily be countered into even more crap simply by snaring.
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

Taleek's Avatar


Taleek
04.21.2013 , 04:16 PM | #44
The roll might be a little over the top and it can lead to a very easy first score but there is a VERY VERY easy counter to it... just leave one or two people at mid so that they can stun/snare the operative/scoundrel when they pick up the ball, then everyone can run back mid, gank them, and their entire gameplan falls apart.
*insert witty retort that will become someone's signature*- Kitty Prawn
http://www.swtor.com/community/showthread.php?t=347245
.- Never forget.
"DPS is science, healing is art, tanking is strategy."

Jurakan's Avatar


Jurakan
04.21.2013 , 04:18 PM | #45
As an assasin I would gladly put a CD on maul if it meant taking out the CD in force speed (based on your example). Instead of bothering actually having to pvp I would be winning matches by beating opponents to every objective (which is what's happening) in every warzone not to mention a wonderful grief utility skill for open world ganking. As a healer whenever you get targeted you can roll into the other side of the map and heal yourself. It's dumb no matter how you look at it.
.

Coldin's Avatar


Coldin
04.21.2013 , 04:30 PM | #46
All these threads tell me is that a great majority of people can't tell the difference between a Sniper and an operative, and think both of them have 18 meter spammable rolls and are immune to all CC.

Zunayson's Avatar


Zunayson
04.21.2013 , 04:36 PM | #47
Quote: Originally Posted by Coldin View Post
All these threads tell me is that a great majority of people can't tell the difference between a Sniper and an operative, and think both of them have 18 meter spammable rolls and are immune to all CC.
that's staw warz kidz for ya. They usually go to bed around 11.

OP whines about leapers having the huttball (and whines about nearly everything in general), but is now okay with it because it's been awhile.

OP will stop being a faggòt after awhile once he remembers he has force slow. Since his keyboard is probably filled with unused keybinds of maul and force speed, "awhile" may be awhile.
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

Alphasgimaone's Avatar


Alphasgimaone
04.21.2013 , 04:36 PM | #48
Quote: Originally Posted by Coldin View Post
All these threads tell me is that a great majority of people can't tell the difference between a Sniper and an operative, and think both of them have 18 meter spammable rolls and are immune to all CC.
All these threads tell me as people aren't as good as they think they are. I consider myself to be a pretty mediocre player, and I have no trouble dealing with scampers. Every class has a bazillion and one ways to take it out of the equation. People are just mad they can no longer roll Ops with a skill-waltz.

And Sins are mad because they're not the fastest on field. (See post above yours.)
SWTOR PvP: now running on the Ellipsis engine.

Zunayson's Avatar


Zunayson
04.21.2013 , 04:37 PM | #49
Quote: Originally Posted by Alphasgimaone View Post
All these threads tell me as people aren't as good as they think they are. I consider myself to be a pretty mediocre player, and I have no trouble dealing with scampers. Every class has a bazillion and one ways to take it out of the equation. People are just mad they can no longer roll Ops with a skill-waltz.

And Sins are mad because they're not the fastest on field. (See post above yours.)
Yeah I find it funny op is a sin and whining about operatives.
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

skotish's Avatar


skotish
04.21.2013 , 04:39 PM | #50
Quote: Originally Posted by Jurakan View Post
As an assasin I would gladly put a CD on maul if it meant taking out the CD in force speed (based on your example). Instead of bothering actually having to pvp I would be winning matches by beating opponents to every objective (which is what's happening) in every warzone not to mention a wonderful grief utility skill for open world ganking. As a healer whenever you get targeted you can roll into the other side of the map and heal yourself. It's dumb no matter how you look at it.
No you can't my carnage marauder says so
Quote: Originally Posted by Frankenseuss View Post
Palpetine: "... Not from a TOR dev."
TOFN Farquar'hoffe/Val'korsin