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GS PvP sets: Field Tech and Professional?

STAR WARS: The Old Republic > English > Classes > Gunslinger / Sniper
GS PvP sets: Field Tech and Professional?

Shirvington's Avatar


Shirvington
04.19.2013 , 07:04 PM | #1
Can someone explain the thematic difference between the two sets? i.e. Has anyone determined which set of gear fits which specs better? It's a lot of stats to compare manually and I'm not seeing anything clearly enough to spend my comms with confidence.

Cheers.

JeepWithGuy's Avatar


JeepWithGuy
04.20.2013 , 06:28 PM | #2
I posted some detailed information about Professional's Gear versus Partisan Gear on my website. The short version is Professional's is less crits with more damage per hit, and Field Tech is more crits with less damage per hit.

Depends on your spec and what you want. too You can always mix and match.
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Shirvington's Avatar


Shirvington
04.20.2013 , 11:08 PM | #3
Thanks for the link! I had crunched the numbers myself beforehand out of frustration and came to the same conclusion regarding power and crit. I'm running a Saboteur build at the moment, and I'd agree that Professional gear would be the way to go.

ezrafetch's Avatar


ezrafetch
04.21.2013 , 06:12 PM | #4
Personally, I'd go for a mix. I'm aiming for 300 Crit Rating and the rest ~415 into Power. I feel like this is a reasonable compromise since you end up with ~25% Crit rating all things accounted for. The need for some quantity of Crit is especially true for DF specs, since they rely on ticks critting for energy regeneration. Of course, DF isn't as great of a PvP spec in comparison to Sharpshooter or Saboteur, but it haspretty solid burst if you're able to take time and set up. But you do have talents that provide extra crit damage (i.e. Deadeye, Arsonist) that help considerably more if you have a little extra crit chance on hand. Also, if you hit 25% Crit rating, with Aim High as a SS, you have a 40% chance to crit on Trickshots and Quickdraws, which given how often you proc Trickshots and Quickdraws will lead to inane amounts of burst if you line it up well. It may not be "optimal" in terms of sustained DPS, but it's not like PvP is a measure of sustained damage, so I feel like stacking more Crit than is provided by the Professional's set will let you reap some rewards in PvP.

I think it's a taste thing, mostly. Since I change specs quite often (depends on the map and my mood), then going for the more balanced approach sacrifices a bit of complete optimization for one spec (i.e. Sab, which relies the least on crits) to reasonably optimize across all specs. The great thing about Gunslingers in 2.0 is that all specs are generally viable, at least in Regular WZs. This is why I think it's handy to more broadly optimize across all 3 specs as opposed to just 1 spec: as a Slinger you can respec to fulfill multiple roles as a anti-healer burst DPS, an area denial specialist with great utility, so on and so forth (also, I"m implicitly suggesting that one should get the field respec and be familiar with all 3 specs since they all fill certain roles).
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BardaTheHobo's Avatar


BardaTheHobo
04.22.2013 , 12:00 PM | #5
Quote: Originally Posted by ezrafetch View Post
Also, if you hit 25% Crit rating, with Aim High as a SS, you have a 40% chance to crit on Trickshots and Quickdraws, which given how often you proc Trickshots and Quickdraws will lead to inane amounts of burst if you line it up well. It may not be "optimal" in terms of sustained DPS, but it's not like PvP is a measure of sustained damage,
I thought aim high gave the 15% crit chance to quickdraw and speedshot? I might be wrong though (either way 15% extra crit chance on trickshot or speedshot is pretty awesome), but I agree with the rest of your post, high crit for pvp due to bursting being so important but also being able to play any spec (I respec in war zones all the time, i start out as ss/sab hybrid but switch if the situation needs me to).
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ezrafetch's Avatar


ezrafetch
04.22.2013 , 12:40 PM | #6
Quote: Originally Posted by BardaTheHobo View Post
I thought aim high gave the 15% crit chance to quickdraw and speedshot? I might be wrong though (either way 15% extra crit chance on trickshot or speedshot is pretty awesome), but I agree with the rest of your post, high crit for pvp due to bursting being so important but also being able to play any spec (I respec in war zones all the time, i start out as ss/sab hybrid but switch if the situation needs me to).
It's Speed Shot, my bad (just checked). I seem to notice my Trick Shots critting extremely often when I go full SS, so that may be why I mis-remembered it.

An important thing to note is that Professional's gives you much more Endurance than Field Tech, so a Professional's base modified by Field Tech is a better way to go than vice versa. More HP in a PvP setting (especially with so many Ops and Assassins running around in gank specs these days) can never be a horrible thing if you're already hitting your other stat benchmarks.
Parrobus Dinastzhen
Old Republic Dads, Shadowlands

GalnarDegana's Avatar


GalnarDegana
04.23.2013 , 08:13 PM | #7
Quote: Originally Posted by ezrafetch View Post
It's Speed Shot, my bad (just checked). I seem to notice my Trick Shots critting extremely often when I go full SS, so that may be why I mis-remembered it.

An important thing to note is that Professional's gives you much more Endurance than Field Tech, so a Professional's base modified by Field Tech is a better way to go than vice versa. More HP in a PvP setting (especially with so many Ops and Assassins running around in gank specs these days) can never be a horrible thing if you're already hitting your other stat benchmarks.
Well, you do get a slight 4% boost to Trickshot from Slick Shooter, so that could be what you remember.

Overall, I think you are right to go Professional with modding to min-max. More Power is always better, and you probably will hit the crit soft cap with a few enhancements later. Too much crit is no bueno IMHO.

I accidentally didn't notice on my first piece that there were two different types and just went for the Field Tech version of my headgear. Luckily, I was going for the power on the item, so it worked out ok.
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