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Tanking Stat Weights


Carousel_t's Avatar


Carousel_t
04.16.2013 , 12:18 PM | #112
Quote: Originally Posted by Reihon View Post
do you have a link to his post?
here
http://www.swtor.com/community/showthread.php?t=616779

dipstik's Avatar


dipstik
04.17.2013 , 02:11 AM | #113
this is old info. thanks for all kind words. i hope to be doing more theorycrafting in the end of may. super busy til then.

im still throwing my 2 cents to key board ninja when i can though. its much harder to do all this work without askmrrobot.

modulate's Avatar


modulate
04.19.2013 , 06:47 PM | #114
Is all these charts I am reading to do with pvp or pve or either?

dipstik's Avatar


dipstik
04.19.2013 , 07:04 PM | #115
this is all old 1.7 data for pve

dipstik's Avatar


dipstik
04.20.2013 , 03:35 PM | #116
Updated op for 2.0.

dipstik's Avatar


dipstik
04.20.2013 , 07:07 PM | #117
i took the proc cool dowsn as 23 seconds. the mitigation with the relics effect is just relic. so i would take base as 2200 abalnced build wwith underworld gear and add to that the relic effect.

so for procs youhave (6/23)*relic+(17/23)*base= time averaged value. i used 30/120 and 20/120 for the on use relics.

i included the static defense for the proc defense relic. for pvp i took the slope of the post armor mitigation as a function of mitigation pool and multiplied that by 120 for the elite war hero.

jugg:

relic analysis. lower number is better: i took mitigation with applied stats and did a time average using uptime as wieghts to the mitigation. the base and applied(relic) stats are given, and tyhe time weighted result.


weighted relic base
def proc 0.44142418 0.432999241 0.444397688
abs proc 0.441603447 0.433686429 0.444397688
shd use 0.442049775 0.435006034 0.444397688
pvp 0.441760428 0.444397688
use def 0.442955845 0.435746626 0.444397688

proc defense and elite war hero. next best is proc absorb if you dont have proc defense


relics for shadows:

healing does 634/23 s... need 7200 dps+ to make any relic better than healing relic

weighted relic base
def proc 0.436610018 0.425744183 0.440445019
abs proc 0.436841222 0.426630466 0.440445019
shd use 0.437086044 0.427009121 0.440445019
pvp 0.437047992 0.440445019
use def 0.43858544 0.429287549 0.440445019

heal relic and proc defense

PT:

weighted relic base
def proc 0.416283504 0.409265271 0.418760528
abs proc 0.416159806 0.408791095 0.418760528
shd use 0.416181263 0.408443469 0.418760528
pvp 0.416397707
use def 0.417499447 0.411194043 0.418760528

absorb proc and on use shield/absorb

dipstik's Avatar


dipstik
04.25.2013 , 11:34 PM | #118
suggested 2.0 gearing:

suggested 2.0 gearing:

you can trade 17endurance for 20 mitigation in the enhancements. for shadows the trade isnt good enough. at 3k dps you self heal for 9 per second, versus mitigating 12 per second with the 20*7 mitigation being traded.

shadow: http://swtor.askmrrobot.com/characte...3-a4087603dcb5

guardian: http://swtor.askmrrobot.com/characte...1-ff52c0cf84e6

the past few points in the skill trees are up for grabs in both specs. note that double strike does about 60% of the damage that project does in fights. thats why i went with extra project damage.

there gearings are REALLY close to optimal stat weights (plus minus 10), where i have assumed shield to be at 790.

will get a PT one up soon

thasensei's Avatar


thasensei
04.26.2013 , 08:24 AM | #119
As far as I can tell, the Immunity 31 and Sturdiness 31 enhancements don't exist in gear. Unless they turn out to be a schematic drop somehwere, I don't think we'll actually be able to get our hands on these enhancements. I think we'll be stuck using the Bastion and Bulwark enhancements instead.

mastirkal's Avatar


mastirkal
04.26.2013 , 09:05 AM | #120
Quote: Originally Posted by thasensei View Post
As far as I can tell, the Immunity 31 and Sturdiness 31 enhancements don't exist in gear. Unless they turn out to be a schematic drop somehwere, I don't think we'll actually be able to get our hands on these enhancements. I think we'll be stuck using the Bastion and Bulwark enhancements instead.
They don't drop anywhere. There is no such thing as 72 crafting. PT and juggs want high mitigation mods while sin tanks want high endurance b mods. It is insanely easy to gear up a sin tank as it is.