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2.0 Hardmode Flashpoints are not worth the payout.

STAR WARS: The Old Republic > English > General Discussion
2.0 Hardmode Flashpoints are not worth the payout.

Jeweledleah's Avatar


Jeweledleah
04.20.2013 , 09:57 AM | #201
I just have to say one thing.

"find a guild and stop pugging!"

as if a guild tag somehow magically makes players better and content - easier.

news flash, majority of the people you get in random pugs? they wear guild tags.

whether flashpoints are too hard or too easy or something in between depends on who's judging. but guild is not some magical fix to the difficulties someone might be having.

Radzkie's Avatar


Radzkie
04.20.2013 , 10:03 AM | #202
Quote: Originally Posted by Jeweledleah View Post
I just have to say one thing.

"find a guild and stop pugging!"

as if a guild tag somehow magically makes players better and content - easier.

news flash, majority of the people you get in random pugs? they wear guild tags.

whether flashpoints are too hard or too easy or something in between depends on who's judging. but guild is not some magical fix to the difficulties someone might be having.
Actually it is... for some, at least.

If you're in a guild, and you pay attention to the people in it, you'll know who is competent and who is not(*if* there's any who aren't). Then you can choose do your HMs with the good ones. Since 2.0 hit, I have not wiped in a HM 55 FP with my guildies, and I've done many.
Imperial Agent: "Are you done talking? Can I go ahead and kill you now? Yes? Good."

Pantaro's Avatar


Pantaro
04.20.2013 , 10:10 AM | #203
Quote: Originally Posted by Irawratih View Post
So its been a week of doing these new hardmodes and without question they need to be fixed. The cost of repairs, time, and effort level vs the payout is beyond off scale. These are the current problems as i have seen so far. feel free to add what i may have missed.

1. Bosses drops BLUE gear really? And dont hold your breath but a whooping 2 elite tokens . what is the point. If i can craft the level of gear given is too low.

2. Boss difficulty levels are set too high, perhaps they were set for pts when we all had full gear but no one does now, for example the wookie in cademimu spawns so many death trolls so fast it is near impossible to beat. the heat beam in hammer station cause so many wipes everyone quit. Both times i got que no we did not make it past the first boss.

3. Repair cost are tooo high to make the 10k payout at the end worth anything. The last run caused 5 wipes at a cost of 23k per wipe. so to do this flashpoint and get 0 gear from it i spent over 100k in repairs.

4. The overall payout for the vs the cost of gear per tokens if the gear goes from 80-140 tokens per item the payout is just not worth the repair bills or time.

i love flashpoints but if they cause more stress then fun i do not see any reason to do them at all. Doing a raid has a far better payout with less cost in repairs.
i actually agree about the gear drops but...

Ran a bunch with half of the progression ops team im on for the record i'm a healer.
As far as the wookie goes tank aggroed what he could one of our dps kited the adds around it worked fine for us.

The heat beam in hammer station I can definitly tell you is not a problem being im the healer at stacks of 3 or 4 i cleanse it my tank never dies.

But for the most part I do agree with your point of view,i ran them a bunch of times havent got one useful thing yet as we are a progression OPS group we love a challenge but your right its really not worth the extra challenge for a whole lot of nothing.

When i did run it with pugs yea it was bad usually.....i think you had bad groups who didnt know the fights personally
But your point is definitly vaild

sumuji's Avatar


sumuji
04.20.2013 , 10:23 AM | #204
Quote: Originally Posted by GuruVII View Post
Tiny problem with that. The mechanics are almost the same as in the sm fp, FPs that are meant for players between levels 15 and 30. As such saying that they require operation type tactics is silly at best, insulting to anyone that has ever done ops at worst.
If you are not faced with the simplest of tank and spank fights you will always wipe, if you do not know the mechanics of it.


As for poor rewards. The last time I checked, the last and bonus boss drop ops level gear.
Yeah. they obviously did a little more than increase the HP and damage of those low level flashpoints when they converted them into lvl 55 HM. While it's not near the diffculty of a operation it did add some op like mechanics that weren't present in lvl 50 hardmodes.

And if you run in PUGs regulary you can understand why people are saying there's a lot of wiping and such going on. I don't think it would ever become a genrerally known thing to do such in such in a particular boss fight. You still get a big influx of people new to lvl 50 FP even to this day. Add the fact that lvl 55 FP are new to a lot of even more people and you can kinda see why threads like this exist. The latter might be corrected over time but you'll still be faced with a constant barriage of people that don't know what to do in the new ones.

Arlbo_Nabbins's Avatar


Arlbo_Nabbins
04.20.2013 , 10:31 AM | #205
Quote: Originally Posted by Glorthox View Post
Ok then why have the tanks not be tanks?? I suffer more dmg 10 times over now than I ever had before! If they allowed tanks to be tanks, I wouldn't have such a problem with the new hardmodes. But dying from trash mobs hitting too hard is a big problem. And its because of this fact that more and more people quit being tanks and switch to dps.
No you don't suffer 10 times as much damage now, another exaggeration from you methinks. Of course if you really are taking that much damage then you are woefully undergeared for tanking.

GuruVII's Avatar


GuruVII
04.20.2013 , 11:18 AM | #206
Quote:
Yeah. they obviously did a little more than increase the HP and damage of those low level flashpoints when they converted them into lvl 55 HM. While it's not near the diffculty of a operation it did add some op like mechanics that weren't present in lvl 50 hardmodes.
The only new mechanic I can think of is the snare on the last boss in candemimu and the bonus bosses, which more or less hit hard and fast and can be done as long as you don't stand in stuff.

cjakubow's Avatar


cjakubow
04.20.2013 , 05:08 PM | #207
I agree with the OP. The new flashpoints are not worth the effort. They either need to be easier/faster or the rewards need to be jacked up significantly. I mean come on, people just want to get their daily/weekly done. I don't want to stand around while people set up CC on every pull and kill trash bosses with a million HP and 2-3 mechanics I have to be aware of. Save that crap for Operations.

These things might be easy for high level raiding guilds who coordinate on voice chat and are used to working together. Pugging these things are a goddam nightmare. I wouldn't mind the difficulty so much if I wasn't looting such awful stuff. 2 item levels higher than level 50 flashpoint gear? Really?

It has gotten to the point that I don't even want to play anymore. It's not that it is too hard, it is the time commitment. The sheer weight of considering all the stuff I am going to have to do just to gear up makes me want to just do something else.

Khevar's Avatar


Khevar
04.20.2013 , 05:48 PM | #208
Quote: Originally Posted by cjakubow View Post
...

It has gotten to the point that I don't even want to play anymore. It's not that it is too hard, it is the time commitment. The sheer weight of considering all the stuff I am going to have to do just to gear up makes me want to just do something else.
This sort of attitude mystifies me. What exactly were you expecting from an MMO?

Run a few flashpoints DING all 69 gear. Run some a few ops DING all 72 gear. Then what? Come to the forums and complain there is nothing to do?

These sorts of things take time because the developers designed them to take time, so that people would continue playing the game longer.

chuixupu's Avatar


chuixupu
04.20.2013 , 06:09 PM | #209
I'll say it again, people are just not aware of the mechanics. I've been pugging the flashpoints, as long as there is someone there to explain to people how they have changed since Story mode (which is usually me at this point), it's all very easy. Too easy, even. I've already learned all the tips and tricks to make some bosses a faceroll. There are two bonus bosses where you can stand in a place and not take damage. The last boss in Hammer Station's attacks can be sidestepped by even the tank.
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Monoth's Avatar


Monoth
04.20.2013 , 06:57 PM | #210
People got to use to face rolling lvl 50 HM FP's with Black Hole Gear, now all of a sudden with the lvl 55 HM FP's they can't just drop a few AOE's and wipe out all the mobs... Gotta slow it down and CC and play smart....
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile