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2.0 Hardmode Flashpoints are not worth the payout.

STAR WARS: The Old Republic > English > General Discussion
2.0 Hardmode Flashpoints are not worth the payout.

Jason_H's Avatar


Jason_H
04.20.2013 , 03:07 AM | #191
OP: "2. Boss difficulty levels are set too high, perhaps they were set for pts when we all had full gear but no one does now, for example the wookie in cademimu spawns so many death trolls so fast it is near impossible to beat. the heat beam in hammer station cause so many wipes everyone quit. Both times i got que no we did not make it past the first boss."

People like you are the reason why places like Lost Island got nerfed. I hated that. What's wrong with content that you can't breeze through?

And to answer No. 2 here: Boss difficulty levels are set too high ... Wrong. The Wookie in Cademimu, the tank should be burning em down fast as they come up with the boss' flamethrower channel. Not hard. Secondly, the laser on Hammer Station, why is the healer not purging the debuff off of the tank? Why are people dying from that? The game isn't hard, it's the people who don't know the mechanics who make it hard.

Glorthox's Avatar


Glorthox
04.20.2013 , 03:10 AM | #192
Ok then why have the tanks not be tanks?? I suffer more dmg 10 times over now than I ever had before! If they allowed tanks to be tanks, I wouldn't have such a problem with the new hardmodes. But dying from trash mobs hitting too hard is a big problem. And its because of this fact that more and more people quit being tanks and switch to dps.

Jason_H's Avatar


Jason_H
04.20.2013 , 03:17 AM | #193
Jesus, guys. This new content isn't that damn hard. Find a guild and run with them or something, quit freaking pugging. Do you not remember this from Vanilla? It's like we're starting over. In about two months, once we have all the gear, we'll be storming through content like we was before. Just like vanilla, when even BT HM was freaking a challenge, we ALL gotta learn to start CC'n again. If you CC, you won't wipe. Period. This crap isn't hard -- and for God's sake, quit asking for nerfs.

Thundergulch's Avatar


Thundergulch
04.20.2013 , 05:46 AM | #194
Quote: Originally Posted by Glorthox View Post
Ok then why have the tanks not be tanks?? I suffer more dmg 10 times over now than I ever had before! If they allowed tanks to be tanks, I wouldn't have such a problem with the new hardmodes. But dying from trash mobs hitting too hard is a big problem. And its because of this fact that more and more people quit being tanks and switch to dps.
You need to stop crying about FP's, really, it's getting old.... My alt is a Sorc... I zerg'd her to 55 in a L/M hybrid spec, she's in Tionese gear. I've NEVER EVER EVER healed with any toon in SWTOR..... got 3 guildies... they needed me to heal,I quickly respecc'd, and you know what?? Not one person died, and we finished Mandalorian Raiders in no time.
If you can't handle a frickin FP, then you might as well uninstall because you'll never run an OP.

Lasica's Avatar


Lasica
04.20.2013 , 07:24 AM | #195
Quote: Originally Posted by Thundergulch View Post
You need to stop crying about FP's, really, it's getting old.... My alt is a Sorc... I zerg'd her to 55 in a L/M hybrid spec, she's in Tionese gear. I've NEVER EVER EVER healed with any toon in SWTOR..... got 3 guildies... they needed me to heal,I quickly respecc'd, and you know what?? Not one person died, and we finished Mandalorian Raiders in no time.
If you can't handle a frickin FP, then you might as well uninstall because you'll never run an OP.
Nice story, but you left out the part where you healed while standing on your head juggling chainsaws with your feet.

Thundergulch's Avatar


Thundergulch
04.20.2013 , 07:32 AM | #196
Quote: Originally Posted by Lasica View Post
Nice story, but you left out the part where you healed while standing on your head juggling chainsaws with your feet.
Funny, you think I'm lying, I have no reason to lie.
FP's are easymode, and if you can't handle them..... well I don't know what to tell ya.

sumuji's Avatar


sumuji
04.20.2013 , 07:47 AM | #197
Quote: Originally Posted by Jason_H View Post
OP: "2. Boss difficulty levels are set too high, perhaps they were set for pts when we all had full gear but no one does now, for example the wookie in cademimu spawns so many death trolls so fast it is near impossible to beat. the heat beam in hammer station cause so many wipes everyone quit. Both times i got que no we did not make it past the first boss."

People like you are the reason why places like Lost Island got nerfed. I hated that. What's wrong with content that you can't breeze through?

And to answer No. 2 here: Boss difficulty levels are set too high ... Wrong. The Wookie in Cademimu, the tank should be burning em down fast as they come up with the boss' flamethrower channel. Not hard. Secondly, the laser on Hammer Station, why is the healer not purging the debuff off of the tank? Why are people dying from that? The game isn't hard, it's the people who don't know the mechanics who make it hard.
Because people aren't used to operation type tactics in a 4-man HM. There's nothing previously that required anything special other than the occasional interrupt. So yeah, for people that don't do operations there will be a learning curve. And I'm not enitrely sure it's neccessary for a 4-man either. It doesn't really hurt to add such things but you gotta remember most people totally PUG 4-mans.

Thundergulch's Avatar


Thundergulch
04.20.2013 , 07:58 AM | #198
Quote: Originally Posted by sumuji View Post
. So yeah, for people that don't do operations there will be a learning curve. .
That's the problem, they don't want to learn, and they don't want to work for any type of reward.
Can you imagine what these forums would be like if they ever decide to do an OP?

GuruVII's Avatar


GuruVII
04.20.2013 , 09:47 AM | #199
Quote:
Because people aren't used to operation type tactics in a 4-man HM. There's nothing previously that required anything special other than the occasional interrupt. So yeah, for people that don't do operations there will be a learning curve. And I'm not enitrely sure it's neccessary for a 4-man either. It doesn't really hurt to add such things but you gotta remember most people totally PUG 4-mans.
Tiny problem with that. The mechanics are almost the same as in the sm fp, FPs that are meant for players between levels 15 and 30. As such saying that they require operation type tactics is silly at best, insulting to anyone that has ever done ops at worst.
If you are not faced with the simplest of tank and spank fights you will always wipe, if you do not know the mechanics of it.


As for poor rewards. The last time I checked, the last and bonus boss drop ops level gear.

Khevar's Avatar


Khevar
04.20.2013 , 09:54 AM | #200
Quote: Originally Posted by Glorthox View Post
Ok then why have the tanks not be tanks?? I suffer more dmg 10 times over now than I ever had before! If they allowed tanks to be tanks, I wouldn't have such a problem with the new hardmodes. But dying from trash mobs hitting too hard is a big problem. And its because of this fact that more and more people quit being tanks and switch to dps.
I suggest you go to your class forum and ask for advice.

There are many excellent tanks that post on these forums, and they can help you get better.