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Vanguard Nerf? Ion Cell now reduces all damage dealt by 5% while active. Why?

STAR WARS: The Old Republic > English > Classes
Vanguard Nerf? Ion Cell now reduces all damage dealt by 5% while active. Why?

ScytheEleven's Avatar

04.14.2013 , 08:52 PM | #21
Just tanked TFB SM (re-tooled for 55 level and now drops Arkanian). Lol'd my way through on my PT Tank. Healers both stated they still prefer healing PT tanks cause of the smooth damage. Other tank was a Sin...he's good, don't get me wrong, but takes more spike damage.

Nyoromatic's Avatar

04.15.2013 , 05:20 AM | #22
Yeah and the bosses are even easier in hard mode, but still... there is a bug with the ion cell.

ScytheEleven's Avatar

04.15.2013 , 05:50 AM | #23
Quote: Originally Posted by Nyoromatic View Post
Yeah and the bosses are even easier in hard mode, but still... there is a bug with the ion cell.
I believe you are correct. There were times when I used Rocket Punch, and Ion Cell would not proc. Now I understand that there are new "Resist" mechanics from bosses, but Ion Cell should still be placed on the boss, but the damage could be resisted.

Haydon's Avatar

04.16.2013 , 11:28 PM | #24
Quote: Originally Posted by Nyoromatic View Post
I second def>shield>abso, but it still doesn't sound right with the VG/PT... maybe I need more time.

Don't have much trouble either, but I'm pretty sure there is a bug with the Ion Cell atm.
I think it sucks that the "Shield Specialist" tree doesn't turn Vanguard Tanks into much of shield specialists anymore.

*sigh* If they're really pushing the way the numbers work so that "def>shield>absob," then the way each tank type's defenses work are becoming much closer to each other. Less differentiation between the tanks is probably easier on the Devs, but seems to be less fun for the players in my opinion.

trigstar's Avatar

04.18.2013 , 02:38 PM | #25
Quote: Originally Posted by Haydon View Post
Posted this in general.

Vanguard Nerf?
Ion Cell now reduces all damage dealt by 5% while active. Why?

So now as a Vanguard Tank my total damage output is reduced by 5%.

Anyone have any idea why they decided to make this change? It's not like we were putting out huge damage numbers.

At the very least, if they're going to reduce our DPS (and therefore part of our threat generation) they could bump Ion cell's threat generation bonus by another 10%.
What are you talking about, that has been there since day one with the Ion Cell, if you pay attention to it before you would've seen it, but most don't go Tank so barely notice. We generate 100% threat, taking 60% more damage for longer survival with a small damage reduction of 5%. Just work with your skill trees.
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Vemtaz's Avatar

04.22.2013 , 02:03 PM | #26
I've noticed that on single target, tank and spank type fights, that my campaign geared Vanguard isn't holding threat off of equally geared DPS (Command and Sentinel in this case). I used to be able to maintain threat in these situations just using my most efficient threat rotation, but several times, I found I had to taunt mobs off of both (I was guarding the sentinel at the time).

I wouldn't go so far as to suggest the class is broken, but I definitely feel like my threat generation is compromised to a degree.

Kinjazor's Avatar

04.25.2013 , 07:01 AM | #27
Are there any math nerds out there to sit through a few parses for us

My threat generation seems pretty low and I'm constantly wrestling against dps for aggro. I can do it, but usually it's pretty hard work, even single target boss fights unless I use my taunts on every cd.

Healing wise my healers love it, I don't take a lot of damage unless it's a pretty nasty pull. I also have a (sage) healer and I believe I'm comparable to the rest of the guild tanks for taking damage, certainly we don't have all the def cd's the others have, but I think that side is more or less ok.

Damage output has definitely suffered imo, but yeah the threat output is my biggest concern. I don't see a lot of posts or QQ about it tho, very strange... math nerds to the rescue?
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ScytheEleven's Avatar

04.25.2013 , 11:02 AM | #28
I run into no threat issues on my PT tank. I tell my DPS to go full throttle from the start.

Jet Charge (or whatever you VG's call it, the gap closer) > Stock Strike > Shoulder Cannon during GCD > HIB > Shoulder Cannon during GCD > Energy Blast (if it's up) > Shoulder Cannon GCD > TAUNT > Ion Pulse > Shoulder Cannon GCD > Use your free Flame Sweeps/Explosive Surges or Ion Cannon/Flamethrower

If your Ion Cell doesn't proc from your Stockstrike (it got resisted), prepare to taunt immediately after Shoulder Cannon, and then use your AoE taunt next.

I run with well-geared Mara's, Merc's, and Snipers in my raids. No one pulls off me unless I derp around in the beginning and not use my taunts in my opening rotation correctly.

EDIT: And no, our threat generation did not get nerfed. The 5% damage reduction in Ion Cell isn't that bad. What you guys are experiencing is the new resist mechanics. Before 2.0, the majority (or all) of a PT/VG's threat came from tech abilities that could never be resisted/missed/whatever. Well, now they can be, which is why all DPS classes have to stack accuracy to 100/110%. So in the past, you very rarely had to use your taunts to maximize your threat in the opening of the fight, but now you have to. I got used to doing it on my Jug in pre-2.0, so it's not a big deal. Hell, if I don't use my taunts appropriately in my opening rotation on my Sin tank, someone can pull off me if my Wither/Discharge/Shock gets resisted.