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@Beesodd - out of pure curiousity :)

STAR WARS: The Old Republic > English > General Discussion
@Beesodd - out of pure curiousity :)
First BioWare Post First BioWare Post

Andryah's Avatar


Andryah
04.18.2013 , 09:57 AM | #11
Quote: Originally Posted by TUXs View Post
Did those examples come directly from your Bioware Employee Handbook?!

LOL.... come over here.... so I can give you some /slapstick.
Forum disputatio ------> est completum ineptias.

ninjonxb's Avatar


ninjonxb
04.18.2013 , 10:19 AM | #12
Quote: Originally Posted by Andryah View Post
It creates potential for claims of conflict of interest... favortism.... etc. etc.

How?

One example: Employee plays in an active guild and is known. Other guilds then begin to think (right or wrong does not matter) that that guild is getting favors or perks (like better then average drops in OPs) etc. etc.

Another Example: Employee plays in an active guild and is known. Guild members constantly needle and poke for non-public information. Even when none is shared.... some guild members will "make **** up" and claim it was told to them.. and other people know said liar is in a guild that has Bioware employees in it and much anger indignation and anguish ensues in game in and in the forum.

I could go on and on here.... but I think the above two examples makes the point. This crap happened in EVE years ago and it was very destructive.

[inb4 someone takes a shot at me once again and claims I am a Bioware employee or consultant... I'M NOT. I'm just thoughtful enough to figure out why things are the way they are]

Personally, I am happy to know that there are anonymous Bioware employees in game around us, and quietly inside guilds. It shows they take an interest and want to see what is going on inside the game.... NOT from the comfort of an armchair somewhere. It goes to the concept of empathy.
I can see that. I work for a mostly faceless (but heavily used in big cities) online company.
If we meet any of our members, we are generally encouraged to say we work for the company and get feedback.

I guess it depends on the company attitude. And there is a big difference between randomly running into an employee and having a character name you could constantly bother.
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MillionsKNives's Avatar


MillionsKNives
04.18.2013 , 10:42 AM | #13
Quote: Originally Posted by ninjonxb View Post
I can see that. I work for a mostly faceless (but heavily used in big cities) online company.
If we meet any of our members, we are generally encouraged to say we work for the company and get feedback.

I guess it depends on the company attitude. And there is a big difference between randomly running into an employee and having a character name you could constantly bother.
To add on to that it also allows them to "observe the natives in their natural habitat", which in some ways is better feedback than you can ever just ask for. Players would completely change how they respond to and around a dev, versus just another player. In your scenario it's like gathering notes by sitting at your customer's desk and watching them browse the internet. You can see their natural reaction to things, and not just what they're willing to tell you.

funkiestj's Avatar


funkiestj
04.18.2013 , 10:59 AM | #14
Quote: Originally Posted by Phillip_BW View Post
That was the answer we were looking for.

The majority of the studio play on the 'official' servers on pretty much a daily basis. We aren't allowed to say what our character names are or even that we work here to our guild-mates, but we do play... Some of us more than others of course!

We even have mini competitions between ourselves to see who can play the most of the most things.
Question: how many play in rated warzones? Do you have at least 1 employee playing each advanced class in a rated warzone environment?

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curtkram's Avatar


curtkram
04.18.2013 , 11:05 AM | #15
Quote: Originally Posted by Andryah View Post
Feel better now?

Selective use of facts and application of absolutes (100%) does not mean you know anything. All it shows is that you are an axe grinder IMO.
the same is true for selective use of smiley face emoticons

Lostpenguins's Avatar


Lostpenguins
04.18.2013 , 11:49 AM | #16
Quote: Originally Posted by Phillip_BW View Post
That was the answer we were looking for.

The majority of the studio play on the 'official' servers on pretty much a daily basis. We aren't allowed to say what our character names are or even that we work here to our guild-mates, but we do play... Some of us more than others of course!

We even have mini competitions between ourselves to see who can play the most of the most things.
That's gotta be a little rough. Have you ever been a guild that bashed BW or something you took pride in? For example, say you made a certain quest and it goes live and then you hear your guildies start mocking it, completely unaware that you were the lead designer of it? That's just an example, but you get the gist of it.

If you do, congrats on having thick skin. I suppose it's somewhat similar when my guildmates make fun of each other for random things about each other, but that's typical "guy's being guy's" while the other is probably more cruel because it's indirectly behind your back.

Yoshiru_Airken's Avatar


Yoshiru_Airken
04.18.2013 , 11:55 AM | #17
Quote: Originally Posted by Phillip_BW View Post
That was the answer we were looking for.

The majority of the studio play on the 'official' servers on pretty much a daily basis. We aren't allowed to say what our character names are or even that we work here to our guild-mates, but we do play... Some of us more than others of course!

We even have mini competitions between ourselves to see who can play the most of the most things.
That's hilarious! You guys are super sneaky....I love it. Now its my goal to secretly find a developer in my guild.... :P
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chuixupu's Avatar


chuixupu
04.18.2013 , 12:28 PM | #18
In my WoW guild, we had 5 Blizzard employees in our guild and one was a community manager. They weren't really high on the totem pole or anything and now they're all on the Diablo III team They didn't really like the information to get out beyond the guild officers though.

I imagine if some of the swtor designers had their cover blown they'd never get to play, it would be nothing but questions and suggestions all day long and they'd have to ignore people eventually.

But just keep in mind, there's a good chance that there are several Bioware employees online reading general chat in some places. You might even run into them in a WZ or random FP and ninja their loot!
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ninjonxb's Avatar


ninjonxb
04.18.2013 , 12:30 PM | #19
I just hope. That the employees are not bared from helping a raiding guild with a mechanic or someone asking a question about a new quest in general chat. Especially if it one they may have designed
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chuixupu's Avatar


chuixupu
04.18.2013 , 12:36 PM | #20
Quote: Originally Posted by ninjonxb View Post
I just hope. That the employees are not bared from helping a raiding guild with a mechanic or someone asking a question about a new quest in general chat. Especially if it one they may have designed
People help each other with that sort of thing all the time, if you can ignore all the snarky people. For all you know, some of the people that answer nicely could have been employees. But then it's not like people need to be employees to answer a question like that. I generally try to help people with stuff like that all the time. Most people aren't stuck on raiding mechanics and asking for help in General, though. They go to websites that have guides.
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant