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Operative/Scoundrel roll spam

STAR WARS: The Old Republic > English > PvP
Operative/Scoundrel roll spam

Coldin's Avatar


Coldin
04.17.2013 , 11:51 PM | #51
Quote: Originally Posted by Soapland View Post
Force Leap;

15 sec cooldown
Must leap to an opponent

Exfiltrate;

No cooldown
Any direction

------------------------------------

???????????????
Horrible comparison. It only touches on two aspects of the skills, completing ignoring the downsides of Exfiltrate.


Leap:

Pros:
  1. Generates Focus
  2. Roots target
  3. Can be use up to 30 meters away
  4. Works vertically
  5. Full effectiveness while slowed
  6. Grants CC immunity (dependent on spec)

Cons:
  1. Can only be used against enemies
  2. Has cooldown
  3. Can't be used on targets in cover
  4. Can't be used while rooted



Scamper:
Pros:
  1. Covers 12 meters of distance in any direction
  2. No cooldown
  3. Grants Defense bonus
  4. Works in stealth
  5. 50% chance to proc Dodge for 1 second (dependent on spec)
  6. 50% chance to proc free Kolto Pack (dependent on spec)

Cons:
  1. Large Energy Cost (25 standard. 21 spec)
  2. Cannot be used while rooted
  3. Half as effective while slowed
  4. Cannot travel vertically


Seems mostly equal in terms of pros and cons. But different...because they are two very different abilities. But maybe this will put things in better perspective for you.

Natholomew's Avatar


Natholomew
04.17.2013 , 11:55 PM | #52
Quote: Originally Posted by ayobreezie View Post
Not everyone wants to ONLY heal. Terrible argument.
Oh right, because being able to vanish isn't strong either. Should that fail, you can clicky-clicky and be out of LoS, most likely done while throwing down a stun. After that, you can keep jogging till the next speed boost or kolto station.
Rinse, wash, repeat.

Snare? Triage/Toxin Scan, which has no GCD and a 4.5 second reuse.

Coldin's Avatar


Coldin
04.18.2013 , 12:05 AM | #53
Quote: Originally Posted by Natholomew View Post
Oh right, because being able to vanish isn't strong either. Should that fail, you can clicky-clicky and be out of LoS, most likely done while throwing down a stun. After that, you can keep jogging till the next speed boost or kolto station.
Rinse, wash, repeat.

Snare? Triage/Toxin Scan, which has no GCD and a 4.5 second reuse.
Triage DOES have a GCD.

ronniehenlau's Avatar


ronniehenlau
04.18.2013 , 12:12 AM | #54
Fine.

Put scamper / exfiltrate on a cooldown, and make the roll 30 meters.

While you're at it, make force charge cost 25% of warriors rage (2/8 rage iirc? Might be mistaken, still early in Europe :>). Also, force charge can no longer be used above ground, or to jump over obstacles like fire in huttball/acid pit in huttball without taking damage. Targets must be leveled with the warrior. Force Charge no longer generates rage.

Yeah, this would balance the abilities out nicely, wouldnt you say?

Can say the same thing for other classes to, of course (sorcerers/sins force speed should cost 25% of their force, powertechs grapple build 25% heat and so on).

I really dont understand what it is about operatives that makes the world cry ZOMGAWD NERF. Nerf shadows plx.

ayobreezie's Avatar


ayobreezie
04.18.2013 , 12:13 AM | #55
Quote: Originally Posted by biowareftw View Post
Yeah right. Might want to look at their scrapper/concealment tree and tell me where their mitigation is.

Want to make a case that only lethality/concealment should be able to go crazy with it? That might make some sense, since they are the softest target in the game.

I can kill a scoundrel/op in less then 5 seconds on my marauder and shadow (while being immune to all their attacks and CC).

If only they had an ability that completely screws over/counters "roll spam". Oh wait they DO, and it is on a class that had NO representation in ranked/competitive pvp. See Electro-net Merc/commando.

When I lead damage on my scoundrel/op? The entire battleground needs "training wheels", because I DOUBLE that output on my sniper, marauder and shadow.

Want to take away the roll or put a cooldown on it? Give me 25 percent mitigation out of stealth for 12 seconds (which I get on my infiltration shadow), 30 percent less damage from aoe (also get that) and mitigation/dmg talents which proc off my crits. Oh yeah and also make recuperate an instant heal (like shadow), and give me a 1.5 minute pvp trinket as opposed to 2, and my dodge should make me immune to CC as well.

Burst? It is the same on both classes, except the shadow/sin isn't tied to his opener, so yeah lower the cooldown on backblast as well to make it even.

The ONLY reason I still play my scoundrel is to make bad players rage with shotgun blasts to the head. My shadow will be geared first, because it is superior in every single way, except carrying a flag in huttball, and my shadow can do that pretty damn well...

I would also add that a op/scoundrel has 0 chance of beating a shadow/sin 1 v 1. If you lose that matchup? Delete your account.

So one class has stupid mitigation, higher burst out of stealth, is second best "speeder to nodes/capper", beats everything 1 v 1, and the other class gets a roll you want to take away.

Makes perfect sense. Logging in my scoundrel right now, and playing this song as my shotgun takes out all you crybabies.

http://www.youtube.com/watch?v=sU_JBjLfXBo

Oh and in before some kid says "cloth armor? The shadow has a increased armor talent in infiltration, which puts them 2 percent behind a scoundrel/op A shadow specs into 6 percent mitigation from crits, and 2 all the time which puts them at 6 percent better then op/scoundrel BEFORE all the other mitigation (25 and 30, which is freakin 55 percent mitigation to aoe). Oh yeah that mitigation also blocks internal dmg.

If you even touch the roll for op/scoundrel? They better get all of the above and they can take shield probe and delete it, because it freakin sucks. Imagine the QQ then...
Aww ****.. **** just got serious up in here!
Pull up to the scene with my saber missin'! Middle finger up to my competition!

ayobreezie's Avatar


ayobreezie
04.18.2013 , 12:44 AM | #56
Iono.. But it is pretty damn OP in huttball, BUT.. I was out of energy the majority of the game.
Pull up to the scene with my saber missin'! Middle finger up to my competition!

TheTbone's Avatar


TheTbone
04.18.2013 , 01:33 AM | #57
PvP Warzones are objective based. All warzones have been designed for combat around objectives to secure that objective, especially at the beginning of a match.

The rolly polly spam breaks this design. It eliminating the initial contested combat for objectives in Alderaan and Novare Coast. It eliminates contested combat for all objectives after the initial objective in Voidstar. It provides very close to a free score in Huttball.

Warzones were not designed with this amount of burst speed in mind (timers and such). To solve this issue, there should be a cooldown on the ability. It should be the put on the same cooldown as other gap closers of other classes (15s). If they want to roll around every 15 seconds, be my guest. It's a useful skill for evading melee (I'm a Sentinel, so I'm seeing the intended purpose..grr).

To add to all this, when it is spammed, it creates graphical glitches. It appears the player is just lag-teleporting around the map. This is especially noticeable in Huttball, when you watch the ball just teleport from spot to spot to the endzone.

Needs a fix and will get a fix, I'm sure.
#The Furious Angels#
Commander Tbone - Leader of FA
Jung Ma Server
Website|The Signal

Galipolie's Avatar


Galipolie
04.18.2013 , 02:00 AM | #58
Quote: Originally Posted by Zorblack View Post
It takes 1/4 of their energy per roll and they have 1 ability for energy regen.


Guard/Jugg have aoe snare, Sent/Maur have a multi target snare, Scoundrel/Oper have a snare, Sniper/Gunslinger have an aoe snare, Merc/Comm have snare, vanguard/powertech have snare, shadow/assassin have snare, Sorc/Sage have snare.......... hmmm seems like ever single class has access to a snare.... hmmmmmmmm


Like other classes can. The fact that they may be the fastest is irrelevant, as one class must be the fastest... I'm guessing you play a sorc right about now.


Dirty Kick/Debilitate and Flash Bang(aoe) very endless


To bad the shield doesn't last as long as the GCD

I just thought I would correct your perception.
Ad how many of these classes have infight invisiblity and endless heal?

Exzileforgotten's Avatar


Exzileforgotten
04.18.2013 , 02:49 AM | #59
Endless heals? How are we endless healing if we are rolling away. We cannot just heal and maintain our energy. If we rolled multiple times its to escape. It puts our energy reserves so low that our regen is trashes till we get back above 60%. Its like no one bothers to understand the energy mechanics in this game.

Ugolino's Avatar


Ugolino
04.18.2013 , 03:17 AM | #60
Quote: Originally Posted by Coldin View Post
Horrible comparison. It only touches on two aspects of the skills, completing ignoring the downsides of Exfiltrate.


Leap:

Pros:
  1. Generates Focus
  2. Roots target
  3. Can be use up to 30 meters away
  4. Works vertically
  5. Full effectiveness while slowed
  6. Grants CC immunity (dependent on spec)

Cons:
  1. Can only be used against enemies
  2. Has cooldown
  3. Can't be used on targets in cover
  4. Can't be used while rooted



Scamper:
Pros:
  1. Covers 12 meters of distance in any direction
  2. No cooldown
  3. Grants Defense bonus
  4. Works in stealth
  5. 50% chance to proc Dodge for 1 second (dependent on spec)
  6. 50% chance to proc free Kolto Pack (dependent on spec)

Cons:
  1. Large Energy Cost (25 standard. 21 spec)
  2. Cannot be used while rooted
  3. Half as effective while slowed
  4. Cannot travel vertically


Seems mostly equal in terms of pros and cons. But different...because they are two very different abilities. But maybe this will put things in better perspective for you.
Equal? I didn't realize Force Leap had no cooldown, and you seem to have forgotten that from your list. Guess I know now that an operative player told me about my class, huh. Vertical is a laughable advantage, and for the two to be equal leap would have to give a 50 percent bonus chance to blade storm or something else equally absurd. The cooldown is what really makes it unfair.