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Operative/Scoundrel roll spam

STAR WARS: The Old Republic > English > PvP
Operative/Scoundrel roll spam

biowareftw's Avatar


biowareftw
04.17.2013 , 07:55 PM | #41
They see me rollin
They hatin
Just shot first some kid for seven thousand thirty
Einstein's relativity work is a magnificent mathematical garb which fascinates, dazzles and makes people blind to the underlying errors. The theory is like a beggar clothed in purple whom ignorant people take for a king... its exponents are brilliant men but they are metaphysicists rather than scientists.- Nikola Tesla - New York Times (11 July 1935)

Zorblack's Avatar


Zorblack
04.17.2013 , 08:22 PM | #42
Quote: Originally Posted by FlukeyWeevil View Post
It dosnt take that much energy and ops have several abilities to regain energy quickly.
It takes 1/4 of their energy per roll and they have 1 ability for energy regen.

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The fact that a good amount of classes dont have any snairs makes arguments for that moot as well.
Guard/Jugg have aoe snare, Sent/Maur have a multi target snare, Scoundrel/Oper have a snare, Sniper/Gunslinger have an aoe snare, Merc/Comm have snare, vanguard/powertech have snare, shadow/assassin have snare, Sorc/Sage have snare.......... hmmm seems like ever single class has access to a snare.... hmmmmmmmm

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Its extremely unfair that they can roll through fire and move faster than every player in the game.
Like other classes can. The fact that they may be the fastest is irrelevant, as one class must be the fastest... I'm guessing you play a sorc right about now.

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They have virtually endless cc including group cc's!
Dirty Kick/Debilitate and Flash Bang(aoe) very endless

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an ability that protects them from all damage while allowing them to continue moving.
To bad the shield doesn't last as long as the GCD

I just thought I would correct your perception.

Coldin's Avatar


Coldin
04.17.2013 , 08:32 PM | #43
This will be fun.

Quote: Originally Posted by Kail_Shefned View Post
The sniper/gunslinger roll grants you that dodge for the duration you're rolling. That's all of what, a second? Oh no, that's some serious "invincibility" right there.
Also breaks all CC, goes for a much longer distance, and in certain specs, grants entrench + more CC immunity.

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I'm still amused by the fact you're still countering with this energy cost being the main drawback to this ability. Ever used your adrenaline probe/cool head? Use it smart and it basically negates it. Plus, two rolls at full energy, your energy is regenned in about 2 seconds, if that. Your argument of energy cost is quite flimsy, though I would say that's putting it mildly.
Cool head breaks stealth, so ~6 seconds where a scoundrel will be visible which can ruin some tactics. Cool Head is also a 2 minute cooldown. Two rolls is still well within 30 meters for a leap, closer if the scoundrel was slowed. The energy cost IS high. To say it's not means you really don't understand how Scoundrel energy regen works.
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Once again, for the snare/root/cc etc argument. Any half-brained op/scoundrel (or PvPer for that matter) is going to smartly utilize their CC break and then, if they're in trouble, use something to help them get the hell out of dodge.
Complete waste of a CC break if you're using it on a root or slow. Those can just be reapplied, and now you have no CC break when you get hard stunned.

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Also, the argument is moslty based around the ridiculous amount of ground this ability helps you cover in a short amount of time. Two ops/scoundrels on one team in huttball can essentially win the game single-handedly.
Sages and Shadows already do this. And easier too with Sages being able to pull teammates. And their sprint is not slowed by the Huttball, while Scoundrel's roll is.

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I know I'm fighting an uphill battle here, anyone who fancies this ability is going to viciously attack any arguments about "nerfing" it no matter how sensible it is, or how flimsy an argument they have as to why it should be left alone.
You're fighting an uphill battle, because your argument is essentially. "This is powerful, nerf it." I can make very similar claims for many other class abilities. A Jedi Knight for instance can leap to an enemy right after grabbing the ball, push that enemy across the fire pit, leap again, then leap to an ally that ran ahead, and still have CC immunity so they can just walk across the goal line. Now that's pretty overpowered, don't you think?

IcyBergals's Avatar


IcyBergals
04.17.2013 , 08:49 PM | #44
Quote: Originally Posted by Coldin View Post
You're fighting an uphill battle, because your argument is essentially. "This is powerful, nerf it." I can make very similar claims for many other class abilities. A Jedi Knight for instance can leap to an enemy right after grabbing the ball, push that enemy across the fire pit, leap again, then leap to an ally that ran ahead, and still have CC immunity so they can just walk across the goal line. Now that's pretty overpowered, don't you think?
No, that's working as intended since it's been in the game as long as people can remember and it's what they are used to. Knights are supposed to run the ball and leap, sages are supposed to run the ball and pull, pts/vgs are supposed to pull enemies away from the goal line and into fire traps, assassins are supposed to knockback enemies into firetraps/the pit, and scoundrels are supposed to hate huttball because they are the person constantly getting leapt to, killed in fire traps, or knocked into the pit and have no gap closer to get back into position. That's the way it has always been and that's the way it should always be.

Natholomew's Avatar


Natholomew
04.17.2013 , 09:53 PM | #45
Quote: Originally Posted by IcyBergals View Post
No, that's working as intended since it's been in the game as long as people can remember and it's what they are used to. Knights are supposed to run the ball and leap, sages are supposed to run the ball and pull, pts/vgs are supposed to pull enemies away from the goal line and into fire traps, assassins are supposed to knockback enemies into firetraps/the pit, and scoundrels are supposed to hate huttball because they are the person constantly getting leapt to, killed in fire traps, or knocked into the pit and have no gap closer to get back into position. That's the way it has always been and that's the way it should always be.
Yup, scoundrels/operatives have the worst moving heals ever (SARCASM DETECTED), it makes them such easy prey when they just roll and lol from the dps. Not a single one of the other abilities you mentioned are instantly reusable.

IcyBergals's Avatar


IcyBergals
04.17.2013 , 10:06 PM | #46
Quote: Originally Posted by Natholomew View Post
Yup, scoundrels/operatives have the worst moving heals ever (SARCASM DETECTED), it makes them such easy prey when they just roll and lol from the dps. Not a single one of the other abilities you mentioned are instantly reusable.
Good thing every class has a slow then. I love spamming the roll 3 times just to end up 18 meters away with 40% energy.

And what about a jugg/guardian? I don't have one so I don't know the specifics, but can't they leap > force push > leap > friendly leap, one after the other?

ayobreezie's Avatar


ayobreezie
04.17.2013 , 10:11 PM | #47
Quote: Originally Posted by Natholomew View Post
Yup, scoundrels/operatives have the worst moving heals ever (SARCASM DETECTED), it makes them such easy prey when they just roll and lol from the dps. Not a single one of the other abilities you mentioned are instantly reusable.
Not everyone wants to ONLY heal. Terrible argument.
Pull up to the scene with my saber missin'! Middle finger up to my competition!

Tiaa's Avatar


Tiaa
04.17.2013 , 10:15 PM | #48
People comparing scamper to skills that aren't spammable and are on cooldowns...

...please stop. Scamper is probably the most poorly implemented skill I have seen in any MMO and

clearly a failed copy of that panda skill from WoW like everything else in this game.

There is no reason in this game whatsoever that you need a spammable talent like that.

Maps are small, you're already playing lame stealth classes and every other class speed utility has a CD.

Now people spend 10 minutes chasing OPs in a circle.

OP class is officially the class for players that use training wheels.

Might as well call the skill speed hack.

Soapland's Avatar


Soapland
04.17.2013 , 10:26 PM | #49
Quote: Originally Posted by Jayshames View Post
Force Leap;

Damage
Root
Gap closer
Energy builder
Interrupt

Exfiltrate;

Escape


------------------------------------

???????????????
Force Leap;

15 sec cooldown
Must leap to an opponent

Exfiltrate;

No cooldown
Any direction

------------------------------------

???????????????
ELÍZABETH --- Sage
SCHLONGBIRD --- Sentinel
yuc (**** class)

biowareftw's Avatar


biowareftw
04.17.2013 , 10:36 PM | #50
Quote: Originally Posted by Tiaa View Post
People comparing scamper to skills that aren't spammable and are on cooldowns...

...please stop. Scamper is probably the most poorly implemented skill I have seen in any MMO and

clearly a failed copy of that panda skill from WoW like everything else in this game.

There is no reason in this game whatsoever that you need a spammable talent like that.

Maps are small, you're already playing lame stealth classes and every other class speed utility has a CD.

Now people spend 10 minutes chasing OPs in a circle.

OP class is officially the class for players that use training wheels.

Might as well call the skill speed hack.
Yeah right. Might want to look at their scrapper/concealment tree and tell me where their mitigation is.

Want to make a case that only lethality/concealment should be able to go crazy with it? That might make some sense, since they are the softest target in the game.

I can kill a scoundrel/op in less then 5 seconds on my marauder and shadow (while being immune to all their attacks and CC).

If only they had an ability that completely screws over/counters "roll spam". Oh wait they DO, and it is on a class that had NO representation in ranked/competitive pvp. See Electro-net Merc/commando.

When I lead damage on my scoundrel/op? The entire battleground needs "training wheels", because I DOUBLE that output on my sniper, marauder and shadow.

Want to take away the roll or put a cooldown on it? Give me 25 percent mitigation out of stealth for 12 seconds (which I get on my infiltration shadow), 30 percent less damage from aoe (also get that) and mitigation/dmg talents which proc off my crits. Oh yeah and also make recuperate an instant heal (like shadow), and give me a 1.5 minute pvp trinket as opposed to 2, and my dodge should make me immune to CC as well.

Burst? It is the same on both classes, except the shadow/sin isn't tied to his opener, so yeah lower the cooldown on backblast as well to make it even.

The ONLY reason I still play my scoundrel is to make bad players rage with shotgun blasts to the head. My shadow will be geared first, because it is superior in every single way, except carrying a flag in huttball, and my shadow can do that pretty damn well...

I would also add that a op/scoundrel has 0 chance of beating a shadow/sin 1 v 1. If you lose that matchup? Delete your account.

So one class has stupid mitigation, higher burst out of stealth, is second best "speeder to nodes/capper", beats everything 1 v 1, and the other class gets a roll you want to take away.

Makes perfect sense. Logging in my scoundrel right now, and playing this song as my shotgun takes out all you crybabies.

http://www.youtube.com/watch?v=sU_JBjLfXBo

Oh and in before some kid says "cloth armor? The shadow has a increased armor talent in infiltration, which puts them 2 percent behind a scoundrel/op A shadow specs into 6 percent mitigation from crits, and 2 all the time which puts them at 6 percent better then op/scoundrel BEFORE all the other mitigation (25 and 30, which is freakin 55 percent mitigation to aoe). Oh yeah that mitigation also blocks internal dmg.

If you even touch the roll for op/scoundrel? They better get all of the above and they can take shield probe and delete it, because it freakin sucks. Imagine the QQ then...
Einstein's relativity work is a magnificent mathematical garb which fascinates, dazzles and makes people blind to the underlying errors. The theory is like a beggar clothed in purple whom ignorant people take for a king... its exponents are brilliant men but they are metaphysicists rather than scientists.- Nikola Tesla - New York Times (11 July 1935)