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BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?

STAR WARS: The Old Republic > English > PvP
BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?
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DarthBloodloss's Avatar


DarthBloodloss
04.17.2013 , 01:28 PM | #2021
No, its intended design. Before bolstering, it checks if its a PvP or PvE item. So with 2 PvP pieces and 1 PvE piece, it is being counted as PvP gear and receives no bolster. (So you lose expertise for the armoring)

But if all 3 parts were PvE, the entire piece would be flagged as PvE and all 3 slots will receive bolster.
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

ArchangelLBC's Avatar


ArchangelLBC
04.17.2013 , 02:22 PM | #2022
Quote: Originally Posted by DarthBloodloss View Post
No, its intended design. Before bolstering, it checks if its a PvP or PvE item. So with 2 PvP pieces and 1 PvE piece, it is being counted as PvP gear and receives no bolster. (So you lose expertise for the armoring)

But if all 3 parts were PvE, the entire piece would be flagged as PvE and all 3 slots will receive bolster.
Pretty much this. I suspect their issue resolving this is what led them to just removing expertise from war hero gear altogether.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

ArchangelLBC's Avatar


ArchangelLBC
04.18.2013 , 12:25 AM | #2023
bunko
In update 2.9 the game will simply uninstall itself for you.

-Wnd

evilmoka's Avatar


evilmoka
04.20.2013 , 01:12 PM | #2024
Still waiting bioware...

cashogy_reborn's Avatar


cashogy_reborn
04.20.2013 , 01:18 PM | #2025
Quote: Originally Posted by funkiestj View Post
Isn't the BW position that this is a bug and will be fixed eventually?
i think so, this coming tuesday is supposed to have a patch coming out to "fix" bolster again. maybe this time they wont break something else with the fix.
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

ArchangelLBC's Avatar


ArchangelLBC
04.20.2013 , 01:32 PM | #2026
I dunno, the more they address it the closer they get it to fixing....course the weeks before RotH laumched might have been a better time to be continuously trying to fix bolster rather than turning live into one big PTS...
In update 2.9 the game will simply uninstall itself for you.

-Wnd

BoushhDC's Avatar


BoushhDC
04.20.2013 , 02:33 PM | #2027
Quote: Originally Posted by cashogy_reborn View Post
to be honest, if you are only pulling 370k damage in a drawn out civil war, youre either guarding or youre bad.

i was pulling 500-700k damage frequently on my 40s commando, without Demo Round or Tech Override.

on PTS i was doing even more damage, including 1 game where i broke 1mil (granted it was in Assault spec before the nerf, but the damage output was similar).

our survivability is up. a lot. our mobility is up. a lot. our group utiltiy is up (off-healing is way easier now).
i think people are really underestimating the change to our armor debuff. before this, it was almost impossible to get the full armor break on a target b/c they notice us after the first tracer missile and then interrupted the proceeding one. now they dont get that option; we only need 1. its much harder for enemies to break up our rotation reliably.
Comparing under cap WZ (lvl 40) to a 55 match is irrelevant. You are not facing players that are at cap with all their high-end abilities. Also, at lvl 40 with your not-cap level gear, you are getting waaaaay more bolstered stats and power than we are at 55. My damage is on par and most often better than other commandos in the same match because I am often a bit better at my rotations, class abilities, and positioning. To back up that claim, I'll refer you back to the pic I linked above where there was another commando there (he did less than a third of my damage). On the scoreboard, the only troopers (you know how the icons appear) that have higher dps, belong to the vanguards. That was true before 2.0 by a wide margin and although the gap is a bit lower in total, still true since 2.0.

My experience is very similar to this most of the time:

Quote: Originally Posted by Bluntron View Post
youre talking as if you never get focused in your warzones, which means you are going against people who tunnel or you arent well known on your server.

I get two three people up the butt anytime I try to get close to the objective (Node, door, BC) So I spend alot of time off healing myself and running around corners and not pumping out dps[...]
For example, I had been in a Voidstar, on offense to start, where my team surged to one side. I hung a bit further back as our team's melee was at the front going close to the door defenders... the other team's melee cut straight through our lines to me waaaay in the back (more than halfway to our spawn where there are no objects to create LOS. I had 4 of them on me in an instant (1 jugg, 2 mara, 1 sin). That round, I couldn't get anywhere near the columns much less within the 30m range to hit those close to the door. I had wished I had taken a screenie because I felt so *special* with all that attention. lol.
All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved. --Sun Tzu

evilmoka's Avatar


evilmoka
04.20.2013 , 02:59 PM | #2028
Still no defensive ability worth mentioning...
Still no way to get casts off properly...
Healer class still doesn't compare to scoundrel or sage....

Aelaias's Avatar


Aelaias
04.21.2013 , 09:03 AM | #2029
On the bright side that cannon sure looks cool.
Shadowlands
Letho - Vanguard
Óberyn-Guardian
http://swtor.askmrrobot.com/characte...7-5e5489ff3b47

FatEdd's Avatar


FatEdd
04.21.2013 , 10:02 AM | #2030
Having spent quite a bit of time in PvP with my Merc over the weekend, in what I can only describe as a lot of high end epic matches against equal sides, I have been quite impressed with the damage on Arsenal spec since 2.0. This is pre 55 though, and I am sure that the 838k damage I did in one Voidster is not likely to happen at lvl 55 PvP, unless someone else can state otherwise?. Many of the other WZS damage were around the 600k mark, with what seems to be an average damage around 400-450k, which is a major improvement on before.

I am still trying to find out though at lvl 55 PvP whether the Merc is still competitive in 55 PvP?. For sure I am pumping out the highest damage I have ever done on my Merc, but it is pre55, and slightly concerned that once I hit 55 it goes back to being a bit lack luster where damage just suddenly drops off to nowhere?.

Another thing I have noticed, is that the Merc does seem to survive longer, that has to be a bonus. But that could be because if you are given a little bit of space, not a lot else in all honesty is going to take you down quicker than a Merc is at present, that includes smash and grab Mara's, they will not like to hear that, but it is true and Mara's really are squishy when you just tracer missile them to the ground, another thing I have noticed,hehe. Even with a load of people on you, if you have good healers, you can almost ignore those people on you and continue trying to kill the person you have targeted, nothing better than simply ignoring 4+ odd people on you in order to dispatch the person you have targeted first, then deal with those others on you when it pleases you :P. Again this was not like this before, and yes it obviously helps if you have good healers which allows you to almost arrogantly ignore anyone on you, in order to kill the one targeted. Attitude of, I am going to continue to kill the original target, then your next, is a nice feeling,hehe.

I think certainly pre55 they have sorted the Merc out. I do not know about the Commando, all I know is, they die quickly them Commando's, and they do not concern me in a 1v1 anymore like they use to + they are the ones doing the running away now . But the Commando is the same in respect to the Merc, so I guess if they to have good healers and a bit of space, and know what they are doing :P, like some we know, I have a feeling they are not complaining about any changes in 2.0, yet anyway.

Little tweaks with spec have really helped my PvP out, little basic things alongside the extra stuff in the 2.0 patch, has allowed the high damages to be regular and to actually be an asset to a team, rather than an albatross.

On a lighter note, you know when you are crushing everything, when /say comes up at the end of a WZ from your arch enemies who are genuinely great players with some unsavory comments. Made my day that did, I can assure you,hehe :P.