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Vanguard tank builds???


darkrezo's Avatar


darkrezo
04.09.2013 , 08:48 AM | #1
Anyone got a build with the vanguard class that is good for tanking???

Kaos_KidSWTOR's Avatar


Kaos_KidSWTOR
04.10.2013 , 07:57 AM | #2
http://pts.swtor-spy.com/skill-tree-...0000000&ver=20

Cant get a shorter link cause Torhead's builder is not 2.0 so using the SWTOR-Spy PTS builder. you will get a similar result using this build in 2.0 early access live.

Edit: Changed the build. got rid of Gut and Frontline offence for Solder's Endurance

Zalekanzer's Avatar


Zalekanzer
04.10.2013 , 11:56 PM | #3
Quote: Originally Posted by Kaos_KidSWTOR View Post
http://pts.swtor-spy.com/skill-tree-...0000000&ver=20

Cant get a shorter link cause Torhead's builder is not 2.0 so using the SWTOR-Spy PTS builder. you will get a similar result using this build in 2.0 early access live.

Edit: Changed the build. got rid of Gut and Frontline offence for Solder's Endurance
First off, please don't use this spec.

1. Blaster Augs? Terrible for Shield Specialist Vanguards.
2. No Riot Gas? This ability is actually pretty damn good now, certainly worth the point.
3. No Energy Blast? Wow...With the way this ability works now, it's absolutely fantastic. The cooldown may read 15sec, but it's up usually within 9sec. Add in the +25% Absorb for 6sec and Energy Blast kicks all kinds of *** now.
4. Neural Overload...whatever floats your boat. Obviously you consider it a better use of a point than Riot Gas or Energy Blast.
5. Soldier's Endurance is a waste of 3 points for so little return. Yes, part of a tank's job is to make sure they can take a beating. The other part of the job is to make sure you're the one getting beat on, not the paper mache dps sentinel in your group. If you aren't putting out enough damage/threat to hold aggro, all the endurance buffs in the world won't do you any good. Put those points in Heavy Stock, please.
6. Overcharged Cell Capacitor is quite a bit better than Rebraced Armor as well, but at least RA provides more benefit than Soldier's Endurance.
7. This last one is just personal preference, but I've found the new Charge! talent to be more useful for positioning and crowd control than the Shrap Satchel. Slowing enemies is all well and good for 6 seconds, but having a +50% buff to in-combat speed the entire fight (lasts 4sec and refreshes when attacked. Which as a tank, should be always) has been much more beneficial, for myself at least.

In short. I recommend this build for Vanguard tanking
Plus 1 point to spend where ever you want.
<The Harbinger> Anzer Katzin Requiel Zevka Katzera

Justcae's Avatar


Justcae
04.15.2013 , 05:24 AM | #4
Currently using something very similar to the above post.

Using: http://www.torhead.com/skill-calc#80...oMdRRZrc0zZb.3

Only changes.

1) Rebraced Armor for Charge!

- Preference of mitigation vs maneuverability.

2) [1/2] Tactical Tools

- Lets you double up Pulse Generator. (Activate Pulse Generator, Proc Pulse Engine w/Hammer Shot, Pulse Generator). Internal cooldown of [2/2] Pulse Engine is 18 seconds. With a cd of 16.5s after it gives you 1 gcd grace to do so without accidentally proccing Pulse Engine beforehand.

Edit) Definitely a PvE orientated build. I would consider taking some of the slows, and Charge! If I were pvp'ing Tank Spec.

Shakkaka's Avatar


Shakkaka
04.16.2013 , 04:19 PM | #5
Justcae is on the right track changing Zalek's spec, but I think Zalek is one of the tanks that likes to DPS. You have to remember, we are tanks, not DPS'ers. Our job is to hold aggro and take as less damage as possible. We don't need a ton of DPS to hold aggro. The DPS talents on the low end of these trees are useless to a tank as most of our threat comes from Ion Cell/Stockstrike and taunts.

Here's the spec you need to go:

PvE Tank Build

Here's why:

Specialist Tree:
No need for Brutal Impact (Again we are not DPSING here) - Instead go for Rebraced Armor. This talent Increases Survivability and further increases damage reduction, which is all about what we tanks are. 16% is to huge of an increase to ignore.

No need for Charge! - This is more of a PvP talent as this talent is to unreliable (as in it could wear off when you need it the most) to need it during normal trash mobs or boss fights. Instead put those into Shrap Satchel. Its a great tool to use on trash to keep things from running all over.


Tactics Tree:
Your Demolition talent choice befuddles me. 6% crit is not going to effect anything we do as a tank. These 2 points here are better used on Tactical tools to reduce the Cooldown on harpoon by 10 seconds. Harpoon is a great threat builder and should be one of your main tools as a tank. Even if the mob is pulled to you, like a big daddy boss mob for example, it builds high threat still. So why would we not want this on a shorter cooldown?

Assault Specialist Tree:
Again, your talent choice of Heavy Stock is for DPS. Yes Stock Strike is our main attack as it builds a high amount of threat with our Ion Overload talent, but when it crits, the amount of threat that extra damage builds is menial. Stock Strike builds threat by triggering Ion Cell, that trigger is what builds the threat. So therefore, we would benefit way more as a tank with Soldier's Endurance instead of the crit damage from Heavy Stock. More HP's = More Survivability no matter how you swing it.


I hope this helps a little bit and I don't mean to pick on you Zalek, but it just irks me when I hear a tank talk about how great their DPS is. Just hold the mobs on you and make sure noone is getting wacked on! lol.
Off Tanking since 1995

Shakkaka's Avatar


Shakkaka
04.16.2013 , 04:30 PM | #6
another comment about Soldier's endurance is that you have to think about endgame. 3% of 25-30k is 750-900 hp. Yes not that big, but it is useful. However, we are going to be hitting the 45-50k mark after buffs and stims with end game gear. at that point we are talking 1350-1500hp. Now ask a healer, any raid healer. I gaurantee they are going to want that 1500 hp buffer when healing, over a loooong boss fight, it means a ton more than the 8% crit to stock srike
Off Tanking since 1995

Zalekanzer's Avatar


Zalekanzer
04.16.2013 , 06:16 PM | #7
Quote: Originally Posted by Shakkaka View Post
Justcae is on the right track changing Zalek's spec, but I think Zalek is one of the tanks that likes to DPS. You have to remember, we are tanks, not DPS'ers. Our job is to hold aggro and take as less damage as possible. We don't need a ton of DPS to hold aggro. The DPS talents on the low end of these trees are useless to a tank as most of our threat comes from Ion Cell/Stockstrike and taunts.

Here's the spec you need to go:

PvE Tank Build

Here's why:

Specialist Tree:
No need for Brutal Impact (Again we are not DPSING here) - Instead go for Rebraced Armor. This talent Increases Survivability and further increases damage reduction, which is all about what we tanks are. 16% is to huge of an increase to ignore.

No need for Charge! - This is more of a PvP talent as this talent is to unreliable (as in it could wear off when you need it the most) to need it during normal trash mobs or boss fights. Instead put those into Shrap Satchel. Its a great tool to use on trash to keep things from running all over.


Tactics Tree:
Your Demolition talent choice befuddles me. 6% crit is not going to effect anything we do as a tank. These 2 points here are better used on Tactical tools to reduce the Cooldown on harpoon by 10 seconds. Harpoon is a great threat builder and should be one of your main tools as a tank. Even if the mob is pulled to you, like a big daddy boss mob for example, it builds high threat still. So why would we not want this on a shorter cooldown?

Assault Specialist Tree:
Again, your talent choice of Heavy Stock is for DPS. Yes Stock Strike is our main attack as it builds a high amount of threat with our Ion Overload talent, but when it crits, the amount of threat that extra damage builds is menial. Stock Strike builds threat by triggering Ion Cell, that trigger is what builds the threat. So therefore, we would benefit way more as a tank with Soldier's Endurance instead of the crit damage from Heavy Stock. More HP's = More Survivability no matter how you swing it.


I hope this helps a little bit and I don't mean to pick on you Zalek, but it just irks me when I hear a tank talk about how great their DPS is. Just hold the mobs on you and make sure noone is getting wacked on! lol.
Hey, no hard feelings on this end. As long as one's reasoning for their spec is explained and it doesn't completely defy game logic, I consider it good conversation.
Let me preface by clarifying that I don't really consider myself one of those, "LoL I can tank and DPS at the same time!" guys. I've tried a few times to roll a dps class/spec and can never make it past mid-game in any MMO I've played. I've always been more a fan of tanking or healing! Since I don't have enough free time to devote myself to a guild that raids regularly though, this spec serves me well in group finder FPs. Believe me, my choices are for the sole intention to make sure nobody else gets hit and to survive that fact.

In regards to Brutal Impact, HIB is a regular part of my rotation so I consider a 6% flat damage/threat increase to that attack pretty decent; coupled with the boost from Focused Impact it feels even more beneficial. Granted, it has a decently long cooldown and if I were in an endgame raiding guild, I would definitely consider replacing Brutal Impact with Rebraced Armor.

Charge!, as I stated before, is a personal preference over Shrap Satchel. Since I've taken it, I've found that it very rarely falls off during the course of a normal fight and it allows me to reposition myself or mobs more quickly should they be facing the wrong way or should they be straying away from my grouping and it has helped me escape boss AoE more reliably.

Demolition was more of a gut feeling, since I reasoned a majority of our attacks were elemental. I've since realized that only 2-3 attacks are elemental; Ion Pulse, Ion Cell and Pulse Cannon. With that knowledge, I've decided to split those 2 points into maxing out Frontline Offense (for the flat 6% increase to Ion Pulse, our bread and butter attack) and putting 1 point into Tactical Tools for the reasons Justcae (and yourself) mentioned. I was under the impression that Harpoon acted like a taunt, since it did no damage but if that isn't the case, it may be worth using more often than to snag runners or if my 2 other taunts are on CD (hopefully that doesn't happen, lol).

I believe you may be slightly misinformed about Heavy Stock. The benefit is a flat 8% increase to damage, not crit. This makes it quite a bit more useful, especially since it's our hardest hitting/highest threat ability and we can finish the cooldown with Static Shield.
<The Harbinger> Anzer Katzin Requiel Zevka Katzera

Justcae's Avatar


Justcae
04.16.2013 , 08:40 PM | #8
Can't quite say that I -never- have taken Soldier's Endurance, but after I realized what it was actually giving me, I've never went back.

I understand the arguments for Soldier's Endurance. Since when is more HP a bad thing right? But it is not worth 3 points to me.

Any arguments for threat one way or the other are almost negligible as well. Anyone with any tanking experience in this game knows that you need splash threat at the start of any given fight (which both Heavy Stock, and Tactical Tools do). Afterwards it simply does not matter.

All comes down to personal preference. Slightly bigger health pool vs slightly more threat. To each their own, neither side will be incorrect.

Edit) On the subject of what Harpoon actually does. It applies basically 1 Stockstrike worth of threat to a mob. Whether it can pull or not the threat is applied. Very good for opening boss pulls.

Scarice's Avatar


Scarice
04.17.2013 , 12:01 AM | #9
Scaricè Chasseur, Storm Squadron.
Tomb of Freedon Nadd (EU)
http://stormsquadron.enjin.com/

Willzilla's Avatar


Willzilla
04.22.2013 , 03:19 PM | #10
Quote: Originally Posted by Scarice View Post
That is exactly what my build is. As much as I would love to dps and take a beating, I decided that utility works out better. Still, its easy to pull off some damage in huttball with the pits. Not too shabby at carrying either.