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BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?

STAR WARS: The Old Republic > English > PvP
BW, do you ever plan on addressing DPS Mercs/Commandos PvP-wise?
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ArchangelLBC's Avatar


ArchangelLBC
04.14.2013 , 05:39 PM | #2001
Quote: Originally Posted by Bluntron View Post
Talking to dedicated pvp guilds on my server, mando/mercs are still NOT wanted in rwz.
The entire meta just changed. No one knows anything yet.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

ArchangelLBC's Avatar


ArchangelLBC
04.15.2013 , 11:22 AM | #2002
Bunko.

Not declaring commando fixed yet either.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

cashogy_reborn's Avatar


cashogy_reborn
04.15.2013 , 11:24 AM | #2003
Quote: Originally Posted by ArchangelLBC View Post
Bunko.

Not declaring commando fixed yet either.
yeah, i still have 10 levels to go before 55 not gonna offer any real feedback until im fully geared and stuff
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

funkiestj's Avatar


funkiestj
04.15.2013 , 11:42 AM | #2004
Quote: Originally Posted by cashogy_reborn View Post
yeah, i still have 10 levels to go before 55 not gonna offer any real feedback until im fully geared and stuff
you're doing it wrong. You are suppose to RAGE about how wrong everything is, any idiot can see ... et cetera.

Taking time to gather evidence and experience with the new system before stating strong opinions is so passť.

Mr. Hat says "BW support is the best"!
I am a bad player, so what?

ArchangelLBC's Avatar


ArchangelLBC
04.15.2013 , 11:46 AM | #2005
Quote: Originally Posted by funkiestj View Post
you're doing it wrong. You are suppose to RAGE about how wrong everything is, any idiot can see ... et cetera.

Taking time to gather evidence and experience with the new system before stating strong opinions is so passť.
Really? On this forum I figured it had all the appeal of novelty.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

BoushhDC's Avatar


BoushhDC
04.16.2013 , 12:34 AM | #2006
I've been pvp'ing in the 55 bracket. Because there are so many bugs to the bolster system, the question of TTK working properly, etc., etc., it's hard to make a comprehensive review because it's hard to know exactly what's working as intended. However, my assessment is that while the additions of Hold the Line, Kolto bomb, & electro net (which is extremely situational) and Tech Override getting an extra charge, are nice, they in no way compensate for the hit our ability to "DPS" took going on a year ago now and has never recovered from.

In a TTK type system, I realize that we are technically considered a hybrid class -- even purely spec'd in gunnery or assault -- because we have access to now three heals and can respect to full heals if we chose. So if that's the case and by design by the developers, then this should also be EXACTLY the case for Sages. I'm currently spec'd gunnery. I got out of an Alderaan WZ where the battle for mid went on for almost the entire match (fun fun :/). I did 181k healing which is pretty high probably thanks to the bolstering and more to the addition of the kolto bomb (mostly to myself... you guys know how that is). There was one DPS Sage there who also managed almost 160k heals, so pretty close to what I did. The difference? While I did 370k damage, he did 820k. Good for him, but *what* is going on with our damage, BW?? With that bad a showing, I know that even a litany of bugs could never account for that Grand Canyon of a gap.

http://bit.ly/YZbNzi

Overall, even with the additions, DPS commando is still the devs' red headed stepchild and pretty torturous to play in the 55 bracket... and that's even when you aren't spending the whole match getting focused by 2-3 melee classes every time you show your face.
All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved. --Sun Tzu

Macroeconomics's Avatar


Macroeconomics
04.16.2013 , 02:23 AM | #2007
Quote: Originally Posted by BoushhDC View Post
there are so many bugs to the bolster system, the question of TTK working properly, etc., etc., it's hard to make a comprehensive review because it's hard to know exactly what's working as intended.
Indeed. And hard to know where things will wind up after any "fixes" are added. But under the present circumstances I think Merc Arsenal is mediocre at best. Can definitely dish out a lot of damage if left unopposed. But not as much as a Sorc. Is still easily shut down by enemies. In particular, a frequent tactic that you will see enemy teams use is to send a low dps team member (a Jugg/Guardian tank is perfect for this) to interdict the Merc Arsenal. There is very little cost to the team to do this and it really suppresses the Merc's output.

The other issue for the Merc Arsenal is that it has a hard time finishing. And that's what you want a single target dps to do. A single target dps that attacks one target 3 times and then switches to another target for 3 attacks and then to another is much less effective than simply having an AoE dps class. But the Merc Arsenal really has a hard time finishing a kill unless he has a team mate helping attack the target. That's because the Arsenal can't pursue the target well while still maintaining good dps.

Meanwhile you have Merc Bodyguard and Merc Pyro. Bodyguard is clearly the worst of the 3 healing subclasses. And Merc Pyro is hands down the worst subclass in the game for either pvp or pve.

dejavy's Avatar


dejavy
04.16.2013 , 05:00 AM | #2008
Tried few 55lvl WZs with my commando and felt kind of joy or something like this. I see astonishment in some operatives faces when they try to escape under my electro net Love the Hold the line skill definitely. The only thing we really need now is Bolster shi* fix and all these 10k smash crits as well. Ye, my mando crits about 8k either but i don't like these 2-3 GCDs fights.
Smash zergs rule again. Five smashers each wz is kind of norm now and it sux. Their smashes are even more devastating due to lolster system. Don't see PTs anymore, ---> happy me.

BoushhDC's Avatar


BoushhDC
04.16.2013 , 03:16 PM | #2009
Quote: Originally Posted by Macroeconomics View Post
Indeed. And hard to know where things will wind up after any "fixes" are added. But under the present circumstances I think Merc Arsenal is mediocre at best. Can definitely dish out a lot of damage if left unopposed. But not as much as a Sorc. Is still easily shut down by enemies. In particular, a frequent tactic that you will see enemy teams use is to send a low dps team member (a Jugg/Guardian tank is perfect for this) to interdict the Merc Arsenal. There is very little cost to the team to do this and it really suppresses the Merc's output.

The other issue for the Merc Arsenal is that it has a hard time finishing. And that's what you want a single target dps to do. A single target dps that attacks one target 3 times and then switches to another target for 3 attacks and then to another is much less effective than simply having an AoE dps class. But the Merc Arsenal really has a hard time finishing a kill unless he has a team mate helping attack the target. That's because the Arsenal can't pursue the target well while still maintaining good dps.

Meanwhile you have Merc Bodyguard and Merc Pyro. Bodyguard is clearly the worst of the 3 healing subclasses. And Merc Pyro is hands down the worst subclass in the game for either pvp or pve.
Pretty well sums it up. I'll also note that since today is the first day of the patch and all the expertise has been removed from my EWH gear and I only have several pieces of the new gear, my damage went down again noticeably. The new stuff they gave us means absolutely squat in such fast fights were we don't have the burst to help ourselves... at all.
All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved. --Sun Tzu

cashogy_reborn's Avatar


cashogy_reborn
04.16.2013 , 03:41 PM | #2010
to be honest, if you are only pulling 370k damage in a drawn out civil war, youre either guarding or youre bad.

i was pulling 500-700k damage frequently on my 40s commando, without Demo Round or Tech Override.

on PTS i was doing even more damage, including 1 game where i broke 1mil (granted it was in Assault spec before the nerf, but the damage output was similar).

our survivability is up. a lot. our mobility is up. a lot. our group utiltiy is up (off-healing is way easier now).
i think people are really underestimating the change to our armor debuff. before this, it was almost impossible to get the full armor break on a target b/c they notice us after the first tracer missile and then interrupted the proceeding one. now they dont get that option; we only need 1. its much harder for enemies to break up our rotation reliably.
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads