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Why rise of the Hutt Cartel is a failure

STAR WARS: The Old Republic > English > General Discussion
Why rise of the Hutt Cartel is a failure

Lostpenguins's Avatar


Lostpenguins
04.15.2013 , 03:03 PM | #121
Quote: Originally Posted by CosmicKat View Post
There are roughly 1 billion people in the "Western World". If 500,000 subscribers is now "mass market", at 0.05% of the population per 500,000, then someone really needs to redefine what mass market means.
I don't even know what you're talking about now. That's lke saying Avatar bombed because there's over 7 billion people in the world, the movie made $2.7 billion, and at an average ticket price of $15, with each person only allowed to see the movie once, then that would be 2.5% of the "mass market" has seen it. Thus, Avatar was not a blockbuster and it didn't attract a "mass audience".

The fact that you keep throwing terms around like "blockbuster", "mass market", and such as if your definitions are right, is very laughable and you're not doing anything with this thread except trying to troll-bomb it up. Please go back to complaining about the CM market and how this game is now Pay to Win.

Lostpenguins's Avatar


Lostpenguins
04.15.2013 , 03:07 PM | #122
Quote: Originally Posted by silent-sniper View Post
You still haven't read what I have written, I LIKE THE GAME! read, please, I wrote this up today, I have been playing it since early excess, so I have had a few days and this is my initial impression, so stop being a fanboy and read before coming out flaming, never did I say the game is bad, I even stated the title was just a way of grabbing people attention, but clearly you don't have the intelligence to actually read what was written.

I said in the original post, it was disappointing, I later said I don't think the game is bad or a failure, that was just a means to grab people attention, I do however feel it can be greatly improved.
Do you understand, that in you're original post, you're comparing a Single Player RPG to an MMO and that, right there, is where your entire argument falls apart. You're comparing apples to oranges.

JimG's Avatar


JimG
04.15.2013 , 03:10 PM | #123
Quote: Originally Posted by silent-sniper View Post
Secondly, the decisions, in old bioware games the decisions you made ACTUALLY MADE A DIFFERENCE! Now, nothing changes, not even what the person you are talking to says. That hurts bioware... I mean wow... it is lazy, that is the only way I can put it.
Those weren't MMOs. Yeah, in a single player game (which has save points), you can have much more impact on the game due to choices. That's just not going to happen in a MMO and it's not realistic to expect that. If I defeat the Empire in my class storyline, are these supposed to delete the entire Empire from the game so no one can play that faction? lol. Also, you're exaggerating by saying "nothing changes". Your DS/LS points change. Your companion affection points change. You may get different quest options or loot. I specifically remember running the same Jedi Knight quest as a DS Jedi Guardian that I had run as a LS Jedi Sentinel and when I selected the DS option (greed), I was given an orange artifact quality crystal (and you don't find a lot of orange crystals in the game under level 20). You get emails from NPCs with credits/loot depending on what choice you make. Does it drastically alter the game? No. But to say that nothing changes is just plain false.
Quote: Originally Posted by silent-sniper View Post
I have played swtor since beta, and completed all content to date, including Scum and Villainy, I have 2 lvl 55, and 1 lvl 51 on its way to 55.
ROTHC hasn't even been officially launched for 48 hours (not counting early access time) and you've already leveled 2 characters to 55 and are working on a 3rd and did the end-game stuff. So how does this make it a failure? You thought it was such a failure that ROTHC is barely released and you're on round number 3? I love when people complain that game is boring or there is nothing to do but they play it 50 hours a week, lol.

Quote: Originally Posted by silent-sniper View Post
Finally, the missions and game play, nothing new came out at all with rise of the hutt cartel, the combat feel plain and uninteresting, and at some points just too easy. I was bored out of my mind grinding through Makeb, where the mobs felt like they were just put there to waste our time and slow down the grind to 55. And the missions are ALL THE SAME, go here and click this, maybe kill X many people.
So the Makeb missions, the GSI Dailies, the Macrobinoculars stuff and the Seeker Droid stuff are all exactly the same? Come on, you've just got no credibility when you say something like this. Nothing new came out? Did they have the Macrobinocular and Seeker Droid stuff in the game before? Guess I missed that somehow in 16 months of playtime. Every time someone makes the "every quest is kill X rats" claim (which isn't true at all), they never suggest how they would design a quest different. There's only so many things you can do with quests in a MMO - kill boss, kill X number of rats, click on objective, escort mission, puzzles, scavenger/treasure hunts (all of which are in this game), or some combination of those. Not sure what else you expect them to do with a quest?

silent-sniper's Avatar


silent-sniper
04.15.2013 , 03:13 PM | #124
Quote: Originally Posted by Lostpenguins View Post
Do you understand, that in you're original post, you're comparing a Single Player RPG to an MMO and that, right there, is where your entire argument falls apart. You're comparing apples to oranges.
This is a MMO(RPG) this is still a role playing game, and as I have discussed, there are aspects of bioware games, that, in my opinion, they have poorly or not successfully implemented into this MMO, their story telling here, other than in a few cases, is not as strong as most of their single player games, that for me is a reasonable comparison, maybe I expect too much, but it is only because it is bioware.

Don't get me wrong, this is a very good game, but it could be a lot better.

Lunafox's Avatar


Lunafox
04.15.2013 , 03:22 PM | #125
I enjoyed Makeb and the content I've done so far. I'm not finished yet, because I'm taking my time. I don't want to rush thru and then be sad for 6 months or more because there is nothing new to do, once I've taken my 10 lvl 50s thru this.

It would be ideal if each class had its own story, but this is vastly better than a poke in the eye with a sharp stick.
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silent-sniper's Avatar


silent-sniper
04.15.2013 , 03:23 PM | #126
Quote: Originally Posted by JimG View Post
Those weren't MMOs. Yeah, in a single player game (which has save points), you can have much more impact on the game due to choices. That's just not going to happen in a MMO and it's not realistic to expect that. If I defeat the Empire in my class storyline, are these supposed to delete the entire Empire from the game so no one can play that faction? lol. Also, you're exaggerating by saying "nothing changes". Your DS/LS points change. Your companion affection points change. You may get different quest options or loot. I specifically remember running the same Jedi Knight quest as a DS Jedi Guardian that I had run as a LS Jedi Sentinel and when I selected the DS option (greed), I was given an orange artifact quality crystal (and you don't find a lot of orange crystals in the game under level 20). You get emails from NPCs with credits/loot depending on what choice you make. Does it drastically alter the game? No. But to say that nothing changes is just plain false.

ROTHC hasn't even been officially launched for 48 hours (not counting early access time) and you've already leveled 2 characters to 55 and are working on a 3rd and did the end-game stuff. So how does this make it a failure? You thought it was such a failure that ROTHC is barely released and you're on round number 3? I love when people complain that game is boring or there is nothing to do but they play it 50 hours a week, lol.


So the Makeb missions, the GSI Dailies, the Macrobinoculars stuff and the Seeker Droid stuff are all exactly the same? Come on, you've just got no credibility when you say something like this. Nothing new came out? Did they have the Macrobinocular and Seeker Droid stuff in the game before? Guess I missed that somehow in 16 months of playtime. Every time someone makes the "every quest is kill X rats" claim (which isn't true at all), they never suggest how they would design a quest different. There's only so many things you can do with quests in a MMO - kill boss, kill X number of rats, click on objective, escort mission, puzzles, scavenger/treasure hunts (all of which are in this game), or some combination of those. Not sure what else you expect them to do with a quest?
I don't dislike what has been added by any stretch of the imagination, but look at GW2, the decisions you make actually change your personal story, without affecting the whole world, it changes the missions, that is something Bioware could do a lot better.

It really doesn't take long to level to 55, I have had the last few days off so have been playing a bit, but nowhere near 50 hours. I play maybe 7/8 hours over the last few days, in a group, where all I have felt like I have really had to do is press auto attack, and the content felt easy, this next toon I am leveling solo, so maybe it will offer more of a challenge.

With regards to how to change the missions, sorry for bringing it up again, but look at GW2, some of the content there is very creative, with helping people around the world. I don't play GW2 much, but it seems to do variety better than SWTOR.

For me personally, SWTOR, is my favorite MMO available, but it is not without faults, which I have highlighted, and I won't apologize for finding them. Feel free to disagree, but don't say my opinion is wrong, there is some very good new content, but it is hidden beneath hours of the same old boring stuff...

chuixupu's Avatar


chuixupu
04.15.2013 , 03:24 PM | #127
Quote: Originally Posted by silent-sniper View Post
Don't get me wrong, this is a very good game, but it could be a lot better.
I think most people would agree with that statement, however, saying "it could be a lot better" is very different from saying it's a complete failure.

Quote: Originally Posted by silent-sniper View Post
I but look at GW2, the decisions you make actually change your personal story, without affecting the whole world, it changes the missions, that is something Bioware could do a lot better.
In my experience in GW2, the decisions are mostly mapped out based on what you chose in your character creation.

I didn't really care for Gw2's class story personally because I felt like my character was completely devoid of any real personality.
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Lostpenguins's Avatar


Lostpenguins
04.15.2013 , 03:24 PM | #128
Quote: Originally Posted by silent-sniper View Post
This is a MMO(RPG) this is still a role playing game, and as I have discussed, there are aspects of bioware games, that, in my opinion, they have poorly or not successfully implemented into this MMO, their story telling here, other than in a few cases, is not as strong as most of their single player games, that for me is a reasonable comparison, maybe I expect too much, but it is only because it is bioware.

Don't get me wrong, this is a very good game, but it could be a lot better.
No, it's not a fair comparison because MMO worlds can't reflect most of your choices w/out it affecting others. Kill a guy just to find out someone else killed him too - that's how it goes. Saved the planet from destruction? Guess what? Someone else is going to do the exact same thing too. That's how it goes.

So you can't sit there and they that their story-telling is worse in this game than the single player games they made because of [insert reason]. I told you why the stories cannot be on the same level - universe persistence. It's unfair to have your actions directly affect my lore and world w/out me being able to do anything about it. It's like complaining that if you didn't play the game for 6 months that in a single-player RPG you haven't missed anything, but in an MMO so many things have changed.

Stop comparing a single-player to an MMO and then reevaluate your complaint.

CosmicKat's Avatar


CosmicKat
04.15.2013 , 03:27 PM | #129
Quote: Originally Posted by Lostpenguins View Post
I don't even know what you're talking about now. That's lke saying Avatar bombed because there's over 7 billion people in the world, the movie made $2.7 billion, and at an average ticket price of $15, with each person only allowed to see the movie once, then that would be 2.5% of the "mass market" has seen it. Thus, Avatar was not a blockbuster and it didn't attract a "mass audience".

The fact that you keep throwing terms around like "blockbuster", "mass market", and such as if your definitions are right, is very laughable and you're not doing anything with this thread except trying to troll-bomb it up. Please go back to complaining about the CM market and how this game is now Pay to Win.
It's a bird, it's a plane, it's Captain Semantics!

Next time you are on a plane, ask the passengers how many have seen Star Wars, Avatar, or watched an episode of Star Trek. The corresponding raising of hands would be an indication of mass market.

Then ask how many know what an MMO even is. The blank looks you get will tell you all you need to know.

silent-sniper's Avatar


silent-sniper
04.15.2013 , 03:28 PM | #130
Quote: Originally Posted by Lostpenguins View Post
No, it's not a fair comparison because MMO worlds can't reflect most of your choices w/out it affecting others. Kill a guy just to find out someone else killed him too - that's how it goes. Saved the planet from destruction? Guess what? Someone else is going to do the exact same thing too. That's how it goes.

So you can't sit there and they that their story-telling is worse in this game than the single player games they made because of [insert reason]. I told you why the stories cannot be on the same level - universe persistence. It's unfair to have your actions directly affect my lore and world w/out me being able to do anything about it. It's like complaining that if you didn't play the game for 6 months that in a single-player RPG you haven't missed anything, but in an MMO so many things have changed.

Stop comparing a single-player to an MMO and then reevaluate your complaint.
There are ways of making your story change based on decisions, look at GW2, and as I have stated before, they do this well, they have it so the decisions you make actually change what quest you do completely, eventually you are brought back to the main story, but your story is then very different to someone else.