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Why rise of the Hutt Cartel is a failure

STAR WARS: The Old Republic > English > General Discussion
Why rise of the Hutt Cartel is a failure

Andryah's Avatar


Andryah
04.15.2013 , 02:34 PM | #111
Quote: Originally Posted by CosmicKat View Post
An MMO where any player, playing any class, could level solo from 1-50 is an MMO in name only. A player could literally turn off their chat box at character creation and still easily play almost the entire game without ever even interacting with another human.
Ummm.. that would be ALL MMOs today (with the possible exception of some of the older Asian grinders). I think you are overlooking the fact that the genre moved away from "must group to progress" a decade ago. Any MMO that did not do so... fell on it's blade and died quickly. Being forced to group was not (and is not) a growth path in the MMO market place.

YET.. at the same time.. these same MMOs continue to put in content that can really only be done with other players because that is what some of the player base wants to do.

Most of your posts make it very clear that you want old school forced grouping MMOs. You represent a very small part of the TAM (total available market). The broader market base of customers disagrees with you. If they agreed with you... then companies would be making forced grouping MMOs.. rather then group by consent and desire.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Andryah's Avatar


Andryah
04.15.2013 , 02:36 PM | #112
Quote: Originally Posted by Astygia View Post
The bolded part is where your ignorance of regional MMO mindset really shows.

The short of the long, is that Western gamers will not stick to a game that requires groups to advance in the game. At least, not enough of them to market, will do so.

Take Aion for example - when it launched, and the hype leading up to its launch, it was going to be the 'WoW killer', because it had everything WoW had and then some. Lots of great features. However, Aion was unlike other MMOs in that just about ALL endgame content (whether PvE or PvP) required a dedicated group (PUGs were possible but not likely). And do you know what happened to it? It bombed. 16 servers because 8 became 4. Then NCSoft revamped many elements to make it solo-friendly and went F2P, but it was too late, damage had been done & the population had moved on to other things. Today, probably half of Aion's playerbase are RMT/bots.

Same goes for WoW, to a lesser extent. Every expansion less and less folks are raiding, be it PUG or dedicated progression, even with the inclusion of LFR. The gamer's mindset is not the way it was 10 or so years ago (or even 5), and games that place too much importance on group requirements are not going to see much in terms of population.

These examples (there's lots more) only hold true for NA / Europe however. Korean, Japanese, Chinese gamers are a different kind of society, and the important of group play / teamwork means something entirely different in these regions, and thus the games / game elements that flop or do 'okay' at best in the west, are massive hits there in the east.

Don't get me wrong, I'm all about making things bigger, better, more fun, so on. But you're really talking our your rear with several of these points, a pattern you seem to repeat.
Quoted for truth. But CK will not listen to reason on this, based on past experience around the discussion point. CK wants forced grouping...inspite of feigning that solo play is OK. So.. I can see CKs frustration at the direction the market has moved.. but it isn't going back in the West... because it simply is not wanted by the masses. Heck, I'm an old school MMO player and I don't even want that. And when I ever even half way think I do.. I go back and log in to a public emulator of DAoC on it's original classic rule set and eat razor blades for a few hours and come back to my senses.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

CosmicKat's Avatar


CosmicKat
04.15.2013 , 02:39 PM | #113
Quote: Originally Posted by PurpleLynx View Post
....

Hate to say it, MMOS are going to a solo-friendly format, most players want it due to busy schedules, RL, etc. Hardcore raider and PVPer type folks may not like it, but that's why they all try and make content for em. And as solo-friendly games, a lot of mmo's have a story, SWTOR just has a more indepth storyline than many, but LOTRO has a built in one. So does TSW, and COH had story arcs that built your characters.
They are going to a solo friendly format to increase the customer base. That isn't happening though so all they are really doing is swapping one small group of nerds for another small group of nerds. The first nerds were willing to pay to play for years at a time, the new group isn't.

Again... Story isn't bad. It's just not proven to be any sort of draw in an MMO, so don't ever expect to see it again to the degree you see it here.

Andryah's Avatar


Andryah
04.15.2013 , 02:45 PM | #114
Quote: Originally Posted by CosmicKat View Post
They are going to a solo friendly format to increase the customer base. That isn't happening though so all they are really doing is swapping one small group of nerds for another small group of nerds. The first nerds were willing to pay to play for years at a time, the new group isn't.
Solo friendly" has grown the total available market immensely in the last decade. You can hate it.. but it's true.

Robust story arc questing has again grown the total available market with this game. IMO.. it kept this MMO (and TSW) from suffering the same early life cycle fate as many other modern MMOs. It also raised the bar for the competition.

Shifting of the business model to offer options besides "subscription only" is also growing the market by drawing in people who would only follow a freemium model.

Point is.. the market moves.. and MMO companies move to capture it. Player tastes and preferences (as a whole) shift over time.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

PurpleLynx's Avatar


PurpleLynx
04.15.2013 , 02:47 PM | #115
Quote: Originally Posted by CosmicKat View Post
They are going to a solo friendly format to increase the customer base. That isn't happening though so all they are really doing is swapping one small group of nerds for another small group of nerds. The first nerds were willing to pay to play for years at a time, the new group isn't.

Again... Story isn't bad. It's just not proven to be any sort of draw in an MMO, so don't ever expect to see it again to the degree you see it here.
Au Contrare, some of both sides will bounce from MMO to MMO. I have been playing MMOS since 2001 or so, and tend to stick with a game unless it completely borks something up, and that's not common. I have lifetime accts on both TSW and LOTRO. On COH I made friends whom I talked with for years, and some I have found in other games since the closure. Generalizations are bad. TBH, I have seen more content-vacuum complaining with raiders and forced group advocates. The fact is, the industry wouldn't change to appeal to a smaller group of players. That's not a sound business decision, and above all, these companies are businesses, and will make final decisions based on what affects the bottom line.

Ultimately, I think story components will become more common, not less, and more well done. Do I think we will see massive changes based on our characters decisions, not likely, but Turbine has been playing with phasing tech that allow the world to change based on what your character does. Its minor changes, ruins being fixed, NPC's being there that wouldn't be, etc, nothing like a zone changing completely, but as tech gets better, you'll see it in more and more games. There will always be a place for folks that don't want story and just wanna kick *** and not even bother with names, but I think story-driven MMOS will become the norm

Infurnace's Avatar


Infurnace
04.15.2013 , 02:47 PM | #116
Quote: Originally Posted by silent-sniper View Post
First of, all opinions I express here, are just that, they are my opinions.

I have played swtor since beta, and completed all content to date, including Scum and Villainy, I have 2 lvl 55, and 1 lvl 51 on its way to 55. So I have a lot of experience in this game, but for me, there is only 1 word I can use to describe this expansion, disappointing, it is disappointing on all levels and leave so much to be desired.

I remember the old days, when I used to play KOTOR, possibly the greatest RPG of it's time, truly amazing, and I look at swtor, and it makes me sad, before people get on my back let me explain why.

Firstly, the story, what happened to the bioware of old, where each planet had it's own unique and interesting story, when I genuinely felt like something was happening and I was all that stood in the way of chaos, now we get the same old cookie cutter story on each planet, by the second time of playing it through you will be hitting the space bar I promise.

Secondly, the decisions, in old bioware games the decisions you made ACTUALLY MADE A DIFFERENCE! Now, nothing changes, not even what the person you are talking to says. That hurts bioware... I mean wow... it is lazy, that is the only way I can put it.

Finally, the missions and game play, nothing new came out at all with rise of the hutt cartel, the combat feel plain and uninteresting, and at some points just too easy. I was bored out of my mind grinding through Makeb, where the mobs felt like they were just put there to waste our time and slow down the grind to 55. And the missions are ALL THE SAME, go here and click this, maybe kill X many people.

Sorry, but for me, this just isnt good enough for a bioware game, where I have grown to expect more, the whole thing felt lazy and it felt like it is there just to make another quick bit of money. Just like the cartel packs.

Thank you to all those that found the time to read the post and I hope bioware changes something. Because I love star wars, but right now I don't feel bioware or EA does.
Agree with swtor being a failure. Bioware says its games are "story driven" and swtor fails to live up to that statement - as the op says.

Its easy to see why bioware would want to make an mmo, a game that requires a significant investment, based on star wars instead ME. The star wars license is keeping players subscribed. Difficult to believe someone would stay subscribed without the star wars license.

Lostpenguins's Avatar


Lostpenguins
04.15.2013 , 02:51 PM | #117
Quote: Originally Posted by CosmicKat View Post
Every MMO before WoW favored group content. Every MMO since WoW favors solo content.

How many "classic" (in the sense of being profitable and long running) MMO's have launched since WoW and how many before? More importantly, the percentage of outright failures post-WoW is far higher than it was before.

I'm not saying solo content is bad or wrong. I'm just saying it's not in the best interests of the games or the genre to be solo-focused. Group focused games, by their very nature, hold the interest of players much longer than do solo ones.
And this is why I can't discuss with you... because you change your wording around.

You originally said:
Quote: Originally Posted by CosmicKat View Post
An MMO where any player, playing any class, could level solo from 1-50 is an MMO in name only. A player could literally turn off their chat box at character creation and still easily play almost the entire game without ever even interacting with another human.
But now you're saying:
Quote: Originally Posted by CosmicKat View Post
Every MMO before WoW favored group content. Every MMO since WoW favors solo content.
You're not saying the same thing with these two statements. Just because you can solo from 1-50 does not mean that solo-play is favored. In fact, I would disagree. You can level from 1-50 much faster with the help of others than you can by yourself. The fact there are heroic group quests and FP's that are available while you level would say that the game still favors group play, but still lets solo play be just as viable.

Another case in point: On my server (excluding the people who gamed the system and held a bunch of quests ready to turn in to hit 55 at the instant early access came around) the first 3 people who got to 55 did so with the help of others. #1 did it by hitting mobs and having a group kill them for him and him getting all the exp. #2 and #3 were grouped together and did everything together. So the top 3 completed content faster by doing it together. Even the seeker and the bino quests can be done way faster if you group with 4 people. A group of 4 on Alderaan can do the Seeker Quest, the Shroud Quest, and all of the GSI Dailies in < 45 minutes. Good luck trying to do that solo.

So your first statement was wrong... and your second statement is still wrong.

However, the reason why they allowed for more solo play is largely due to WoW. A lot more people played that game that didn't know what MMO's were all about and started feeling left behind when the game first catered to raiders. So the crying begin... and when a significant number of your subscriber base is crying, you pay attention... and that's why things were changed. That's why you can get close to end-game raiding gear w/out raiding. Before WoW - no chance. After WoW when people were crying about not seeing Naxx or getting Naxx gear - things changed.

Kubernetic's Avatar


Kubernetic
04.15.2013 , 02:55 PM | #118
Quote: Originally Posted by silent-sniper View Post
Since you feel like making a dig at me to look cool I will assume you havent read the whole thread to now, I DONT HATE the game, I quite enjoy it, but I am not going to kiss its ***. I was disappointed in the expansion and explained why.

Now if you are going to comment read why I dislike it and come up with a decent counter arguement rather than flaming instantly.
Oh don't get all defensive. You knew exactly what you were doing, you and the others who rushed out to declare this a "failure" when the thing hasn't even been in wide release but for a day or two. I wouldn't doubt it some of you had the posts already written and ready to go.

How about do something legitimate... like give it a week or two, then comment? Now THERE'S an idea...
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Lostpenguins's Avatar


Lostpenguins
04.15.2013 , 02:57 PM | #119
Quote: Originally Posted by CosmicKat View Post
Riiiighhht.

EQ and UO are still running. CoX ran nearly 10 years. Even Vanguard (the last really group-centered MMO) is still running.

In the "Western World"...

There has not been any single blockbuster successful solo-centered MMO, besides WoW, ever.
What do you call successful for EQ and UO? Some people just don't like to let things go. You're trying to say that solo-centered (which WoW still is not) is causing the demise of MMO's. You're wrong. It's correlation you're seeing, not causation.

silent-sniper's Avatar


silent-sniper
04.15.2013 , 03:02 PM | #120
Quote: Originally Posted by Kubernetic View Post
Oh don't get all defensive. You knew exactly what you were doing, you and the others who rushed out to declare this a "failure" when the thing hasn't even been in wide release but for a day or two. I wouldn't doubt it some of you had the posts already written and ready to go.

How about do something legitimate... like give it a week or two, then comment? Now THERE'S an idea...
You still haven't read what I have written, I LIKE THE GAME! read, please, I wrote this up today, I have been playing it since early excess, so I have had a few days and this is my initial impression, so stop being a fanboy and read before coming out flaming, never did I say the game is bad, I even stated the title was just a way of grabbing people attention, but clearly you don't have the intelligence to actually read what was written.

I said in the original post, it was disappointing, I later said I don't think the game is bad or a failure, that was just a means to grab people attention, I do however feel it can be greatly improved.