Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why rise of the Hutt Cartel is a failure

STAR WARS: The Old Republic > English > General Discussion
Why rise of the Hutt Cartel is a failure

CosmicKat's Avatar


CosmicKat
04.15.2013 , 02:04 PM | #101
Quote: Originally Posted by Astygia View Post
EQ & UO, like every other successful Western MMO, are very solo-friendly - we covered this earlier in the thread. You can't do everything, but you can't do everything solo in any MMO.

That said, I'm not arguing that there's been other blockbuster solo MMOs (guess it depends on your definition of blockbuster...). However WoW's really not tailored for solo play either, unless you found a way to solo current content 25s.

Point is, the complaints & gripes people have with MMOs (just about any MMO, not only this one) are just about always founded upon broken logic or ignorance. This thread is one example.
EQ and UO were not in any way, shape, or form solo-friendly games during their highly successful first years. Anyone who claims different never played either of them at that time.

If they are now, it is only because they are milking the last dollars they can from their dated products.

branmakmuffin's Avatar


branmakmuffin
04.15.2013 , 02:05 PM | #102
Quote: Originally Posted by CosmicKat View Post
"Blockbuster" refers to selling and maintaining subscriptions over a multi-year period. The only two major successes, ever, in the MMO genre are EQ and WoW. The subscriber per development dollar of today's games are much lower than in the past. A game like CoX could easily thrive with a much smaller base than TOR can for instance.

They (all developers) like to think they now have a "mass-market" audience, but they don't. They still have a proportionately tiny slice of the gaming pie and even then, only by giving away the product for free.
As I said, you can wiggle the word "blockbuster" around however you want to exclude whatever MMO you want from "Hey, here's a successful solo-centric MMO."

There's a word for a person who thinks he knows as much as you seem to think you do: wrong.

Quote: Originally Posted by Kubernetic View Post
I don't understand what it is with amateur bloggers these days that everyone has to rush out and be the first person to declare something a "failure", 24 hours after it launches.
For some reason some people think it's cool to say "This product sucks, but I use it anyway." Maybe they are trying to imply they are so cool, it's not possible to make an MMO good enough for them so they are forced to play the ones we ignorant slobs are willing to accept. To those people, the definition of "worst MMO ever" is "the one I am currently playing."

Foambreaker's Avatar


Foambreaker
04.15.2013 , 02:06 PM | #103
I can't really tell about the story, my "class" quest is to go back and redo the Weeklys on Black Hole and Section X.

That has pretty much stopped me in my tracks, not that I can't do it, but I don't want to do it AGAIN.

What the hell kind of expansion starts with weeklys from the last version.

I suppose after that the real story starts, but honestly the whole thing is so lack luster I am having trouble getting motivated.

Leveling to 55 seems more like work than the next new fun thing.

Astygia's Avatar


Astygia
04.15.2013 , 02:07 PM | #104
Quote: Originally Posted by CosmicKat View Post
"Blockbuster" refers to selling and maintaining subscriptions over a multi-year period. The only two major successes, ever, in the MMO genre are EQ and WoW. The subscriber per development dollar of today's games are much lower than in the past. A game like CoX could easily thrive with a much smaller base than TOR can for instance.

They (all developers) like to think they now have a "mass-market" audience, but they don't. They still have a proportionately tiny slice of the gaming pie and even then, only by giving away the product for free.
And yet you and others maintain that these developers should create their content catering more towards group/team play, when by your own statement you acknowledge they don't have the numbers to make it happen. Nevermind that it would most likely flop if they did.

Still, you're incorrect. The gaming genre these days is basically nothing but mass market; x concept sells, y design works, let's make it happen with our own twist. No different than any other form of entertainment for the last half-century.

Did BW create a completely innovative, never-before-seen experience in this expansion? Nope, they didn't really do so with TOR as a whole either. But they put their own twist and features into it, and it's pretty darn fun.

We both know it was fun for you and for most everyone else. Otherwise the whiners wouldn't still be here.

CosmicKat's Avatar


CosmicKat
04.15.2013 , 02:15 PM | #105
Quote: Originally Posted by Astygia View Post
And yet you and others maintain that these developers should create their content catering more towards group/team play, when by your own statement you acknowledge they don't have the numbers to make it happen. Nevermind that it would most likely flop if they did.

Still, you're incorrect. The gaming genre these days is basically nothing but mass market; x concept sells, y design works, let's make it happen with our own twist. No different than any other form of entertainment for the last half-century.

Did BW create a completely innovative, never-before-seen experience in this expansion? Nope, they didn't really do so with TOR as a whole either. But they put their own twist and features into it, and it's pretty darn fun.

We both know it was fun for you and for most everyone else. Otherwise the whiners wouldn't still be here.

There are roughly 1 billion people in the "Western World". If 500,000 subscribers is now "mass market", at 0.05% of the population per 500,000, then someone really needs to redefine what mass market means.

silent-sniper's Avatar


silent-sniper
04.15.2013 , 02:16 PM | #106
Quote: Originally Posted by Kubernetic View Post
I don't understand what it is with amateur bloggers these days that everyone has to rush out and be the first person to declare something a "failure", 24 hours after it launches.

Infreakingcredible.
Since you feel like making a dig at me to look cool I will assume you havent read the whole thread to now, I DONT HATE the game, I quite enjoy it, but I am not going to kiss its ***. I was disappointed in the expansion and explained why.

Now if you are going to comment read why I dislike it and come up with a decent counter arguement rather than flaming instantly.

Astygia's Avatar


Astygia
04.15.2013 , 02:23 PM | #107
Quote: Originally Posted by CosmicKat View Post
There are roughly 1 billion people in the "Western World". If 500,000 subscribers is now "mass market", at 0.05% of the population per 500,000, then someone really needs to redefine what mass market means.
Get to it, you're all about select redefinement today

Anyway, the meat of the content isn't so much what you said (that just stood out like a store thumb), but that folks who bought a $10 expansion that told you exactly what you got beforehand are all miffed that there's not more.

Design tweaks and concepts are one thing (like the comm cap, various class balance issues...things that actually matter, y'know), I'll probably agree with a lot of 'em. But the whole bandwagon of QQ is just hilarious otherwise.

PurpleLynx's Avatar


PurpleLynx
04.15.2013 , 02:26 PM | #108
Quote: Originally Posted by CosmicKat View Post
EQ must have changed a lot from its heyday because when I played it you had no hope of levelling past about 15th alone. Unless you were a druid, which was the ONLY class capable of soloing (via kiting) for at least the first 2 years of its existence.

The difference between TOR and every other successful solo-friendly MMO I have played is that TOR makes it easier, faster, and more convenient to play it solo, whereas every other MMO did the opposite.
Define successful. I have played DDO, COH/V, LOTRO, TSW and this one. COH was extremely solo-friendly, yeah you couldn't do task forces solo, but unless you were a support class, you could solo pretty much anything else, and it was quite successful, only reason it was canceled was NCSoft got stupid. There was even talk it was starting to make money. DDO on the other hand could be soloed, but only to a point. Duoed definitely, but it needed a balance of players to do anything off easy mode, and when i stopped playing at 9th level, the stuff really needed at least 4 competent players, NPC hirelings were only so smart. Only reason it got successful was it went F2P, and that gave it its lease on life. LOTRO is very solo friendly, some say too much so, but like DDO went thru incarnations where soloing has been made easier. Its quite successful, mebbe no WOW, but its still going strong. TSW is arguably easier solo than groups, seems to being well enough. And this game is hardly failing, 500k subs, if that's even a real number, is still good. No WOW killer, but I don't think anyone but fans expected it to be.

Hate to say it, MMOS are going to a solo-friendly format, most players want it due to busy schedules, RL, etc. Hardcore raider and PVPer type folks may not like it, but that's why they all try and make content for em. And as solo-friendly games, a lot of mmo's have a story, SWTOR just has a more indepth storyline than many, but LOTRO has a built in one. So does TSW, and COH had story arcs that built your characters.

wandering_hero's Avatar


wandering_hero
04.15.2013 , 02:27 PM | #109
Why 2.0 is a failure. 2 Words: Weekly Caps.

CosmicKat's Avatar


CosmicKat
04.15.2013 , 02:33 PM | #110
Quote: Originally Posted by Astygia View Post
Get to it, you're all about select redefinement today

Anyway, the meat of the content isn't so much what you said (that just stood out like a store thumb), but that folks who bought a $10 expansion that told you exactly what you got beforehand are all miffed that there's not more.

Design tweaks and concepts are one thing (like the comm cap, various class balance issues...things that actually matter, y'know), I'll probably agree with a lot of 'em. But the whole bandwagon of QQ is just hilarious otherwise.
My comments have nothing to do with the OP's point, but were in response to comments others made. They are also what I have been saying consistently since day 1. That MMO's are dying because they are being turned into solo games.

I happen to agree that nobody should be surprised at this expansion's content, or lack thereof.