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Why rise of the Hutt Cartel is a failure

STAR WARS: The Old Republic > English > General Discussion
Why rise of the Hutt Cartel is a failure

Tkerzis's Avatar


Tkerzis
04.15.2013 , 12:43 PM | #81
Pretty much everything I want to say has been said already, the game has changed for the worse.
The story is weak, the gameplay is stale and they didn't fix any of the (in my eyes) important issues.

As I said with WAR's RvR pack: if the expansion makes it worse, it's time to quit.

Bye TOR, and good luck and have fun for the people who keep playing.
Empire: Amnixia 55 Merc - Idolvo 55 Powertech - Tkerzis 52 Operative - Nerevar 50 Sorc - Leprous 26 Juggernaught
Republic: Idolvox 55 Scoundrel - Ídolvo 30 Commando - Idolva 30 Sage

Astygia's Avatar


Astygia
04.15.2013 , 12:45 PM | #82
Quote: Originally Posted by CosmicKat View Post
EQ must have changed a lot from its heyday because when I played it you had no hope of levelling past about 15th alone. Unless you were a druid, which was the ONLY class capable of soloing (via kiting) for at least the first 2 years of its existence.

The difference between TOR and every other successful solo-friendly MMO I have played is that TOR makes it easier, faster, and more convenient to play it solo, whereas every other MMO did the opposite.
Or, you were bad and didn't know how to play. I pretty much only solo'd EQ. And WoW. Aion. EvE. Rift. TERA. GW. GW2. Secret World. Anarchy Online. List goes on.

Apparently your definition of successful MMO is something along the lines of 'whatever game I am not currently mad at'. Cause the MMO model has been pretty much the same forever.

Either way, I enjoy the heck out of the storylines & the fine points between being good, evil, effecient, cruel, so on and so forth. I don't have a problem with the ultimate outcome being ultimately the same...Sith Warrior's destiny is to be the Wrath, Jedi Warrior's is to face the Emperor's Voice, etc etc. The in between are the fun parts you get to decide how to do, but the endgame is set no matter what. I have no trouble getting my mind around the concept & enjoying it, dunno why it's hard for others, especially since no other MMO has ever allowed that kind of freedom, even if the freedom is ultimately just fluff.

Twickers's Avatar


Twickers
04.15.2013 , 12:46 PM | #83
Quote: Originally Posted by Lostpenguins View Post
I gotcha already. My point is your trying to completely invalidate CosmicKat's point by saying they cannot be right because obviously you do have some differences. I agree with you on that, but it doesn't change the fact that, basically, in the end, your decisions don't really matter. I could choose a completely different path and my character will still be exactly the same, doing exactly the same damage, with exactly the same companions, with exactly the same story-class titles.

Giving me options A, B, and C, are nice, but really I still end up at Z. It's like saying I have a choice of driving directions, but I'm still arriving at the same destination.
Right I may have been too blunt with what I said, that's essentially what I was trying to get at, but still wanting to make it clear there ARE choices that slightly affect/change things in the story, minor as they may be instead of just "hurrrrr no choices affect anything"
The loneliest people are the KINDEST, the saddest people smile the BRIGHTEST, the most damaged people are the WISEST, ALL because they do not wish to see another soul suffer the same way they did. - Author Unknown

Zlattrick's Avatar


Zlattrick
04.15.2013 , 12:47 PM | #84
Um actually your choices do matter, for example you can as a SW
Spoiler

Lostpenguins's Avatar


Lostpenguins
04.15.2013 , 12:47 PM | #85
Quote: Originally Posted by Echriado View Post
This. The most effecient way to level back in the day was group content. You ever try Velkators Labyrinth alone?
You are giving an example as your basis for an argument... an example of a game that is a blip in the MMO world?

And, yes... it was faster for me to level in ToR in Makeb grouped than it was solo, but CosmicKat seems to suggest that leveling solo is so easy in ToR when it's not the MMO standard... so I'm looking for specific examples of how the MMO standard isn't to allow fairly easy leveling solo.

Lostpenguins's Avatar


Lostpenguins
04.15.2013 , 12:50 PM | #86
Quote: Originally Posted by Zlattrick View Post
Um actually your choices do matter, for example you can as a SW
Spoiler
Not really, at level 50 when your'e doing FP's does that guy do anything for you now and do you see him anymore?

Zlattrick's Avatar


Zlattrick
04.15.2013 , 12:54 PM | #87
Quote: Originally Posted by Lostpenguins View Post
Not really, at level 50 when your'e doing FP's does that guy do anything for you now and do you see him anymore?
he's obviously part of the makeb storyline, why would he follow u in FPs ?You get to impact how the storyline events unfold, why would you expect anything more?

CosmicKat's Avatar


CosmicKat
04.15.2013 , 01:15 PM | #88
Quote: Originally Posted by Lostpenguins View Post
Once again, you're over generalizing. I saw both my friends who who each played a warlock and a mage, respectively, they both leveled just find. They preferred to level solo because they thought it was faster to grind mobs solo.

Rift and WoW also level fairly fast. WoW is solo easy to solo level to max now and Rift (when I played it) was also very easy to solo level. In fact, the whole leveling process in MMO's has gotten faster as more and more casuals wanted it "now, not later". Please, name me these other MMO's that made it so difficult to level solo that you're basing on entire viewpoint on of "MMO standards".
Every MMO before WoW favored group content. Every MMO since WoW favors solo content.

How many "classic" (in the sense of being profitable and long running) MMO's have launched since WoW and how many before? More importantly, the percentage of outright failures post-WoW is far higher than it was before.

I'm not saying solo content is bad or wrong. I'm just saying it's not in the best interests of the games or the genre to be solo-focused. Group focused games, by their very nature, hold the interest of players much longer than do solo ones.

Korusus's Avatar


Korusus
04.15.2013 , 01:21 PM | #89
My thoughts: Makeb's cutscenes and the world are beautiful, they've really improved there. I appreciate the "class moments' that are thrown in for flavor, it does NOT make up for not class story however. The sheer grindiness of the expansion, the oversaturation of mobs, the fact that there's 2 levels of content stretched across 5 levels and no matter what you do you will have to use dailies/flashpoints/warzones/space to supplement is just really weak design.

To those who like dailies and ops and warzones, kudos you'll probably get to be entertained for the next year and half. To those of us who are here for story, Makeb was like an appetizer. The cutscenes and world design prove they are capable of much more, what worries me is that it took so long for them to finish Makeb...and I have no idea why.

Anyway, I finished it in a day and half and now I'm going back to unsubbing. Good luck to those of you who have many months ahead of grinding basics, elite, and ultimate commendations.

Darka's Avatar


Darka
04.15.2013 , 01:23 PM | #90
Its like people saw it was for $10, and were told its on a planet called Makeb.
Some seemed to have assumed that it was going to be a years worth of content with lots of different planets
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