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Why rise of the Hutt Cartel is a failure

STAR WARS: The Old Republic > English > General Discussion
Why rise of the Hutt Cartel is a failure

Lostpenguins's Avatar


Lostpenguins
04.15.2013 , 12:25 PM | #71
Quote: Originally Posted by Twickers View Post
It might not alter much but there are minor differences, theres still "changes" even if they really add up to nothing.
It's an argument of semantics. Technically, you're right, but, in the big picture, CosmicKat is right. I have done False Emperor. I have defeated him and saved the Empire... why is he still on holocrons? That's a perfect example.

Astygia's Avatar


Astygia
04.15.2013 , 12:26 PM | #72
Quote: Originally Posted by CosmicKat View Post
Which begs the question.... Why put story into an MMO in the first place?

- The choices you make have no effect on the world.
- The choices you make have no functional effect on your character.
- The choices you make have minimal effect on the actual quest you make them on.

So why was so much time, effort, and money spent on a game element that has no effect on the game? Why shoe-horn a single player game component into an MMO while simultaneously surgically removing many staples of MMO gameplay? To whom on this earth does sacrificing multiplayer functionality for single player functionality in an MMO make sense?
That's a totally deep point. While we're at it, why create unique models, or different classes, or anything at all? Let's all just break out the D6 play WH40K, that way if something sucks it's because you put it together wrong.

Or, you could not complain because choosing to be a smartarse vs. a nice person while accepting a quest did not, in fact, leave earth-shattering consequences on the endgame.

Why play MMOs? In the end you're still an average joe / jane, no matter how smexy your gear.

WE'RE ALL JUST DUST IN THE WIND!

Lostpenguins's Avatar


Lostpenguins
04.15.2013 , 12:28 PM | #73
Quote: Originally Posted by CosmicKat View Post
If you had experience in any MMO that isn't WoW, you would know how little "multiplayer" TOR has. An MMO where any player, playing any class, could level solo from 1-50 is an MMO in name only. A player could literally turn off their chat box at character creation and still easily play almost the entire game without ever even interacting with another human.

The story is fun and well done but it is pale imitation of what it would have been had this been made as a solo game.

So in essence, we have a watered down solo game shoe-horned into an MMO for the sole reason of selling subscriptions vs. the usual solo method of selling boxes and DLC. How did that plan work out for them again?
Lol, what? I could do the same in Rift as well. And people could max level in EQ w/out needing to work with anyone. What game are you talking about where you cannot solo level from 1-50? So, please, when you talk about the MMO standard, please show the games where you cannot get to max level w/out someone else's help and we'll see how "standard" that is.

I was on your side for a little bit, but you really just like to make stuff up to win arguments, don't you?

Twickers's Avatar


Twickers
04.15.2013 , 12:29 PM | #74
Quote: Originally Posted by Lostpenguins View Post
It's an argument of semantics. Technically, you're right, but, in the big picture, CosmicKat is right. I have done False Emperor. I have defeated him and saved the Empire... why is he still on holocrons? That's a perfect example.
Well for that they would have to be doing phases for everyone which would take a lot of time and coordinated effort, not to mention money which they probably don't have to do that, and I do agree with you, but I'm merely saying that those who try to argue that you don't make any changes to the story, you DO make changes, though they are minor, the story WILL always play out the same essentially minus small differences, but you DO alter the story as subtle as it is.
The loneliest people are the KINDEST, the saddest people smile the BRIGHTEST, the most damaged people are the WISEST, ALL because they do not wish to see another soul suffer the same way they did. - Author Unknown

Lostpenguins's Avatar


Lostpenguins
04.15.2013 , 12:31 PM | #75
Quote: Originally Posted by silent-sniper View Post
Ahhh, finally someone that understands what you said here is true, they do not really give a choice, it is like saying your car can be any color you want, so long as it is black.

At the end of the story, the same things have happened. I feel bioware could make it so that your story is unique, I mean, look at guild wars 2, the decisions you make in there actually change what missions you do through your leveling, and that is in an MMO. So it clearly is possible.

Thank you to those that have actually put well thought out answers opposed to "your wrong, blah blah blah"

I may not be right, but explain why opposed to just saying that I am not right
Sure, the missions change what other missions you take, but you can say the same thing here. Choosing a dark option to kill a guy may mean you don't have to do him a favor to get something he needs (the Jawa quest for Empire on Tatooine is a perfect example). So that's the same thing where choices you make change how you do your mission.

In the end, it's not really different because I could choose to do it two different ways, or not do that quest at all and my character will still be the same at level 50.

What I'm talking about would be something like Balmorra. For the Empire side, at the end of the story, I've won the battle and Balmorra is ours. But if I go back to the planet, now, there's still tons of fighting. What happened? We won? In fact, I could "save the planet", walk back outside the instance conversation area, and see all the fighting... what the...? That's what I'm talking about in the fact that very little I do makes any impact on the game. But that is the nature of MMO's. And I accept that.

MajikMyst's Avatar


MajikMyst
04.15.2013 , 12:35 PM | #76
The force is not strong with this thread.. Seriously...
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

Lostpenguins's Avatar


Lostpenguins
04.15.2013 , 12:36 PM | #77
Quote: Originally Posted by Twickers View Post
Well for that they would have to be doing phases for everyone which would take a lot of time and coordinated effort, not to mention money which they probably don't have to do that, and I do agree with you, but I'm merely saying that those who try to argue that you don't make any changes to the story, you DO make changes, though they are minor, the story WILL always play out the same essentially minus small differences, but you DO alter the story as subtle as it is.
I gotcha already. My point is your trying to completely invalidate CosmicKat's point by saying they cannot be right because obviously you do have some differences. I agree with you on that, but it doesn't change the fact that, basically, in the end, your decisions don't really matter. I could choose a completely different path and my character will still be exactly the same, doing exactly the same damage, with exactly the same companions, with exactly the same story-class titles.

Giving me options A, B, and C, are nice, but really I still end up at Z. It's like saying I have a choice of driving directions, but I'm still arriving at the same destination.

CosmicKat's Avatar


CosmicKat
04.15.2013 , 12:38 PM | #78
Quote: Originally Posted by Lostpenguins View Post
Lol, what? I could do the same in Rift as well. And people could max level in EQ w/out needing to work with anyone. What game are you talking about where you cannot solo level from 1-50? So, please, when you talk about the MMO standard, please show the games where you cannot get to max level w/out someone else's help and we'll see how "standard" that is.

I was on your side for a little bit, but you really just like to make stuff up to win arguments, don't you?
EQ must have changed a lot from its heyday because when I played it you had no hope of levelling past about 15th alone. Unless you were a druid, which was the ONLY class capable of soloing (via kiting) for at least the first 2 years of its existence.

The difference between TOR and every other successful solo-friendly MMO I have played is that TOR makes it easier, faster, and more convenient to play it solo, whereas every other MMO did the opposite.

Echriado's Avatar


Echriado
04.15.2013 , 12:40 PM | #79
Quote: Originally Posted by CosmicKat View Post
EQ must have changed a lot from its heyday because when I played it you had no hope of levelling past about 15th alone. Unless you were a druid, which was the ONLY class capable of soloing (via kiting) for at least the first 2 years of its existence.

The difference between TOR and every other successful solo-friendly MMO I have played is that TOR makes it easier, faster, and more convenient to play it solo, whereas every other MMO did the opposite.
This. The most effecient way to level back in the day was group content. You ever try Velkators Labyrinth alone?

Lostpenguins's Avatar


Lostpenguins
04.15.2013 , 12:41 PM | #80
Quote: Originally Posted by CosmicKat View Post
EQ must have changed a lot from its heyday because when I played it you had no hope of levelling past about 15th alone. Unless you were a druid, which was the ONLY class capable of soloing (via kiting) for at least the first 2 years of its existence.

The difference between TOR and every other successful solo-friendly MMO I have played is that TOR makes it easier, faster, and more convenient to play it solo, whereas every other MMO did the opposite.
Once again, you're over generalizing. I saw both my friends who who each played a warlock and a mage, respectively, they both leveled just find. They preferred to level solo because they thought it was faster to grind mobs solo.

Rift and WoW also level fairly fast. WoW is solo easy to solo level to max now and Rift (when I played it) was also very easy to solo level. In fact, the whole leveling process in MMO's has gotten faster as more and more casuals wanted it "now, not later". Please, name me these other MMO's that made it so difficult to level solo that you're basing on entire viewpoint on of "MMO standards".