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Why rise of the Hutt Cartel is a failure

STAR WARS: The Old Republic > English > General Discussion
Why rise of the Hutt Cartel is a failure

Lord_Karsk's Avatar


Lord_Karsk
04.15.2013 , 10:59 AM | #51
OP you are full of it. 2.0 is the best pacth this game have seen.

Lostpenguins's Avatar


Lostpenguins
04.15.2013 , 11:01 AM | #52
Quote: Originally Posted by silent-sniper View Post
I remember the old days, when I used to play KOTOR, possibly the greatest RPG of it's time, truly amazing, and I look at swtor, and it makes me sad, before people get on my back let me explain why.
You're comparing a single-player RPG to an MMO. That's entirely different genres. It's like comparing Warcraft to World of Warcraft (rts compared to an MMO).

Let me ask you this, were you able to play with other people in KOTOR as you did in this game? Nope. Well, there ya go.

Seriously, comparing the two is useless. Kthx.

Nemmar's Avatar


Nemmar
04.15.2013 , 11:03 AM | #53
More proof that its impossible to please everyone.

The expansion is fantastic value for money.

CosmicKat's Avatar


CosmicKat
04.15.2013 , 11:10 AM | #54
Quote: Originally Posted by Lostpenguins View Post
You're comparing a single-player RPG to an MMO. That's entirely different genres. It's like comparing Warcraft to World of Warcraft (rts compared to an MMO).

Let me ask you this, were you able to play with other people in KOTOR as you did in this game? Nope. Well, there ya go.

Seriously, comparing the two is useless. Kthx.
Which begs the question.... Why put story into an MMO in the first place?

- The choices you make have no effect on the world.
- The choices you make have no functional effect on your character.
- The choices you make have minimal effect on the actual quest you make them on.

So why was so much time, effort, and money spent on a game element that has no effect on the game? Why shoe-horn a single player game component into an MMO while simultaneously surgically removing many staples of MMO gameplay? To whom on this earth does sacrificing multiplayer functionality for single player functionality in an MMO make sense?

Twickers's Avatar


Twickers
04.15.2013 , 11:18 AM | #55
Funny thing when you say "nothing changes, no matter what" you're completely wrong there, the light/darkside choices you make DO change things, example for republic
Spoiler
. Haven't finished Empire yet but there ARE differences in the choices you make, you can kill characters or let them live which ALTERS THE STORY.

I think you have no clue what you were talking about there, as minor as those things are, they ARE differences in the story.
The loneliest people are the KINDEST, the saddest people smile the BRIGHTEST, the most damaged people are the WISEST, ALL because they do not wish to see another soul suffer the same way they did. - Author Unknown

Lostpenguins's Avatar


Lostpenguins
04.15.2013 , 11:19 AM | #56
Quote: Originally Posted by CosmicKat View Post
Which begs the question.... Why put story into an MMO in the first place?

- The choices you make have no effect on the world.
- The choices you make have no functional effect on your character.
- The choices you make have minimal effect on the actual quest you make them on.

So why was so much time, effort, and money spent on a game element that has no effect on the game? Why shoe-horn a single player game component into an MMO while simultaneously surgically removing many staples of MMO gameplay? To whom on this earth does sacrificing multiplayer functionality for single player functionality in an MMO make sense?
Seriously... if you're complaining about how the things you do in an MMO don't have any effect on the game, then this must be your first time "at the rodeo". You might as well complain, "I already killed that boss, why did he spawn again?" MMO's are worlds that everyone who plays needs to experience equally. So, while I enjoyed the storyline of the Sith Warrior, vastly, I also understand that every other max level Sith Warrior did the same things I did and earned the covetous position that's singular... just like me.

So, what's your complaint exactly? What did BW surgically remove from MMO's? /Random? /Readycheck? There's a lot of things that weren't in the game before the game was released because they obviously had to cut corners at some point. I don't agree with the stuff they rushed, but that's a different discussion and I don't believe they left things out against MMO standard practice except for mods, but they already explained they didn't like mods.

The story in the MMO was a nice little twist to the leveling experience. It's the only reason I enjoyed leveling so much... so much so that this is my first MMO where I have leveled 5 other toons to 50. I have never done that in any other MMO because the grind feels even harder with a wall of text that I won't take the time to read so I don't care about the lore and story.

Still... the endgame for ToR could use some improvement. S&M is sort of in the right direction, but they still have work to do and that's another discussion as well.

Lostpenguins's Avatar


Lostpenguins
04.15.2013 , 11:20 AM | #57
Quote: Originally Posted by Twickers View Post
Funny thing when you say "nothing changes, no matter what" you're completely wrong there, the light/darkside choices you make DO change things, example for republic
Spoiler
. Haven't finished Empire yet but there ARE differences in the choices you make, you can kill characters or let them live which ALTERS THE STORY.

I think you have no clue what you were talking about there, as minor as those things are, they ARE differences in the story.
CosmicKat (for all the times I usually disagree with this person) is right here. In the grand scheme of things, the choices you make, matter not. Pick any of the choices in your class quest and finish them. You'll still end up pretty much at the exact same place. It's the illusion of choice. That's it.

Twickers's Avatar


Twickers
04.15.2013 , 11:23 AM | #58
Quote: Originally Posted by Lostpenguins View Post
CosmicKat (for all the times I usually disagree with this person) is right here. In the grand scheme of things, the choices you make, matter not. Pick any of the choices in your class quest and finish them. You'll still end up pretty much at the exact same place. It's the illusion of choice. That's it.
It might not alter much but there are minor differences, theres still "changes" even if they really add up to nothing.
The loneliest people are the KINDEST, the saddest people smile the BRIGHTEST, the most damaged people are the WISEST, ALL because they do not wish to see another soul suffer the same way they did. - Author Unknown

tanerb's Avatar


tanerb
04.15.2013 , 11:31 AM | #59
Quote: Originally Posted by CosmicKat View Post
Which begs the question.... Why put story into an MMO in the first place?

- The choices you make have no effect on the world.
- The choices you make have no functional effect on your character.
- The choices you make have minimal effect on the actual quest you make them on.

So why was so much time, effort, and money spent on a game element that has no effect on the game? Why shoe-horn a single player game component into an MMO while simultaneously surgically removing many staples of MMO gameplay? To whom on this earth does sacrificing multiplayer functionality for single player functionality in an MMO make sense?
Well maybe because most of the Bioware fanbase wanted it and what if they are the majority of the subscribers? How many MMO tanked because they went after WOW people? And how many MMOs succeeded by doing what you mention above?

silent-sniper's Avatar


silent-sniper
04.15.2013 , 11:34 AM | #60
Quote: Originally Posted by Lostpenguins View Post
CosmicKat (for all the times I usually disagree with this person) is right here. In the grand scheme of things, the choices you make, matter not. Pick any of the choices in your class quest and finish them. You'll still end up pretty much at the exact same place. It's the illusion of choice. That's it.
Ahhh, finally someone that understands what you said here is true, they do not really give a choice, it is like saying your car can be any color you want, so long as it is black.

At the end of the story, the same things have happened. I feel bioware could make it so that your story is unique, I mean, look at guild wars 2, the decisions you make in there actually change what missions you do through your leveling, and that is in an MMO. So it clearly is possible.

Thank you to those that have actually put well thought out answers opposed to "your wrong, blah blah blah"

I may not be right, but explain why opposed to just saying that I am not right