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Crew skill 450 mission discoveries

STAR WARS: The Old Republic > English > Crew Skills
Crew skill 450 mission discoveries
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Losan's Avatar


Losan
04.12.2013 , 01:34 AM | #11
I ran some purple scavenging (450) missions. On average i got only 10 crafting materials (5 of each ).

There must be something wrong... three hours for materials that you can get with 2-3 normal crew missions

AmberGreen's Avatar


AmberGreen
04.12.2013 , 12:48 PM | #12 Click here to go to the next staff post in this thread. Next  
After spending yesterday afternoon looking into your reports and doing internal testing, we discovered a couple of things:

1. We were missing an important Patch Note for Game Update 2.0, which I'll be adding to the notes as soon as possible with the information, and I apologize that it was missed.
  • Crew Skill Missions above level 400 provide rewards as follows:
    • Moderate and Abundant missions no longer provide Artifact Quality crafting materials.
    • Bountiful and Rich missions will provide Artifact Quality crafting materials only on a critical success.
    • Wealthy missions will provide Artifact Quality crafting materials for both normal and critical success.

2. As many of you suspected, there are some bugs associated with Crew Skill Mission rewards above level 400. We're working on them now and will be sure to get them fixed in an upcoming patch. When I know more about when that will actually be, I will let you guys know.:
  • Slicing is not providing Thermal Regulators at the correct rate.
  • Slicing Lock Boxes are not providing a sufficient number of credits.
  • Gathering Crew Skill missions do not provide Premium items at the correct rate.
  • One of the Bountiful Diplomacy missions is not following the reward rules listed above and may provide Artifact Quality materials from normal successes.

The combination of the bugs above, paired with the fact that the new missions don't yield materials in the same way as the older ones do would understandably lead to confusion around Level 400+ missions. We're sorry for any frustration this may have caused, and I hope to have cleared up your questions.



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Kazyon's Avatar


Kazyon
04.12.2013 , 01:31 PM | #13
Quote: Originally Posted by AmberGreen View Post
After spending yesterday afternoon looking into your reports and doing internal testing, we discovered a couple of things:

1. We were missing an important Patch Note for Game Update 2.0, which I'll be adding to the notes as soon as possible with the information, and I apologize that it was missed.
  • Crew Skill Missions above level 400 provide rewards as follows:
    • Moderate and Abundant missions no longer provide Artifact Quality crafting materials.
    • Bountiful and Rich missions will provide Artifact Quality crafting materials only on a critical success.
    • Wealthy missions will provide Artifact Quality crafting materials for both normal and critical success.

2. As many of you suspected, there are some bugs associated with Crew Skill Mission rewards above level 400. We're working on them now and will be sure to get them fixed in an upcoming patch. When I know more about when that will actually be, I will let you guys know.:
  • Slicing is not providing Thermal Regulators at the correct rate.
  • Slicing Lock Boxes are not providing a sufficient number of credits.
  • Gathering Crew Skill missions do not provide Premium items at the correct rate.
  • One of the Bountiful Diplomacy missions is not following the reward rules listed above and may provide Artifact Quality materials from normal successes.

The combination of the bugs above, paired with the fact that the new missions don't yield materials in the same way as the older ones do would understandably lead to confusion around Level 400+ missions. We're sorry for any frustration this may have caused, and I hope to have cleared up your questions.



This is making is very difficult to get significant amounts of Mythra to level up my Cybertech, Armormech, and Armstech crafters... I finally figured out today that doing Rich yield scavenged metal missions were actually making my supply problems worse, and that I needed to run moderate/abundant missions to get the mats I actually need. It's very counter-intuitive. I didn't run the wealthy missions to get a bunch of useless (to me) blue materials, I wanted a bunch of the low-level green material. Why not make them (and the Rich/Bountiful missions) give both? That would be more in-line with how they're named.

DarthBama's Avatar


DarthBama
04.12.2013 , 01:32 PM | #14
Also note we are getting blue resources in Scavenging and Archeology missions that do not appear to be of use in any schematic. Thank you for getting them to look into this!!!!!

ebado's Avatar


ebado
04.12.2013 , 01:38 PM | #15
Quote: Originally Posted by AmberGreen View Post
After spending yesterday afternoon looking into your reports and doing internal testing, we discovered a couple of things:

1. We were missing an important Patch Note for Game Update 2.0, which I'll be adding to the notes as soon as possible with the information, and I apologize that it was missed.
  • Crew Skill Missions above level 400 provide rewards as follows:
    • Moderate and Abundant missions no longer provide Artifact Quality crafting materials.
    • Bountiful and Rich missions will provide Artifact Quality crafting materials only on a critical success.
    • Wealthy missions will provide Artifact Quality crafting materials for both normal and critical success.

2. As many of you suspected, there are some bugs associated with Crew Skill Mission rewards above level 400. We're working on them now and will be sure to get them fixed in an upcoming patch. When I know more about when that will actually be, I will let you guys know.:
  • Slicing is not providing Thermal Regulators at the correct rate.
  • Slicing Lock Boxes are not providing a sufficient number of credits.
  • Gathering Crew Skill missions do not provide Premium items at the correct rate.
  • One of the Bountiful Diplomacy missions is not following the reward rules listed above and may provide Artifact Quality materials from normal successes.

The combination of the bugs above, paired with the fact that the new missions don't yield materials in the same way as the older ones do would understandably lead to confusion around Level 400+ missions. We're sorry for any frustration this may have caused, and I hope to have cleared up your questions.



That explains it. Thankfully after the first day, it was pretty clear something was wrong with slicing and I haven't run any missions since, so my sunk cost is much lower than it could be.
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Glower's Avatar


Glower
04.12.2013 , 02:04 PM | #16
Quote: Originally Posted by Kazyon View Post
This is making is very difficult to get significant amounts of Mythra to level up my Cybertech, Armormech, and Armstech crafters... I finally figured out today that doing Rich yield scavenged metal missions were actually making my supply problems worse, and that I needed to run moderate/abundant missions to get the mats I actually need. It's very counter-intuitive. I didn't run the wealthy missions to get a bunch of useless (to me) blue materials, I wanted a bunch of the low-level green material. Why not make them (and the Rich/Bountiful missions) give both? That would be more in-line with how they're named.
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-Damask-'s Avatar


-Damask-
04.12.2013 , 02:05 PM | #17
Yes, please also look into the Hollinium and Perfect Carbonic Crystal issue... Currently we cannot do any of the rich/bountiful scavenging missions because they bring back useless blue junk 90% of the time!

marxhunter's Avatar


marxhunter
04.12.2013 , 02:17 PM | #18
so will i be getting all my thermal regulators that ive missed by sending my companion on a 450 slicing mission?

Telanis's Avatar


Telanis
04.12.2013 , 02:36 PM | #19
Amber you mentioned Wealthy missions, but what about Prosperous?

Icebergy's Avatar


Icebergy
04.12.2013 , 03:41 PM | #20
Amber, in addition to this, it seems like Slicing missions are not giving Augment Schematics at a decent rate either. Thank you for the post, it explains a lot of my frustration the last couple days trying to get my augments going.
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