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2.0 Slingers


miglor

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2 - Roll around like an idiot ... right into a puddle of off the cliff...sounds awesome

 

Or roll into safety.. remember you are immune to single target attacks and (from my raiding in the pts) makes you also immune to AE attacks. The roll can save you many times. Plus it's wonderful for Engineering PVE DPS in some boss fights :)

Edited by paowee
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thanx for the info about the new trees havent been able to check pts.

im sabo and Im liking the looks of press the advantage :)

lol scatter bombs

im liking how its getting more gadget oriented in sabo,

to me a cd on my charges is a big deal.

Edited by ODTONE
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I was on the PTS at the start 2.0 but leave it

I tried the 3 hybrid, DF, and sharpshooter. I only speak for PvE :

 

HYBRID : http://pts.swtor-spy.com/skill-tree-calculator/gunslinger/226/?build=023000000000000000000000000000000223300022101002000000000000000002300221012220210120000000000000&ver=20

I think it is the worst now.... because you have enougn energy regen with alacrity and lower cost, so you don't need the sabotage's charge anymore (even if does a nice amount of damages, it is more PvP burst than constant dps)

Also shock charge is quite useless, you really don't need it... it's not a bleed so it don't increase wounding shot and it don't give energy regen. And if you look, a Speedshot or aiming shot deals more damage...

 

DF : http://pts.swtor-spy.com/skill-tree-calculator/gunslinger/226/?build=023000000000000000000000000000000023000000000000000000000000000002300221012220212120301103200100&ver=20

The proc of quickdraw is really insane. Because it have 45% to proc on EACH dmg from wounding shot. wounding shot deals dmg 3 times, and we are using 2 weapons so it even have a chance to hit more. So it is about 95% proc chance.

Concussion is more usefull than you think, because you can pre-dot a mazed ennemy for a burst, and you can use you shrapnell without thinking "no aoe, there are mazed ennemies"

Hotwired defense is also good for some fight who are damaging all the raid. Defensive screen already protect a lot, it will protect more :p.

Incendary mines is the more useless of new talents.... but it still have a nice 70% slow and it increase dodge duraction by 1 sec. So it's nice if you have to tank after an XS for example.

 

Sharpshooter : http://pts.swtor-spy.com/skill-tree-calculator/gunslinger/226/?build=223002202020211121220320111000000023000000000000000000000000000002300000000000000000000000000000&ver=20

I didn't saw it at start but look at the new trickshot... it refresh like all the time !

aim shot => trickshot => [ quickdraw (if below 30%) => trickshot (if below 30%)] => speed shot => trickshot => charged burst x2 (-5 energy each) => trickshot

Also quick aim is not a proc anymore, so you can start with the aim shot

 

And for a PvP guy.... stay low and heads up, you are like immune to control (+ sprint)...

 

 

 

 

I don't really know wich is the best, but I really think these full sharp or DF are better than our old hybrid... especially to dps a boss

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  • 2 weeks later...

Are you sure Shock Charge is not counting as a bleed? I thought it still was.

 

Wondering if anyone has any thoughts on the points in Arsonist vs. Cold Blooded. will be interesting to see hybrid vs full df parses and what crit ratings are required now.

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It was proven at this forum that Shock Charge does indeed count for WS, however, max 2 effects count. So with all three DoTs on the target, WS will still only benefit from two.

If you want you can search for original posts on this topic, it was not that long ago.

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