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Could a system like Kinect revolutionize MMOs?

STAR WARS: The Old Republic > English > General Discussion
Could a system like Kinect revolutionize MMOs?

Machine-Elf's Avatar


Machine-Elf
04.11.2013 , 07:10 AM | #51
Everyone seems too hung up about the whole flailing of the arms thing when I didn't even ponder that as a possibility.

If it's too hard see the potential applications of this, let me spell it out more clearly...

VOICE RECOGNITION SYSTEM
Potential applications

— Roleplaying: could completely turn it on its head, take it to the next level. Instead of having to type out emotes you can voice them as you're typing your line of dialogue. In this way they become two independent systems that complement each other. For instance, someone writes something you find funny. Instead of typing /laugh first, followed by your written response, you simply say "laugh" and your character triggers the emote automatically AS you're typing.

— Combat: think of it as a third hand. You're busy doing your rotations, but then someone gets the drop on you unexpectedly. Instead of having to adapt with your fingers to a cumbersome lay out you might resort to a simple voice command... by saying "knock back", for example.

— Utility: Want to summon a specific mount that you feel fits in better with your environment? Simply say: "luxury skiff" while roaming the deserts of Tatooine, for instance, instead of having to sift through a menu to find it.

FACIAL RECOGNITION

— Flashpoints and other group-based instances: make a face and your character will reflect it in in-game cutscenes for all to see. Much tomfoolery and shenanigans ensue.

Those are just a few examples., but I could think of more.

Themanthatisi's Avatar


Themanthatisi
04.11.2013 , 07:14 AM | #52
Quote: Originally Posted by Machine-Elf View Post
Think about it: instead of having to type out emotes you could either voice them or simply act them out. A more refined version of the system (Kinect 2.0) might even be able to read off your facial expressions and translate them to their in-game equivalent with near perfect fidelity. SOE has already kicked off something similar to this in Everquest 2.

EDIT: and now I just thought of another aspect of MMOs which facial/voice recognition hardware may just be able to revolutionize: cluttered U.I.'s.

No more having to sift through 10 different quick bars. Just assign a voice command to a specific ability or item and—presto!—as long as you've unlocked it, it's there for your use.

This system would be limited only by the player's capacity to remember the names of said abilities/items. Convenience allied to mental gymnastics!

Of course I'm not suggesting that this would supplant the traditional mouse and keyboard approach, merely complement it.
The current Kinetics is horrible... perhaps, in time, no one will need a hand controller... It remains to be seen if the idea from Microsoft will be good on the next gen console, the current one is only good for maybe a dancing game at most, I had it for 2 months, it was more like a gimmick than a real way to play a game. (at this time).

Also, I and many others play games to relax, not to jump all over the living room... lol. Us old guys would have to have a nurse on standby.

chimex's Avatar


chimex
04.11.2013 , 07:19 AM | #53
Quote: Originally Posted by Machine-Elf View Post
Everyone seems too hung up about the whole flailing of the arms thing when I didn't even ponder that as a possibility.

If it's too hard see the potential applications of this, let me spell it out more clearly...

VOICE RECOGNITION SYSTEM
Potential applications

— Roleplaying: could completely turn it on its head, take it to the next level. Instead of having to type out emotes you can voice them as you're typing your line of dialogue. In this way they become two independent systems that compliment each other. For instance, someone writes something you find funny. Instead of typing /laugh first, followed by your written response, you simply say "laugh" and your character triggers the emote automatically AS you're typing.

— Combat: think of it as a third hand. You're busy doing your rotations, but then someone gets the drop on you unexpectedly. Instead of having to adapt with your fingers to a cumbersome lay out you might resort to a simple voice command... by saying "knock back", for example.

— Utility: Want to summon a specific mount that you feel fits in better with your environment? Simply say: "luxury skiff" while roaming the deserts of Tatooine, for instance, instead of having to sift through a menu to find it.

FACIAL RECOGNITION

— Flashpoints and other group-based instances: make a face and your character will reflect it in in-game cutscenes for all to see. Much tomfoolery and shenanigans ensue.

Those are just a few examples., but I could think of more.
Well seeing as you heavily edited your OP to fit the arguments presented, it's a bit hard to quote that.

However, you DID say motion sensors: (and the fact your title reads KINECT! not microphone (which in seriousness, if you meant voice commands to begin with, you would have said in the first place)

Quote: Originally Posted by Machine-Elf View Post
"Certainly not today". What are you thinking, then...ten, twenty years in the future? Talk about being ahead of your time, SOE!

In all seriousness, I'd be surprised if a pitch-perfect motion control system weren't introduced with the new Xbox's release.
Also, as mentioned before, voice user interface ALREADY EXISTS. As for facial recognition? Too much money for such a small feature. Also, as pointed out, there are flaws in that technology. Even the colour of your clothes will alter how the camera perceives its focus
The Progenitor (RP): Shazmi:<Crimson Moon>

Turshek's Avatar


Turshek
04.11.2013 , 07:32 AM | #54
Quote: Originally Posted by Machine-Elf View Post
Everyone seems too hung up about the whole flailing of the arms thing when I didn't even ponder that as a possibility.

If it's too hard see the potential applications of this, let me spell it out more clearly...

VOICE RECOGNITION SYSTEM
Potential applications

— Roleplaying: could completely turn it on its head, take it to the next level. Instead of having to type out emotes you can voice them as you're typing your line of dialogue. In this way they become two independent systems that compliment each other. For instance, someone writes something you find funny. Instead of typing /laugh first, followed by your written response, you simply say "laugh" and your character triggers the emote automatically AS you're typing.

— Combat: think of it as a third hand. You're busy doing your rotations, but then someone gets the drop on you unexpectedly. Instead of having to adapt with your fingers to a cumbersome lay out you might resort to a simple voice command... by saying "knock back", for example.

— Utility: Want to summon a specific mount that you feel fits in better with your environment? Simply say: "luxury skiff" while roaming the deserts of Tatooine, for instance, instead of having to sift through a menu to find it.

FACIAL RECOGNITION

— Flashpoints and other group-based instances: make a face and your character will reflect it in in-game cutscenes for all to see. Much tomfoolery and shenanigans ensue.

Those are just a few examples., but I could think of more.
First both systems would need an on/off toggle easily accessible which already make them less practical.

2nd,..
roleplaying example: no use for me,
combat example: redundant, I know where my skills are and what they do, my utility skills are all at the same place/same keybind whatever character I play,
utility example: redundant, the 1-4 speeders I use per character are already on a toolbar
flashpoint example: no use for me.

There's nothing I need or want in your list. There's many, many things I would want in a MMO before that so if right now BW would say they are considering this, I would go directly F2P and probably even leave.

Again I don't say there's absolutely no value in Kinect but atm, I see none for me in a MMO.

FlyinSpaghetti's Avatar


FlyinSpaghetti
04.11.2013 , 07:38 AM | #55
Quote: Originally Posted by CetanSZ View Post
What has been seen cannot be unseen..
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Thats no moon... thats a CARTEL COIN!

Machine-Elf's Avatar


Machine-Elf
04.11.2013 , 11:28 AM | #56
Quote:
There's nothing I need or want in your list. There's many, many things I would want in a MMO before that so if right now BW would say they are considering this, I would go directly F2P and probably even leave.
Well that must mean it's a terrible idea then! You could have just said so from the beginning. I would never have even considered the notion, would I have known it displeases your Lordship.

Turshek's Avatar


Turshek
04.11.2013 , 11:40 AM | #57
Quote: Originally Posted by Machine-Elf View Post
Well that must mean it's a terrible idea then! You could have just said so from the beginning. I would never have even considered the notion, would I have known it displeases your Lordship.
You're funny, you are making a thread, asking for points of view and that's what you answer ?

Especially when I wrote that "Again I don't say there's absolutely no value in Kinect but atm, I see none for me in a MMO." which should make really clear I only wrote MY opinion about it and not a general rule.

Machine-Elf's Avatar


Machine-Elf
04.11.2013 , 12:17 PM | #58
Quote: Originally Posted by chimex View Post
1) True it was not, but it's something that needs to be considered. "hey, look at our shiny new product. AAwww, YOU cant use it" is NOT going to go down well. The fact that you did not even think this as an issue at first goes to show that you did to really give your idea much consideration to begin with..
Yes, then lets go to the suggestion's box and get rid of 99% of players' ideas for the game, since they don't take disabled people into account.

Quote: Originally Posted by chimex View Post
2) That is wrong. In fact, that's quite a disgusting statement to throw around. Most new technologies today do in fact try to make themselves adaptable for disabled users. In fact, you stated the use of Siri, yourself. Even in the early days of push button telephones, they found ways to adapt them for peoples needs.
I can assure aiding people with disabilities was the furthest thing on Apple's mind when they cleared SIRI for production.

Quote: Originally Posted by chimex View Post
3) Voice recognition can be used to set up the use of keyboard through short and simple commands. Yes, this has been known to work in gaming software too: here
Irrelevant.

Quote: Originally Posted by chimex View Post
4) What use would this have? How is it adaptable for people with different needs? Again, it comes down to accessibility and usability. The cost of implementing this and adapting it is huge compared to the benefits (and profit, because that's why companies push these products out!) it offers.
This is the last time I'll indulge you on this topic but, before we part ways, let me just point out to you how deeply ridiculous your argument is in its very essence: you're basically discarding an idea because it fails, in your mind, to appease people with disabilities. The problem is, the ENTIRE FREAKING GAME -- NAY, GENRE -- already fails to do so. Consequently, your entire shtick is tantamount to my going out to the inventors of glasses-free 3D technology, for example, and demanding to know how they plan on servicing blind people with this new technology of theirs, then lambasting them for their failure to do so.

Machine-Elf's Avatar


Machine-Elf
04.11.2013 , 12:22 PM | #59
Quote: Originally Posted by chimex View Post
Well seeing as you heavily edited your OP to fit the arguments presented, it's a bit hard to quote that.
I'm assuming by "heavily" you mean the one addition I made and clearly spelled out (highlighting it in red) as an EDIT?

Machine-Elf's Avatar


Machine-Elf
06.07.2013 , 10:15 AM | #60
Thought this thread might be relevant again since Kinect 2.0 was officially unveiled.