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Companion affection changes?

STAR WARS: The Old Republic > English > General Discussion
Companion affection changes?
First BioWare Post First BioWare Post

Ryudenko's Avatar


Ryudenko
04.09.2013 , 04:05 PM | #1
Pre-expansion, I'm running all 3 lvls of the Legacy perk to increase companion affection from conversations. So, Corso Riggs on my baby Smuggler is getting +20 for standard favorable choices rather than the +15 base line.

Then comes the expansion. Now, it shows me only +16 for a favorable choice, and then when the mission payoff comes around, I'm actually getting only +15 for favorable choices.

What the heck happened here? (Bioware's CS response to this is "we don't talk about such things.")

Ryudenko's Avatar


Ryudenko
04.09.2013 , 04:10 PM | #2
I see that they've changed affection gains to "scale" based on level, so anybody know what the baseline figures are now? Or why what they show me for gains doesn't match the actual gains received?

AmberGreen's Avatar


AmberGreen
04.09.2013 , 04:14 PM | #3 This is the last staff post in this thread.  
Hi there! We actually did make some adjustments to the way that companions give you affection for your regular conversation choices. It used to work based on the level that your character obtained the companion. Now, it has been modified such that the mission's level is the indicator for affection points (along with your companion's personality, of course!).

The patch note for the change is:
  • Companion Affection gained from mission conversations has been redesigned. Companions will still give more or less affection based on their personality preference, but the affection amounts are now scaled based on the level of the mission, and the dialogue options are scaled the same for all Companion Characters.

Overall, you should find that your companions are more balanced in the amount of affection you gain as you journey through the galaxy!
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Ryudenko's Avatar


Ryudenko
04.09.2013 , 05:23 PM | #4
Thanks. I'd caught that bit about the scaling in the patch notes. Unfortunately, it doesn't really explain why I have a mission that shows me 2 favorable responses from Corso at +16 each, which ought to total a +32 gain, but when I turn in the mission, what I actually got was +30.

ZXFiveNineAFour's Avatar


ZXFiveNineAFour
04.09.2013 , 05:38 PM | #5
Quote: Originally Posted by Ryudenko View Post
Thanks. I'd caught that bit about the scaling in the patch notes. Unfortunately, it doesn't really explain why I have a mission that shows me 2 favorable responses from Corso at +16 each, which ought to total a +32 gain, but when I turn in the mission, what I actually got was +30.
Well, before the patch I always noticed a similar disparity for the initial companions. If you had the +30% with the legacy perks, during the mission, it would say you gained 20 points for a favorable choice. Mission completion would say you gained only 19, though. I figured the reason was simply due to rounding. An additional 30% on the normal 15 for an initial companion would actually be 19.5 affection points. Why they rounded up in one place and down in the other is beyond me, though. (Unless the system actually tracks fractions of a point and just doesn't display it.)

I'm not positive, but this could be a similar situation to what you are seeing. I can't test for sure, though, because I don't know what the new numbers are supposed to be before applying the 30% bonus.

Ghostbacon's Avatar


Ghostbacon
04.09.2013 , 10:09 PM | #6
Do companions left on the ship gain affection from conversations as if they were taken on " away missions " too ? So as to avoid playing catch up later by buying their affection with gifts .

Lokideetwenty's Avatar


Lokideetwenty
04.09.2013 , 11:47 PM | #7
Only thing I'm seeing with this change is I'm going to spend twice as much time gaining affection with my last companion (and similar on my other companions). Before, on level 49 quests, I was gaining 133 affection each conversation item. Now? 56 or so. Add to that that there aren't that many conversations for him to gain darn affection, I'm working longer and harder to max out this item on all companions now. It doesn't look like I'll ever see a gain of 133 again and instead have a gain that is less than one-half what it used to be (and it was high for good reason, you get him very late in the game and it didn't force you to grind a ton just to raise his affection).

My only question is: Why change something like this at all if you've done nothing to expand on affection in the expansion beyond 10,000 when all you're doing is making us work longer and harder to do something others in the past did more easily?


Quote: Originally Posted by Ghostbacon View Post
Do companions left on the ship gain affection from conversations as if they were taken on " away missions " too ? So as to avoid playing catch up later by buying their affection with gifts .
No.

-Kyuzo-'s Avatar


-Kyuzo-
04.09.2013 , 11:53 PM | #8
there seems to be a bug with affection icon i'd count up how much affection i gathered with a companion and at the end of the mission the total affection is lower than what i counted with icon pop up gains.

example: say i did 2 wheel voices that my companion liked and i got 12 affection per choice so that's 24 affection but at the mission reward window it says i got 15 total affection with companion.

JamieKirby's Avatar


JamieKirby
04.10.2013 , 01:19 AM | #9
ok, I preferred it pre-patch, cause now, if you are over levelled, you won't get anything.....thanks...bravo. lol

Elegances's Avatar


Elegances
04.10.2013 , 04:06 AM | #10
Quote: Originally Posted by JamieKirby View Post
ok, I preferred it pre-patch, cause now, if you are over levelled, you won't get anything.....thanks...bravo. lol
looks like they want to force us to use gifts >_>
Oh well, even less reason to do old quests.