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am i the only one who thinks the double xp weekend was a bad idea?

STAR WARS: The Old Republic > English > General Discussion
am i the only one who thinks the double xp weekend was a bad idea?

CosmicKat's Avatar


CosmicKat
04.08.2013 , 01:44 PM | #81
Quote: Originally Posted by Astygia View Post
If you feel you're leveling too fast, skip all but class quests - after a planet or two, mob levels will catch up pretty quick.

If your complaint is that you are 'forced' to skip things due to graying out and thus missing out on something... you're not forced to skip a thing if the sidequests are that important to ya.

Complaints about 2x Exp weekends = proof that some people complain about anything & everything. Crying wolf over stupid crap like that makes it that much harder for the dev team to take genuine concerns seriously.
When the solution to balancing the game's level progression is to not play large chunks of the game, there is a problem with the game.

Astygia's Avatar


Astygia
04.08.2013 , 02:22 PM | #82
Quote: Originally Posted by CosmicKat View Post
When the solution to balancing the game's level progression is to not play large chunks of the game, there is a problem with the game.
Quote:
Originally Posted by Astygia

If your complaint is that you are 'forced' to skip things due to graying out and thus missing out on something... you're not forced to skip a thing if the sidequests are that important to ya.
Reading comprehension, brosephina. You even quoted it.

Darth_Moonshadow's Avatar


Darth_Moonshadow
04.08.2013 , 02:24 PM | #83
Yes, ya crazy little masochist, yes you are.
Quote: Originally Posted by BruceMaclean View Post

And I love Darth Moonshadow's responses.
B

tzagheru's Avatar


tzagheru
04.08.2013 , 02:24 PM | #84
terrible idea, no point in rushing because the storyline is the best thing this game has to offer.

CosmicKat's Avatar


CosmicKat
04.08.2013 , 02:36 PM | #85
Quote: Originally Posted by Astygia View Post
Reading comprehension, brosephina. You even quoted it.
It's a linear game. When the level path can't be balanced for an arrow-straight linear game, there is a problem somewhere. Any subscriber who does the majority of planet and class quests will outlevel the game by Nar Shadaa, and that's not counting double xps.

I can never figure out the apologists who will one day write off all complaints about the game because "Story is what it's about" and then the next day say the solution to what ails the game is to "skip the story!".

Emencie's Avatar


Emencie
04.08.2013 , 02:43 PM | #86
Quote: Originally Posted by CosmicKat View Post
When the solution to balancing the game's level progression is to not play large chunks of the game, there is a problem with the game.
I swear I cant say this enough...

Without Double XP players are already

1. Over leveling the content to a point where they are doing gray quests.
Or
2. Skipping content.

All these people that are crying that double XP ruined their game because now they had to skip quests because they were gray baffle me because if doing every single thing in the game. (class story, planetary story, side quests, heroics, bonus series, flashpoints, space) Even once a piece, on every planet as you level, you will be just as over leveled as you are during double XP doing the same thing. (since grey quests/mobs give nil XP)

The only difference is with double XP you get to that point faster.

The game was designed so you don't have to do everything to get to cap. double XP didn't change that at all. For those that want to experience all the content you still can while still being over leveled and for those that want to skip you could skip at a sooner point. That was the whole purpose.

Astygia's Avatar


Astygia
04.08.2013 , 02:51 PM | #87
Quote: Originally Posted by CosmicKat View Post
It's a linear game. When the level path can't be balanced for an arrow-straight linear game, there is a problem somewhere. Any subscriber who does the majority of planet and class quests will outlevel the game by Nar Shadaa, and that's not counting double xps.
Without double xp, it's actually pretty well balanced unless you literally do everything and then go off the beaten path killing extra things for more exp. As a sub I did the majority of every planets' quests my first time through (I did not do most heroic 2/4s and only did BT like once & that was my only FP all the way up), & I never outlevelled the game. As a newb, you're not going to overlevel the entire game, probably won't even with 2xp. As a veteran, if you really need to 'experience' Dromund Kaas every single time, hey go for it, but let's not pretend you're missing out if things go gray because you know the game now & it's a double exp weekend.

Doesn't matter though. With or without 2xp, once again you are not forced to skip a thing unless you just get bored and move on. If you automatically feel that gray = go away, that's on you.

Quote:
I can never figure out the apologists who will one day write off all complaints about the game because "Story is what it's about" and then the next day say the solution to what ails the game is to "skip the story!".
I can never understand the whiners that only find reasons to complain. Show me an MMO similar to TOR (be it WoW, Rift, whatever) where each and every zone is perfectly balanced so that you will be exactly level x by the time you leave, without exception? (Hint: there isn't one worthy of mention, because if there is it's most likely incredibly boring).

Also, the class quests are the story, and nobody suggested skipping those - quite the opposite, skip the sidequests, and again only do that if you're that sensitive about doing a green/gray quest.

Do you not read posts before responding.... or think before opening mouth

Lastchylde's Avatar


Lastchylde
04.08.2013 , 02:59 PM | #88
No one thinks 2x xp is a bad idea for the simple fact that you get people who are leveling way too fast and DO NOT learn the mechanics of their class roles?! I don't know about the rest of you, but I hated logging in during these weekends because warzones and flashpoints were mostly filled with leechers. These are usually the idiots who queue for flashpoints as an important role like tank or heals and just end up getting the group killed over and over again because they are too busy dpsing or standing around not knowing what to do. Not to mention that most NEED on everything regardless if they can use it or not. And as for warzones, some of these guys just stand around not contributing to the objectives or knowing what to do. "I'm just here for xp so win the wz for me! I'm going to stand over here and reverse eng stuff..." This to me is not fun.

Hate to sound bitter but there's a lot of newbish folks out there power leveling and have no clue what they are doing. But they are the first people to complain they aren't getting everything handed to them when they actually have to play harder for it. Just sayin.

AndasKastor's Avatar


AndasKastor
04.08.2013 , 03:00 PM | #89
I don't feel that it was necessarily a bad idea. I would have preferred a toggle or a choice.

For me grayed out quests are useless. Just like the game ends at 50 (yes, for me the game ends at 50)

SleepyKing's Avatar


SleepyKing
04.08.2013 , 03:01 PM | #90
Quote: Originally Posted by Hyfy View Post
Those bonus quests were worth a ton of XP though. I remember turning one in on Quesh and the damn thing was worth 53K plus the other 30K or so for the actual quest. Managed to get two tokens to 50 by the end of Belsavis leaving me able to hit Voss and Corelia once 2.0 hits to get some levels off of and then hit Makeb to finish out my run to 55 or at least get me close.
Exactly

Bonus grinding is necessary with regular XP, because if you don't do them you will come up short on levels - they're such a big part of the XP you earn, both from the quest rewards and XP for killing stuff. But with double XP you can skip right past them and get to the fun stuff. I found that just by skipping those I stayed more or less on track with XP, never getting overlevelled for a planet.