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5 more days of team bubblestun

STAR WARS: The Old Republic > English > PvP
5 more days of team bubblestun

TheCourier-'s Avatar


TheCourier-
04.05.2013 , 03:57 PM | #41
Quote: Originally Posted by MidichIorian View Post
Stun breaks on damage.

I never said "all of them" but a good deal of trees have core abilties with auto-crits or vastly improved cit chances. Not to mention that the AC'es/specs are better in general. Always a disclaimer for commando/merc but as I've told you before; I'm not arguing based on worse classes. I'm comparing "my" class to the AC'es/specs that currently are way ahead.
Turbulance auto-crits for TK sage. Turbulance can hit for around 7500.

WIZBASKY's Avatar


WIZBASKY
04.06.2013 , 02:48 AM | #42
5 more days until Pyro PT's & vanguards get nerfed, yay, ned time a Bioware employee thinks its fine giving 1 class the ability to take on 2-3 people at once and win, should be fired.

mrekxxx's Avatar


mrekxxx
04.06.2013 , 02:52 AM | #43
Quote: Originally Posted by WIZBASKY View Post
5 more days until Pyro PT's & vanguards get nerfed, yay, ned time a Bioware employee thinks its fine giving 1 class the ability to take on 2-3 people at once and win, should be fired.
so seems pvp balance incoming, we just need more maps, maps choice, new matchmaking system a separate queue for premades ...

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Riggz
04.06.2013 , 10:19 AM | #44
Quote: Originally Posted by biowareftw View Post
Let the party begin.

P.S. The next EA/Bioware employee that ever thinks adding more CC to this game is a good idea? Fire them. Don't give them 2 weeks notice. Have security escort them to the door. Thank you in advance.
I'm thinking prison time
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biowareftw's Avatar


biowareftw
04.06.2013 , 10:55 AM | #45
Quote: Originally Posted by WIZBASKY View Post
5 more days until Pyro PT's & vanguards get nerfed, yay, ned time a Bioware employee thinks its fine giving 1 class the ability to take on 2-3 people at once and win, should be fired.
They might of have been a little over the top, especially for their ease of play. I mean I do find it laughable that people complain about rage/focus specs more, when PT's can outdamage them with mostly single target lol.

2-3 people though? Don't know about that. I haven't played a spec in this game that could take on 3 GOOD players since release scoundrel. Now that? Was way over the top. A lot of that had to do with me having Biochem though, while other players had no idea it was going to be so OP at release.
Einstein's relativity work is a magnificent mathematical garb which fascinates, dazzles and makes people blind to the underlying errors. The theory is like a beggar clothed in purple whom ignorant people take for a king... its exponents are brilliant men but they are metaphysicists rather than scientists.- Nikola Tesla - New York Times (11 July 1935)

islander's Avatar


islander
04.08.2013 , 07:47 AM | #46
Quote: Originally Posted by WIZBASKY View Post
5 more days until Pyro PT's & vanguards get nerfed, yay, ned time a Bioware employee thinks its fine giving 1 class the ability to take on 2-3 people at once and win, should be fired.
You can't solo a PT? Really? They go down pretty easy if your ability to DPS doesn't suck. I mean unless they are played really, really well. Which is fine by me.
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BobaFaceroll's Avatar


BobaFaceroll
04.08.2013 , 08:25 AM | #47
Quote: Originally Posted by WIZBASKY View Post
5 more days until Pyro PT's & vanguards get nerfed, yay, ned time a Bioware employee thinks its fine giving 1 class the ability to take on 2-3 people at once and win, should be fired.
http://www.youtube.com/watch?v=tTGx1l1Pz-c

Shadow video. Starts with a 2v1, plus 2 more that came to help. 3:01 mark is a 3v1. 4:47 is another 2v1 fight.

Be sure to nerf Shadow/Assassin too, using your "logic".

foxmob's Avatar


foxmob
04.08.2013 , 08:37 AM | #48
Quote: Originally Posted by Simmerr View Post
Because, you know, SMASH IS NOT OP AT ALL AND IS COMPLETELY BALANCED. Morons
smash doesn't bother me. it's too easy, but my main dps is a vg/pt, so I have no business talking about another spec's ease of use. in fact, my rage jugg has more key binds than I can comfortably fit on my G13 + naga (hold mouse left handed so only use about 5 or 6 of the 17 binds while in combat).

still, I would rather deal with smashers running around indiscriminately than put up with all that bubble-stun. I pretty much benched my deception sin, scrapper scoundrel and watchman sent when everyone started bubbling. even when I could still be effective, I just wasn't having any fun at all. it was one stun after another, and all of my openers are within 4m.

sans bubble-stun, I think we'll see more variation in wz composition...at least in regs. rated will always be fotm for max'd peak performance. now that every 4m attack won't result in aoe stuns, though, I expect to play my stealthies more, and I expect more ppl to return to combat/carnage, which should out dps focus/rage and bring much better utility
Quote: Originally Posted by Zoom_VI View Post
dealing over 50% of a target's health in a single GCD is just insipid in terms of quality of gaming experience.

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Capt_Beers
04.08.2013 , 08:44 AM | #49
Quote: Originally Posted by BobaFaceroll View Post
http://www.youtube.com/watch?v=tTGx1l1Pz-c

Shadow video. Starts with a 2v1, plus 2 more that came to help. 3:01 mark is a 3v1. 4:47 is another 2v1 fight.

Be sure to nerf Shadow/Assassin too, using your "logic".
Let's be fair. The average health of opponents in that video was 15k.
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