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New PVP patch notes are completely bogus

STAR WARS: The Old Republic > English > PvP
New PVP patch notes are completely bogus

Anthraxal's Avatar


Anthraxal
04.07.2013 , 03:57 AM | #71
Quote: Originally Posted by BoushhDC View Post
The idea of a PvP stat is not BioWare's invention. Rift had pvp gear with "Valor" which was a stat that mitigated damage from players, so defensive. Aion had "PvP Attack" (offensive, increased damage to players, on pvp weapons) and "PvP Defense" (defensive, mitigate dmg from players, on pvp armor). WoW: "PvP Attack" (offensive increase to damage) and "PvP Resilience" (defensive dmg mitigation). BioWare's *design*, as I referred to it, is the all-purpose stat of Expertise which Is both offensive and defensive, as we know.
I will trust you on this one, and I'm grateful to the flying spaghetti monster that I managed to avoid such games along the years...

Quote: Originally Posted by BoushhDC
And no, I confuse nothing, which should be apparent from my clarifying statement: "Do I think it was all PvE'ers? No. Was it enough of who you describe as the "loudmouths" to elicit a response from BW? Clearly it was." In either iteration, the point stands: those that complained to the point that BW responded w/ the changes, were members exclusively from one group... those that solely PvE'd. PvP'ers never asked for Expertise to begin with and they absolutely didn't appreciate it's expansion and, as one poster recounted above, widely and vociferously roiled against it.
You realize it doesn't make sense, right? If the men behind the changes were all PvE-exclusive players, what was their business trying to change PvP? Anf if "PvPers" were so vociferously against Expertise, does it mean thoses campaigning against 2.0 Bolster are actually PvErs? My point is, you can't unilateraly put people into one artificial group or another. But anyway, it's bickering.

Quote: Originally Posted by BoushhDC
(...)

For those that PvE, the system of gearing has been straight-forward and pretty linear in it's progression with ever increasingly powerful sets to acquire, to allow players to experience new content and/or harder modes of existing content. With PvP, the stats, rules, currency, and acquisition requirements have all changed numerous times IN ADDITION to the increasing tiers. For those of us that have continued to PvP, despite all it's flaws, there has been an opportunity cost to adapting to each of the changes. You make it sound that you've largely abandoned PvP in order to PvE. That's your choice, but with the changes, it clearly benefits you in that you don't need to spend the time PvP'ing in another gear grind to the previous extent (the current version prior to 2.0's release) for a separate set of gear in order to be viable. That's all well and good, but for those of us that have ground out our gear, to the comparatively limited/exclusion of grinding out a PvE set (since that was the result of the Expertise boost BW did earlier), where is our quid pro quo? Where is our bolstering of PvE Ops etc. to allow us access to that content? *That* is my issue: fine with the changes, but where is our trade-off for all the time we spent, adapting to BWs various systems (plural) grinding our gear?
Even though my own activity is irrelevant for the question at hand, I actually do both PvP and PvE on a PvP server because I still have hopes that one miraculous day PvP gets some real treatment, and that I wanna be ready when it happens. As for what benefits me, you understand that not only I have all the gear and tools I need, but I would moreover welcome the end of that separated gear silliness : no more Expertise, no more nerfed numbers. To put it briefly, what this game needs is a lot more variables to play with and twink (aka more choice gearwise), extended skill trees (but not more points to spend), more occasions for factions to clash eachother, and more PvP occurences with real stakes.

Quote: Originally Posted by BoushhDC
You may consider PvP a mini-game to you, or you may consider that BioWare relegates PvP to the status of a mini-game (which I might even agree with), but for many dedicated PvP'ers, it isn't a mini-game to us as indicated by the hundreds and hundreds of hours we spend doing it. Speaking for myself, I know I spend exponentially more time PvP'ing than PvE'ers having to wait for groups to form and then running their Ops.
So we agree PvP state is one of a minigame. What I might have said earlier is that this state doesn't satisfy me. By all means and intent, I hope Bolster is a first step in the right direction.

skotish's Avatar


skotish
04.07.2013 , 07:47 AM | #72
Quote: Originally Posted by cashogy_reborn View Post
even the low tier of the new PvP gear (partisan) is better than what bolster can give you.

getting really annoyed with all of these completely infactual posts. whether its that people dont know or dont understand, idk. Bolster in 2.0 will put you at a level equivalent to "recruit"; ie below a full set of current PvP gear, but enough to maintain a semblance of effectiveness.

the sky is not falling, in either direction. Bolster is doing nothing but leveling the playing field, even at level 55. it is a good thing.
Me too the bolster mechanic on the pts using the pve gear never put me anywhere near the pvp sets expertise
Quote: Originally Posted by Frankenseuss View Post
Palpetine: "... Not from a TOR dev."
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Maraxuss's Avatar


Maraxuss
04.07.2013 , 09:04 AM | #73
Quote: Originally Posted by Trevalion View Post
To me, the concept that playing an MMO for a bit of time == work is ridiculous.

I get what your saying though. Your bothered by the idea that someone who has spent less time playing pvp has more equal stats compared to someone who pvp's alot. Especially because that relationship doesnt exist the other way around. We cant jump into pve and be bolstered.. ***?

To me the answer is that PvP and PvE are entirely different kinds of games. PvP should be accessible at the entry level to everyone. Progression in PvP should always be about increasing your skill by overcoming challenges. The thing is, in PvP the challenge should come from fighting skilled players, not by some artificial gear gap.

PvE is a different story. It is trivial to conquer even the most skillfully scripted AI. An artificial gating system is necessary.

Completely different modes mang.
Having PvP being trivialized with no rewards vs my time spent (vs a Pve'er and his time spent) means that a PvEer's content should be trivialized as well. Raids should be about story progression right.....not gear progression? So why does gear matter in PvE?

IF I turned fresh 50 and was bolstered to where I could run raids in my 49 greens, i probably would. Just to see the story content, and the content that has been developed for swtor, but if this was the case...Raiders would be up in arms...but why should they be shouldnt it be in thier intesrest for other players to experience story content....instead of getting the next "ARMAGEDDON"..or "BETRAYER OF HUMANITY". Ya right..................

When 2.0 hits, i can not go into a raid with my PvP gear and do reasonably well, or just a tad below spec a full blown raider.....but a PvE'er can with his gear go into PvP, and do reasonably well.. How does that work out...hmmm.
I Find Your Lack Of Win Disturbing...May The Fail Be With You...

Maraxuss's Avatar


Maraxuss
04.07.2013 , 09:10 AM | #74
Quote: Originally Posted by boushhdc View Post
^^ this.

What's good for the goose is good for the gander.

I see people all the time showing up in wzs w/ their pve gear on. There is nothing barring them from experiencing the pvp content even though they aren't geared for it. It currently effects the success of the team as a whole, but that's just the way it is at the moment. Conversely, however anyone without certain gear types will not be allowed to participate in pve operations or hms. For example, during the gree event, in general chat on ilum, players were routinely looking for more to join their operations that "must be geared" to the point of often specifying full dread guard and on one occasion even had to have gotten "*every* datacron" in the game (no joke) and that was for not only for the hm operation, but the regular as well as even the ilum bosses in the caves. So, if you didn't have the top gear, they wouldn't invite you.

So, since with 2.0 people will be able to show up in their green gear that's 10 levels below them and be just as effective stat-wise as someone in full, augmented ewh, then why not bolster pve also? You can still have your gear grind from drops and chests, etc, but why not bolster players that primarily pvp? After all, those that show up in the wzs with their pve gear chose to use their game time to acquire their gear and likewise, others have spent their time pursuing their pvp gear... Which has changed many more times ranging from tiers, the valor grind, to the rng of gear from bags, to straight purchasing w/ different types of commendations used as currency and now 2.0 is about upon us with more changes. With each of the changes and new tiers, it has required a substantial time commitment to acquire each new set and adapt to changes (to gear and nerfs to abilities/damage, but the latter is a whole different story).

Personally, all the time i was grinding pvp gear, i *was not* able to spend as much time grinding pve gear. That's called an "opportunity cost." the pve'ers have never been barred from participating in pvp although arguably they suffered a disadvantage (which was often distributed to the team) but now they will be just as effective from a stat perspective as a primary pvp'er but with a fraction of the time and effort... *and* they already have their top end pve gear. Effectively, they can experience all the game's content without being barred by other players for gear reasons. That's fine if that's what you all want, but where is the quid pro quo? How is a pvp'er who has dedicated more of their finite time to pursuing the top tier of gear going to be likewise enabled to experience all the game has to offer with the equivalent amount of time, effort and credits invested that you will soon be affording the primary pve'ers?

Long time pvp'ers such as myself have had to accept and adapt to all the vast changes as they've come along since launch, but where is the even handedness? I and i'm sure others would also like to experience other content (and often have: I've done every fp and op in the game, including hms & nmms) but not enough to have ground out every piece of the top tier of gear which is required to experience all the rest the game has to offer. I'm not trying to say don't make the changes to enable more people to experience content in a more enjoyable, less frustrating way; i'm just saying, if you insist on doing it, do it for everyone.
^^^^^^^^^ x10000
I Find Your Lack Of Win Disturbing...May The Fail Be With You...

Aelaias's Avatar


Aelaias
04.07.2013 , 09:25 AM | #75
Bolster if done right will be a vast improvement over the system we have since launch, which is the same idiotic setup they have in Warhammer Online.
Shadowlands
Letho - Vanguard
Óberyn-Guardian
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Aelaias's Avatar


Aelaias
04.07.2013 , 09:31 AM | #76
Bolster if done right will be a vast improvement over the system we have since launch, which is the same idiotic setup they have in Warhammer Online.
Shadowlands
Letho - Vanguard
Óberyn-Guardian
http://swtor.askmrrobot.com/characte...7-5e5489ff3b47

Yelloweyedemon's Avatar


Yelloweyedemon
04.07.2013 , 10:54 AM | #77
Quote: Originally Posted by relaxpearl View Post
The fact that they are rewarding people who take no time to get their gear, have no idea how to play or gear their class, and then queue for warzones expecting to get carried by those of us who do is just ridiculous to me

congratulations you have no idea how to play the game so you get EXTRA bolster in warzone


in my opinion over the last year bioware has been focusing on the wrong group of people. Trying to make the game easier for those players and making it more difficult for us to use the knowledge we have of the game to be better. If i spend the time farming money, and mods and armorings or augments I get less of a bolster in a warzone.

Focus on encouraging players to learn how to improve their own character... not sit in their own ignorance and not have any motivation to improve.

The players who are bad are the temporary ones. The ones who are good are the loyal ones who will subscribe to bioware, giving them the money to maintain the game.

Keep nerfing us and we're all gonna leave when the next mmo comes along. Because for the last couple of years thats all we've been doing looking for a game that pits skill against skill, not caters to all the baddies who flock to this kind of game hoping to be carried, or that it will get easier and easier until they can play it like lego batman or little big planet. (great games, but not what im looking for when i log into an mmo)
What's this all about? I hate all those n00bs that come in 50 WZ's in 14k as much as you do, but the bolster system is just to bring the low lvl's on par with the higher ones. Also any serious pvp'er will just lvl up from 50 to 55 fast, and play 55 pvp.

BoushhDC's Avatar


BoushhDC
04.07.2013 , 03:12 PM | #78
Anthraxal, I think you and I mostly understand each other with the exception of one point, albeit not very consequential but since you asked:

Quote: Originally Posted by Anthraxal View Post
You realize it doesn't make sense, right? If the men behind the changes were all PvE-exclusive players, what was their business trying to change PvP?
The short answer is: it was an "unintended consequence." Basically, the players that complained (again, not *all* but a significant enough amount of them that spurred BW to action) that were PvE'ing didn't like that other players were showing up with their PvP gear (or gear that had been modded with armoring/barrels/crystals, mods, & enhancements originally stripped out of PvP gear) and being almost as effective in the Flash Points and Operations as those that had the equivalent tier of PvE gear. Those that were complaining, largely didn't PvP at all, or they would have/could have done the same thing themselves: improved their stats (min/maxing) with mods taken from gear they had obtained in PvP, or temporarily completed a tier set by using a pvp item (maybe a relic, or pants, whatever) until they got the PvE version to properly complete the set.

Given your inclination you'd be right to wonder, as most of us who like PvP did, "what do they care?" And I agree that it may make no sense from your and my point of view. After all, the stronger a team's members are geared, the greater likelihood of success in the Operation and getting the PvE gear, rewards and achievements everyone seeks. And yes, they could have just as easily done the same thing, and some did, that crossed over and did both kinds of content... but here is the distinction between pure PvE'ers and those that PvP at all and the foundation for the contentious and clear differences between them. There are some people that HATE PvP with a passion. The fact that a player *could* take a piece of armor that they'd obtained in PvP (or use the mods from it) to make their gear better and therefore themselves more effective along the way of completing their PvE sets was tantamount to "forcing" them to PvP in order to be competitive, in their minds... an idea so totally abhorent to them that they absolutely howled about it. And, no, I'm not making this up. It was said at the time, and there are still people here and in other MMOs that will voice the same view today: If you make them feel forced to PvP (and again, not literally, but make something atainable by taking a PvP route) they they will absolutely lose their minds about it and hell hath no fury like a pure PvE'er scorned, damn the unintended consequences. They didn't even care about the indirect benefit to them through having a strong team. I think it's a perverse, self-defeating kind of hubris and selfishness, but that's more for a psychoanalyst to determine.

*Bear in mind, there are the pure PvP'ers who could have cared less about doing Ops or getting those rewards or gear etc., but they were nonetheless just as swept up in the changes that were inflicted on PvP as everybody else was. I'm sure you saw Ifolad's post above, anecdotally recounting the reaction of just such players.

This was all a result of BioWare's response to the outcry of the vociferous number of pure PvE'ers to make it unviable to use PvP gear in Ops; to be effective in Ops you have to have PvE gear, end of story. BW's approach to this was to more than double down on Expertise, thereby greatening the gap between PvE and PvP gear.

Again, I'm not necessarily against the 2.0 changes from a PvP perspective. However, they are still determined to keep PvP gear (and by extension, those that mainly acquired their gear through PvP) out of PvE but have made the opposite viable. I tend to agree with you on your point... why not have no distinctions in kinds of gear and thereby allow everyone to experience the content they wish? Hard core PvP'ers don't care about Expertise. Sure, just like PvE'ers, they would like their work to result in better looking and better performing armor & weapons to show for their efforts, but why not eliminate Expertise altogether and make equivalent PvE & PvP tiers of gear... well, equal, stat wise? If BioWare doesn't, that's where I have the problem: then they are effectively punishing and excluding those that primarily PvP from other content, and only them. That's called discrimination.

I say, keep bolster for levellers, but dump expertise altogether and put tiers of PvE & PvP gear on exactly equal footing. Problem solved... except, propose such a thing in General and listen as the howling begins all over again....
All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved. --Sun Tzu

KhalDrogoe's Avatar


KhalDrogoe
04.07.2013 , 08:42 PM | #79
Quote: Originally Posted by Altheran View Post
Just a thought about this part :



It's just the contrary : they will not be a dead weight like now, and will be able to contribute instead of getting carried.
The only way that one can contribute, is to use the PvP consumables, and go into the wz's with a stim. These coupled with gear is what makes PvP players from having <100k damage per wz to >300k damage per wz. But bad players don't want to use consumables in wz's so we'll always be stuck with those bads.

Kovaos's Avatar


Kovaos
04.07.2013 , 10:08 PM | #80
Geez get over it. I seriously don't believe any of that crap about learning your class when playing someone with better gear. They don't beat your *** because they have better gear. They beat your *** because they're better than you.
"my friend said he got a pack of level 50 armor and all i got was level 47 pants."