Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

PvP in Game Update 2.0: Scum and Villainy

STAR WARS: The Old Republic > English > General Discussion
PvP in Game Update 2.0: Scum and Villainy
First BioWare Post First BioWare Post

oslek's Avatar


oslek
04.05.2013 , 03:04 PM | #41
Wake me when PVP isn't STUN WARS and there is actually something worth fighting over.

teclado's Avatar


teclado
04.05.2013 , 03:12 PM | #42
I agree, stuns are a little ridiculous in pvp. I think that increasing the amount of resolve gained per stun and/or increasing the duration of resolve would help greatly.

I also agree that the mercenary and commando classes could use some love. I am rarely afraid to engage a merc with any rep class that I have tried.

All in all, I appreciate the effort. I'll be glad to see the naked bolster go away. That has long creeped me out.

stephenalandavie's Avatar


stephenalandavie
04.05.2013 , 03:19 PM | #43
The game is all about stuns, Resolve is ridiculous the fact that roots etc don't count more things to ruin gameplay
Cersei Operative 60 Opness Scoundrel 60
Quabiedney Juggernaut 60 Capt-corelli Guardian 60
Martyn PT tank 60 TouchMyBehind Marauder 60
Big In Japan

Anzel's Avatar


Anzel
04.05.2013 , 03:31 PM | #44
Quote: Originally Posted by oslek View Post
Wake me when PVP isn't STUN WARS and there is actually something worth fighting over.
Yo BioWare... You guys going to even address this one?
ANZEL - Master Bounty Hunter - Corbantis Galaxy - 06/23/2003
ANZEL - Bounty Hunter / Mercenary - The Corbantis Legacy - 12/13/2011
ANZEL - SWG EMU - CORE 1 Developer - 06/2006

Costello's Avatar


Costello
04.05.2013 , 03:42 PM | #45
At the moment we don't have any open world PvP. We have a few areas that allow for ganking but no real reason to go there. The PvP design team have been focused on fight clubbing with no real open world reason to PvP. The new Bolster system seems like a way to allow for people that haven't ground out the PvP rating to get the top PvP gear to have the same expertise and therefore be able to compete in PvP. Is this a move to open world PvP?

Equally has Expertise proven to be a mistake? It seems to be a hurdle that has caused problems for people entering PvP hence the need for the recruit armour and recruit armour mk 2 and now the bolster system. If you are giving all armour the same expertise level to get rid of the hurdle would it not make more sense to get rid of expertise. You have already said that you will be focusing on primary stats in later armour. By getting rid of expertise you simply speed this up and can't start focusing on PvP sets. And allow people 2 means of entering any open world pvp in the future grinding through warzones or grinding through ops and flash points.

Sartanis's Avatar


Sartanis
04.05.2013 , 03:52 PM | #46
And yet there is still no response to the horrendous class imbalance from Bioware. We have baby fed this information to them, we have created countless threads on the subject, we have provided feedback and possible solutions at every available opportunity, and yet Bioware has yet to give us any assurance that they are working on the issue, or for that matter any response at all on the subject.

This is our feedback: we ( including the various AC's that as a whole believe themselves to be under-powered) are tired of being face-rolled in PVP.
Peace is a lie, there is only Passion. Through Passion, I gain Strength.
Through Strength, I gain Power. Through Power, I gain Victory.
Through Victory, my Chains are broken. The Force shall free me.

Ironcaskets's Avatar


Ironcaskets
04.05.2013 , 03:53 PM | #47

It's about time that they brought something like this out.. I hated pvping at lvl 10 when i first started because it was so hard to fight when all you have on is green pve gear. Hope that they come out with lvl appropriate (low lvl) gear for newbies as well

funkiestj's Avatar


funkiestj
04.05.2013 , 03:55 PM | #48
Quote: Originally Posted by Anzel View Post
What about stuns? Have you removed the stuns? PvP is unplayable. It's game-breaking. You are making all of these changes, every patch to PvP and they are meaningless if you spend 90% of your time in WarZones standing there stunned. I mean really.
disagree. I think the stun/resolve system is fine. It could use a few tweaks e.g. how about turning off resolve decay if I DIE in a warzone and not start the resolve decay ticking again until I enter combat again. I can take being stun locked and killed but to watch my resolve drain away in the respawn or as I'm running back to get in combat is a slap in the face.

+1 on "why do you hate PvP commando/mercs so much" sentiment. How about this: BW gives the top 10% rated WZ commandos (by rating) 1 year free subscription if neither of the finalists in Season 1 bring a command/merc of any sort (much less DPS). How many classes can I make this bet on and be assured of winning? (This hypothetical bet would not benefit me as I'm not top 10% in commando/merc or anything else). If it is not working in rated WZ then it is not working in WZ!

I like the new bolster and the new brackets in theory. We'll see how they play out.

Mr. Hat says "BW support is the best"!
I am a bad player, so what?

veyl's Avatar


veyl
04.05.2013 , 04:23 PM | #49
Guys, remember: That blog was only for the PVP System and Peckenpaugh is the man to talk to and keep us informed on Class Balance!

Exactly why Mercs and Sorcs are still the red-headed step children of PVP. They've ignored all of the player feedback (as demonstrated by the lack of PVP changes in 2.0 and lack of communication // feedback on the PTS to the player base) from our Class Forum and continue to buff the classes that don't need it.

Then again. We're still in Pre-season: SO I guess pvp feedback is still pretty pointless.

Looking forward to the Class Balancing Blogs though since one of the Devs (hickman) seems to honestly believe that PVP is currently as close to balanced as possible.

Groncho's Avatar


Groncho
04.05.2013 , 04:28 PM | #50
Quote: Originally Posted by veyl View Post
Looking forward to the Class Balancing Blogs though since one of the Devs (hickman) seems to honestly believe that PVP is currently as close to balanced as possible.
IF, they fixed the BIG HOLE bolster had that allowed a player to swap gear with the intention of getting extra stats and or load/unload with different types of gear with the intention to get more main stat and endurance is ok. Aiming for non gear dependant pvp is a nice idea.
I hope they fixed this
really
Che
LATIN LOVER

Free Transfer??=