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PvP in Game Update 2.0: Scum and Villainy

STAR WARS: The Old Republic > English > General Discussion
PvP in Game Update 2.0: Scum and Villainy
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Mifunk's Avatar


Mifunk
04.05.2013 , 02:30 PM | #31
All changes seem to be fine and dandy. Personally, I kinda like stomping everyone because my gear is better, but I recognize wanting to put everyone on an even playing field in lowbies.

What i didn't like in this article was the proposed changes to Civil War (Alderran). By far, my favorite PVP zone, and most of the people I play with love civil war. I would suggest not messing with stuff that works and go ahead and give us some more maps.
Prophecy of the Five: Republic: Funkutoo 55 Gunslinger, Brother'funk 55 Sage, Funk'nasty 55 Vanguard, Mifunk 55 Sentinel. Sisterfunk 55 Shadow, Funkywon 55 Sage, Funkadunka 55 Commando, Ifunk 55 Guardian Imperial: Brotherfunk 55 Sorcerer/Funkdafied 55 Juggernaut/Funk'adelic 55 Operative/Funkutoo 55 Mercenary/

Heezdedjim's Avatar


Heezdedjim
04.05.2013 , 02:31 PM | #32
There is no possible way that 30-54 is going to be a viable "bracket." That is just insane.

It should be 30-49 and 50-54. Fifty will remain the point at which you first get access to PvP gear, so it is going to continue to be a major breakpoint. It's also the level that "maxed" characters who don't buy the expansion will stop and twink at. It is going to be flat out stupid on launch day when all the maxed out geared 50s are facerolling masses of 30-49ers. You thought 50 PvP was bad now . . . you ain't seen nuthin yet. It will probably even keep a lot of people from leveling their PvP toons up, just to make the most of the hilarity.

These breakpoints really need to be oriented around the lines where capstone abilities (40) and access to major expertise gear (50) come in, not just random numbers that someone stuffed into a spreadsheet.

SpaniardInfinity's Avatar


SpaniardInfinity
04.05.2013 , 02:31 PM | #33
I see your blog post and I'll respond with three questions:

1. Now that the expansion is out of the way, could Austin and his team potentially draw up a "road map" for class balance in PvP in the future? (Where are you bringing some of the classes? What challenges are you facing (we want to do X, but we don't want to undermine this weakness of class Y)? What ideas from your "wall of crazy" may be appearing in game as an ability or skill in the near future? What are some examples of ideas from the forums you think could work in the class design? What are one or two suggestions from the forums that wouldn't work and why not? What is one example of an ability/skill your team tested internally that failed hysterically? Or a whacky idea that has been a tremendous success? etc.)

2. Has the issue been resolved where Expertise does not grant the correct amount of damage reduction and healing done? On the PTS I understand there was a small inconsistency for damage reduction, but there was a much larger disparity for healers. For instance, the patch notes cited that maximum expertise would grant 35% healing bonus -- in full Expertise gear (Conqueror) I had only 20%. Was this a bug with the UI or the math, and was it rectified?

3. I haven't done the math myself (so correct me if I am wrong), but are you sure that PvE barrels/hilts won't be BiS for PvP? In my experience on the PTS I was much more successful with the PvE barrels than I was with the PvP barrels, even considering the loss in Expertise (with the rest of my gear being Conqueror). If this isn't resolved, this could cause an obstacle for PvPers who will need to PvE to perform optimally.
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Mifunk's Avatar


Mifunk
04.05.2013 , 02:37 PM | #34
Quote: Originally Posted by SpaniardInfinity View Post
I see your blog post and I'll respond with three questions:

1. Now that the expansion is out of the way, could Austin and his team potentially draw up a "road map" for class balance in PvP in the future? Where are you bringing some of the classes? What challenges are you facing (we want to do X, but we don't want to undermine this weakness of class Y)? What ideas from your "wall of crazy" may be appearing in game as an ability or skill in the near future? What are some examples of ideas from the forums you think could work in the class design? How about one or two that just won't work and explain why not? What is one example of an ability/skill you put in game that failed hysterically? Or has been a tremendous success? All of these are great places to start and I know I can't be the only one that would greatly appreciate this kind of dialogue.
I find that balance isn't a huge issue. I like classes having flavor. Another MMO I used to played was constantly tweaking for "balance too and every class ended up being mirror versions of each other.
Prophecy of the Five: Republic: Funkutoo 55 Gunslinger, Brother'funk 55 Sage, Funk'nasty 55 Vanguard, Mifunk 55 Sentinel. Sisterfunk 55 Shadow, Funkywon 55 Sage, Funkadunka 55 Commando, Ifunk 55 Guardian Imperial: Brotherfunk 55 Sorcerer/Funkdafied 55 Juggernaut/Funk'adelic 55 Operative/Funkutoo 55 Mercenary/

DaRoamer's Avatar


DaRoamer
04.05.2013 , 02:38 PM | #35
Quote: Originally Posted by TizonaDelCid View Post
Since you're on the subject of PvP.... let's talk about a few things that I'm sure bug everyone except those dishing it out..

CHAIN STUNS.

I'm not the biggest fan of warzones.. they CAN be fun sometimes, but more often than not, I'm finding myself doing this routine.

fight some, get stunned, purge stun, stunned again instantly. Then I'm forced to stand there unable to do anything and I die. this sucks.
This part tells me you're not using your Resolve bar. It's the little circular meter next to your portrait. When you get stunned it starts to fill. If you get stunned again it will fill to white. THAT is when you need to break the stun. At that point you cannot be stunned again until it depletes, although you can be slowed. People are just waiting for you to cleanse the first stun so that you've used your stun break and then they stun you again immediately.

LarryRow's Avatar


LarryRow
04.05.2013 , 02:43 PM | #36
Quote: Originally Posted by Mifunk View Post
What i didn't like in this article was the proposed changes to Civil War (Alderran). By far, my favorite PVP zone, and most of the people I play with love civil war. I would suggest not messing with stuff that works and go ahead and give us some more maps.
I really like Civil War too, UNTIL the score gets to 2:1 and the winning team has two nodes. Then you are better off changing out the laundry than playing the game. I think this is what they are trying to address.
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Quote:
Stunned , pew pew hack slash , stunned , running backward circles, stunned cannot move, pew pew, break stun, 30 second snare, wha?!?!!? stunned, knockdown, ...less stun more pew pew and hacknslash please.

dionmani's Avatar


dionmani
04.05.2013 , 02:49 PM | #37
Weird the first few pages of this thread turned into a Fix Commando/Merc thread.

Bioware please here is your fix, In the Arsenal Tree Switch Stabilizers and Power Barrier and change Power Barrier to lower the cool down on the shield to 30 Sec, and make it so when the shield is on you that you can not be interrupted. And give then a 35M range to some how, Sniper/GS has it, Sage/Sorc have it.
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Sylis's Avatar


Sylis
04.05.2013 , 02:52 PM | #38
Fix resolve, probably the biggest issue with pvp is resolve. I hear a lot of people say it works as intended. Pvp would be more fluid if there were not so many ccs, or ccs actually filled resolve. Roots should be counted as a cc and should fill and adhere to the laws of resolve just as stuns do. Make resolve fill faster and tick down faster.

Smash is still not fixed completely. Auto crits need to leave the game. Why is it only a select few classes get 100% crit skills added to them? If they do not all have the option then none should have the option.

New races was something we were told would be introduced, it has yet to happen. Not that I really care for the Cathar, it was still said they were going to be added.

Server transfers should be implemented as well. Not by you guys but let people choose to change servers or factions if they so choose. Even if you have to pay x amount of credits or cartel coins its better then not having the option at all.
Lyogos - Powertech - LD50
Malafice - Marauder
Sirshocksalot- Sorc
Gruf - Vanguard - Working as Intended

Sylis's Avatar


Sylis
04.05.2013 , 02:53 PM | #39
Edit to my previous post*

Resolve should tick down slower.
Lyogos - Powertech - LD50
Malafice - Marauder
Sirshocksalot- Sorc
Gruf - Vanguard - Working as Intended

Anzel's Avatar


Anzel
04.05.2013 , 03:01 PM | #40
Quote: Originally Posted by DaRoamer View Post
This part tells me you're not using your Resolve bar. It's the little circular meter next to your portrait. When you get stunned it starts to fill. If you get stunned again it will fill to white. THAT is when you need to break the stun. At that point you cannot be stunned again until it depletes, although you can be slowed. People are just waiting for you to cleanse the first stun so that you've used your stun break and then they stun you again immediately.
So for me... no I'm not using it at all. There is so much that I already to need to keep track of LOL. So yeah...

Also, it's not working as intended. You get stunned over and over and over and over again. Resolve doesn't work the way they thought it would. WarZones are a joke right now.
ANZEL - Master Bounty Hunter - Corbantis Galaxy - 06/23/2003
ANZEL - Bounty Hunter / Mercenary - The Corbantis Legacy - 12/13/2011
ANZEL - SWG EMU - CORE 1 Developer - 06/2006