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You Need To Reward Open World PvP - ASAP!

STAR WARS: The Old Republic > English > PvP
You Need To Reward Open World PvP - ASAP!

Bonecruse's Avatar


Bonecruse
12.21.2011 , 08:13 AM | #171
they probably don't want level 40 guys traveling back to level 1-10 worlds and farming xp or what ever from newbs. And you know there will be plenty of *** holes that will do just that.

fnyxaren's Avatar


fnyxaren
12.21.2011 , 08:17 AM | #172
I long for the awesome PvP elements of a game like Rising Force Online (Before the Codemaster servers were shutdown and some other company opened a really crappy and laggy server). 3 races in a state of constant warfare with 3 daily Chip Wars where you fought for control over the Mine \o/

DarkDruidSS's Avatar


DarkDruidSS
12.21.2011 , 08:19 AM | #173
Quote: Originally Posted by Bonecruse View Post
they probably don't want level 40 guys traveling back to level 1-10 worlds and farming xp or what ever from newbs. And you know there will be plenty of *** holes that will do just that.
Well they addressed that issue in the same announcement with a lot of the other PvP stuff that didn't make it. Originally higher level characters going to planets lower than their level were supposed to be debuffed to the stats of the highest level for the zone. So if a level 50 went to Balmorra which is a 16-20 zone then their stats would be close that of a level 20 character.

Now we already know this is possible. Everyone that joins a warzone is buffed to similar stats of a level 50. Of course true level 50s will have better stats, but that is due to their gear progression that the system doesn't really make up for.

That system if implemented would make open world PvP possible at all levels much like how the Warzones are handled now. I really really hope that BioWare still plans to add these features... maybe they will have a PvP patch that includes this content. If they added what I meantioned in my 2 posts I could play this game for years.
Beatrush - 50 Assassin | Satellitebeam - 50 Sniper
Katastrophe - 41 Powertech | Ømnislash - 34 Marauder
Highwind - 29 Commando | ßraver - 23 Sentinel
Finalheaven - 21 Sage | Bigbrawl - 14 Scoundrel

Haystak's Avatar


Haystak
12.21.2011 , 08:23 AM | #174
Im torn on this issue. On one end I agree, there should be some reward for Open world PvP(OWPVP). If your on a PvP server thats what your there to do. But on the other i think that you shouldnt reward Open world pvp. Making the rewards too good will promote people to actively find other people(usually easy targets) and farm them, to recieve the best gear. Those doing the farming arent recieving a real challenge, and those being farmed are having there gaming experience destroyed. True PvP is in a controlled enviroment, with even teams, such as Warfronts/Battlegrounds/Arena Style matches.

Seperate Loot tables, and special quests/titles is a little too much IMO. Exp, money, and maybe some valor to improve your pvp rank, anything more is counterproductive to enhancing the PvP experience.

ImURmaster's Avatar


ImURmaster
12.21.2011 , 08:28 AM | #175
Even if you had a system in place that rewarded open PvP equally to wz you'd still have the majority of PvP (on PvP servers) taking place in warzones.

One main reason:

Warzones > Open PvP because the ZZZEEERRRG doesn't determine the winners and the whiners for the vast majority of fights.

I like Open PvP, but getting roflstomped by 10X my number gets old real fast. For every "good" fight you find you'll either get curbed stomped or faceroll your oppenent dozens of times more.

DarkDruidSS's Avatar


DarkDruidSS
12.21.2011 , 08:32 AM | #176
Quote: Originally Posted by Haystak View Post
Im torn on this issue. On one end I agree, there should be some reward for Open world PvP(OWPVP). If your on a PvP server thats what your there to do. But on the other i think that you shouldnt reward Open world pvp. Making the rewards too good will promote people to actively find other people(usually easy targets) and farm them, to recieve the best gear. Those doing the farming arent recieving a real challenge, and those being farmed are having there gaming experience destroyed. True PvP is in a controlled enviroment, with even teams, such as Warfronts/Battlegrounds/Arena Style matches.

Seperate Loot tables, and special quests/titles is a little too much IMO. Exp, money, and maybe some valor to improve your pvp rank, anything more is counterproductive to enhancing the PvP experience.
To a point I can agree with you. You don't want either side of the PvP house to have an advantage or the other side will suffer. Giving too many rewards to Warzones makes open world dead and giving too much to open world will make warzones dead.

Simple solution is offer equal rewards to both. Some people, like myself, much prefer RvR style PvP over instanced warzones. Ilum is supposed to be BioWare's effort to cater to the RvR crowd. I just don't think that Ilum by itself is enough. Who knows, when I was in beta I didn't get a chance to play Ilum when it was working as intended. When I went there in the build I played the most it was still a very dead zone with much work needing to be done... the zone wasn't finished and at the time it was just 1 zone. I think it is supposed to be 6 zones now...so I am still hopeful that Ilum is what I am looking for. It will be awhile before I am level 50 though.
Beatrush - 50 Assassin | Satellitebeam - 50 Sniper
Katastrophe - 41 Powertech | Ømnislash - 34 Marauder
Highwind - 29 Commando | ßraver - 23 Sentinel
Finalheaven - 21 Sage | Bigbrawl - 14 Scoundrel

Kraggdog's Avatar


Kraggdog
12.21.2011 , 08:37 AM | #177
I can see how having a reward system for open world PVP will be very exploitable. I have yet to reach the high levels of Ilum so i'm not going to judge the open world pvp just yet. I can say this though...

It's up to the player base on a server to create the open world PVP. Having objectives and rewards is an incentive (though will be exploitable) but it is not a neccesity. I'd be perfectly happy with a super dangerous large area where gangs of players roam around fighting.

Who needs rewards? PVP is about the kill, not the pretty trinkets.
"This is spaceships, it's monsters, it's Star Wars, we love it"

Lukoii's Avatar


Lukoii
12.21.2011 , 08:38 AM | #178
Quote: Originally Posted by Haystak View Post
Im torn on this issue. On one end I agree, there should be some reward for Open world PvP(OWPVP). If your on a PvP server thats what your there to do. But on the other i think that you shouldnt reward Open world pvp. Making the rewards too good will promote people to actively find other people(usually easy targets) and farm them, to recieve the best gear. Those doing the farming arent recieving a real challenge, and those being farmed are having there gaming experience destroyed. True PvP is in a controlled enviroment, with even teams, such as Warfronts/Battlegrounds/Arena Style matches.

Seperate Loot tables, and special quests/titles is a little too much IMO. Exp, money, and maybe some valor to improve your pvp rank, anything more is counterproductive to enhancing the PvP experience.
Those whos game experience would be destroyed from being PKed shouldn't join pvp servers. But it doesnt matter anywyas, as nobody even does open world pvp on pvp servers. No rewards makes it useless..

Quote: Originally Posted by Bonecruse View Post
they probably don't want level 40 guys traveling back to level 1-10 worlds and farming xp or what ever from newbs. And you know there will be plenty of *** holes that will do just that.
This is why low lvl zones are made safe zones.

Nowhere's Avatar


Nowhere
12.21.2011 , 08:43 AM | #179
At the VERY LEAST some experience is required for open world PvP.

As it stands now this is a blow to the PvP community.

Risk should always = reward.

I liked how Rift worked where you not only gained XP but also some PvP points AND a chance for a random drop, a low chance for even a blue item to drop from another player.

The drops in Rift weren't taken from the dead players inventory or gear so there was no loss for the victim. The loot given was rolled from a random table and was available for looting just as you would see from a mob.

In any case, as I mentioned, at the VERY LEAST some XP should be implemented immediately.

Rathaniel's Avatar


Rathaniel
12.21.2011 , 08:43 AM | #180
Want to buy warhammer online PvP in sci-fi.

Just check the game , you will find many things that are discussed here.

Cant you just make it like this ?

Full support on the OP.