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PTS Closing? What happened to Merc/Mando changes Eric Musco??????

STAR WARS: The Old Republic > English > Classes
PTS Closing? What happened to Merc/Mando changes Eric Musco??????
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KeyboardNinja's Avatar


KeyboardNinja
03.28.2013 , 11:55 AM | #181
Quote: Originally Posted by APeckenpaugh View Post
We're also discussing the viability of introducing class changes without relying on major updates (like 2.1, 2.2, 2.3, etc). There are a lot of factors at play and this is still an internal discussion, so no guarantees, but know that we'd love to be able to get class changes to you guys as quickly as we're making them.
If I can give a bit of feedback on this point, I think that small-scale, iterative class changes are a *really* good idea. As you say, class changes can be iterated forever, and the faster you see how the meta-game shifts in response to a change, the more rapidly you are able to move to balance things. Keeping the iteration cycle short also allows you to make smaller changes, which are psychologically more acceptable to the majority of the community than a single large-scale drop. Early in TOR's update cycle, class changes were expected nearly every patch and were nearly always comparatively minor in nature. I think this worked well, and I was sorry to see the development team move away from that cadence.

Regular, small tweaks to classes also gives the community confidence that the development team is being responsive to problems/complaints with class balance; a confidence that is (sadly) lacking at the moment. While I think the more level-headed in the community are aware that the development team is watching the forums and watching the state of the game, it is hardly a universal sentiment. Moving to more iterative class updates will help address this perceptual issue, since the community would no longer need to endure 3 months of silence on an issue which seems glaring before seeing a response.
Computer Programmer. Theory Crafter. Dilettante on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (retired sentinel) Nimri (ruffian scoundrel)
Averith (marksman sniper) Alish (lightning sorcerer) Aresham (vengeance jugg) Effek (pyro pt)

December 13, 2011 to January 30, 2017

ArchangelLBC's Avatar


ArchangelLBC
03.28.2013 , 12:06 PM | #182
Quote: Originally Posted by KeyboardNinja View Post
If I can give a bit of feedback on this point, I think that small-scale, iterative class changes are a *really* good idea. As you say, class changes can be iterated forever, and the faster you see how the meta-game shifts in response to a change, the more rapidly you are able to move to balance things. Keeping the iteration cycle short also allows you to make smaller changes, which are psychologically more acceptable to the majority of the community than a single large-scale drop. Early in TOR's update cycle, class changes were expected nearly every patch and were nearly always comparatively minor in nature. I think this worked well, and I was sorry to see the development team move away from that cadence.

Regular, small tweaks to classes also gives the community confidence that the development team is being responsive to problems/complaints with class balance; a confidence that is (sadly) lacking at the moment. While I think the more level-headed in the community are aware that the development team is watching the forums and watching the state of the game, it is hardly a universal sentiment. Moving to more iterative class updates will help address this perceptual issue, since the community would no longer need to endure 3 months of silence on an issue which seems glaring before seeing a response.
There are not words in the english language, nor the capability within mathematics to quantify (and believe me I would know) how much I agree with and support the above post.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

JimmyTheCannon's Avatar


JimmyTheCannon
03.28.2013 , 01:58 PM | #183
Quote: Originally Posted by idnewton View Post
Implying the majority of DPS help their healers?

They need to buff players, not classes. Give 'em a guide to L2P because half of them don't know how.
Not implying that, but I usually only PVP with guildies in Mumble - so, I can hold DPS off long enough for one of them to help me. :-)

Unfortunately, players don't respond as well to buffs as classes do. Should classes be buffed to the point where idiot players can do top DPS? No. But there's a difference between "average players" and those of us who are doing great in 1.7 but having serious problems with the DPS in 2.0.

cashogy_reborn's Avatar


cashogy_reborn
03.28.2013 , 07:53 PM | #184
Quote: Originally Posted by KeyboardNinja View Post
If I can give a bit of feedback on this point, I think that small-scale, iterative class changes are a *really* good idea. As you say, class changes can be iterated forever, and the faster you see how the meta-game shifts in response to a change, the more rapidly you are able to move to balance things. Keeping the iteration cycle short also allows you to make smaller changes, which are psychologically more acceptable to the majority of the community than a single large-scale drop. Early in TOR's update cycle, class changes were expected nearly every patch and were nearly always comparatively minor in nature. I think this worked well, and I was sorry to see the development team move away from that cadence.

Regular, small tweaks to classes also gives the community confidence that the development team is being responsive to problems/complaints with class balance; a confidence that is (sadly) lacking at the moment. While I think the more level-headed in the community are aware that the development team is watching the forums and watching the state of the game, it is hardly a universal sentiment. Moving to more iterative class updates will help address this perceptual issue, since the community would no longer need to endure 3 months of silence on an issue which seems glaring before seeing a response.
give this man a medal
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

yoomazir's Avatar


yoomazir
03.29.2013 , 01:31 PM | #185
I was wonderging, since we will have to cast 1 Tracer Missile for the 20% debuff, what about Power Barrier and Tracer Lock passive skills? I would really like for them to have their full effect also applied with only 1 Tracer Missile, it would really help.

JimmyTheCannon's Avatar


JimmyTheCannon
03.29.2013 , 02:33 PM | #186
Quote: Originally Posted by yoomazir View Post
I was wonderging, since we will have to cast 1 Tracer Missile for the 20% debuff, what about Power Barrier and Tracer Lock passive skills? I would really like for them to have their full effect also applied with only 1 Tracer Missile, it would really help.
I think they've said you'll still need multiple casts to stack those up.

yoomazir's Avatar


yoomazir
03.29.2013 , 03:14 PM | #187
Quote: Originally Posted by JimmyTheCannon View Post
I think they've said you'll still need multiple casts to stack those up.
Well, **** this class then, I'll be using my tank powertech as my main from now on.

ArchangelLBC's Avatar


ArchangelLBC
03.29.2013 , 04:26 PM | #188
Can't have everything sadly. Nor even all that much. That would have just been too good. Plus it would have made Gravity Surge talent completely useless and they can't be arsed to think of better talents to give us as evidenced by the change to special munition.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

cashogy_reborn's Avatar


cashogy_reborn
03.29.2013 , 04:40 PM | #189
Quote: Originally Posted by ArchangelLBC View Post
Can't have everything sadly. Nor even all that much. That would have just been too good. Plus it would have made Gravity Surge talent completely useless and they can't be arsed to think of better talents to give us as evidenced by the change to special munition.
replace it with this: "Mortar Salvo has a 50% chance to make you immune to interrupts for 5s. This can only occur every 12s"

and make it a 50% chance per round (so 2 chances per Mortar Salvo).

OR

this: "Mortar Salvo has a 30% chance to reset the cooldown of Tech Override. This can only occur every 20s"
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

Keizak's Avatar


Keizak
03.29.2013 , 06:10 PM | #190
It's a lost cause believing that all these constructive feedback will actually turn into some changes. In reality, that **** happens once in a lifetime if at all.
Toons: 50 Sith Assassin (Darkness/Madness hybrid)), 50 Cyborg Mercenary (Bodyguard), 50 Sith Marauder (Carnage), 50 Ratattaki Sniper (Lethality), 50 Sith Vanguard (Shield Specialist/Tactics hybrid), 50 Sith Sorcerer (Corruption/Lightning hybrid), almost lvl 50 Jedi Guardian (Defense).