Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

No more class stories


ZionHalcyon's Avatar


ZionHalcyon
03.26.2013 , 08:51 AM | #1
http://www.darthhater.com/articles/f...-bruce-maclean

Quote:
Where does the development team stand with regards to individual class stories? Are these still a priority for upcoming content?

Great question. The way you choose to overcome your own personal villains is a crucial part of what defines your character, and once you’ve gotten closure on your personal story, you’re ready to be a key player in the larger conflicts that threaten the Empire and the Republic. Moving forward, we’re focusing on those stories – conflicts that decide the fate of the entire Galaxy and demand the attention of other living legends like yourself. You can still put your personal touch on these stories, and you’ll develop relationships just like before, but now the stakes are higher, and the experience can be shared with your friends.


Great. Congratulations Sith Warrior. You are now
Spoiler
who now no longer really has anything to do with that, but is just some heroic grunt doing grunt army work because the hutts want power.


Seriously, and there are other holes in other stories as well. As in, this build up to being this certain THING, and now, oh lets forget about that other than a couple throw-away lines of dialogue nodding to what you did. How cheap.

Don't get me wrong - I can accept the whole "entering the larger galactic war" part just fine - it makes sense and isn't what I am upset about.

What has me upset is not continuing your own class's personal storyline. Some of these need more than a "personal touch" and some tossaway lines from some NPC. There's plot here that needs to happen.


I get its financial, but poor decision by EAWare. Take some of that new infusion of cash shop money, and put it towards some more class quests. It doesn't even need to be in the scope of the first 50 levels, but even just a divergence from the greater galactic war to handle "personal business" for 3-5 levels worth of content, and then have that tie back into the greater story that's going on would be huge now and again.

But no class stories at all going forward is just *ugh*. If story is a selling point, then this is just some crappy writing.

BobVader - We will always remember.
Remain civil in the face of incivility, lest you be the barbarian.

astrobearx's Avatar


astrobearx
03.26.2013 , 08:58 AM | #2
not to white knight this situation, but you havent even seen how makeb planet story will play out. i say wait two weeks and play it, then declare that SW is now a grunt.

ZionHalcyon's Avatar


ZionHalcyon
03.26.2013 , 09:02 AM | #3
Quote: Originally Posted by astrobearx View Post
not to white knight this situation, but you havent even seen how makeb planet story will play out. i say wait two weeks and play it, then declare that SW is now a grunt.
Its not looking good. I agree that there is potential for changing my mind, but just what I am hearing is all things designed to manage expectations, which means I am probably right.

Don't get me wrong either - I don't mind the general direction they are taking the story either - its just that total abandonment of the class stories is just UGH.

There should be more class stories integrated in the future - and this article makes it seem like that just won't be happening.
BobVader - We will always remember.
Remain civil in the face of incivility, lest you be the barbarian.

Bloodpuddle's Avatar


Bloodpuddle
03.26.2013 , 09:13 AM | #4
Yeah, this game was uniquely different and excelled at the personal story.

On a side note, is there any way to properly assess if a game is going to be doomed to fail pre-launch? I'd like to avoid buying a CE for a game that eventually will fail (judging by the PTS and new changes to the way we play the game, I'll likely be canceling both of my subs).

I understand that the game needs to evolve to keep drawing new players, and I hope the dev's understand that the changes they are proposing and/or have already been designed into 2.0 are going to drive away us diehard fans.

Feel free to bite the hand that feeds you. Just don't expect it to be extended again.

astrobearx's Avatar


astrobearx
03.26.2013 , 09:19 AM | #5
Quote: Originally Posted by ZionHalcyon View Post
Its not looking good. I agree that there is potential for changing my mind, but just what I am hearing is all things designed to manage expectations, which means I am probably right.

Don't get me wrong either - I don't mind the general direction they are taking the story either - its just that total abandonment of the class stories is just UGH.

There should be more class stories integrated in the future - and this article makes it seem like that just won't be happening.
well makeb is going to make or break this game for a lot of ppl, tbh. if its truly lackluster than im afraid that the ppl who are here solely for the story is gonna pack up.

not doomsaying, just being honest. so your fears arent unfounded

Andryah's Avatar


Andryah
03.26.2013 , 09:51 AM | #6
Quote: Originally Posted by astrobearx View Post
well makeb is going to make or break this game for a lot of ppl, tbh. if its truly lackluster than im afraid that the ppl who are here solely for the story is gonna pack up.

not doomsaying, just being honest. so your fears arent unfounded
it's an MMO first and foremost...and it's SW IP. Anyone that is simply here for the story arcs won't stay anyway...because there is absolutely no way Bioware can ever build and install stroy arcs into the game fast enough for this demographic. Just like anyone who is here only for end game raiding is not going to stay... because there is no way any MMO producer can build end game raid content fast enough to please the raider demographic.

People who play MMOs for only one facet of play are destined to be quitters IMO.

As for Makeb story arcs...... I am amazed at the number of people (not directed specifically at anyone) who will judge and decide before ever even seeing the content. Folks might actually find it progresses nicely from the class specific story arcs.
The MMO player would do well to embrace the nature of reality: Everything is relative, a projection based upon a malleable set of universal laws. Reality is an elastic process in which our individual choices play an active role.

astrobearx's Avatar


astrobearx
03.26.2013 , 10:12 AM | #7
Quote: Originally Posted by Andryah View Post
it's an MMO first and foremost...and it's SW IP. Anyone that is simply here for the story arcs won't stay anyway...because there is absolutely no way Bioware can ever build and install stroy arcs into the game fast enough for this demographic. Just like anyone who is here only for end game raiding is not going to stay... because there is no way any MMO producer can build end game raid content fast enough to please the raider demographic.

People who play MMOs for only one facet of play are destined to be quitters IMO.

As for Makeb story arcs...... I am amazed at the number of people (not directed specifically at anyone) who will judge and decide before ever even seeing the content. Folks might actually find it progresses nicely from the class specific story arcs.
well isnt the main reason why most play swtor oppose to the other hundred mmos is because it of the storylines?

just because this game is a SW ip doesnt mean swat, take star trek online;now, i am a hardcore trekkie, but even i can knew STO wasnt good enough to subbed long after its release due its game mechanics and such.the only reason why i stay as long as i did because of the ip, but that wore off pretty quickly

as for judging before playing, well i agreed with you there. i havent play it yet so i will reserved judgement ; however, let be honest here, the one thing most ppl praise about this game is the class stories and if makeb feel like the other world storylines (like taris or balmorra) then you cant be surprise if ppl QQ over makeb due to how "generic" it feel from playing the planet over again with toons on the same alliance/ side

Andryah's Avatar


Andryah
03.26.2013 , 11:56 AM | #8
Quote: Originally Posted by astrobearx View Post
however, let be honest here, the one thing most ppl praise about this game is the class stories
I think most people really enjoy the storylines period. It's not just class stories. Storylines in the quests are better in this MMO then any other. So, advantage to SWTOR for this. Can you get tired of the same story over and over... sure. That is true of the class stories as well....so there is nothing magical about the class storylines, except that you can play them once as dark and once as light if you like.. which many people do not have the patience to even do.
The MMO player would do well to embrace the nature of reality: Everything is relative, a projection based upon a malleable set of universal laws. Reality is an elastic process in which our individual choices play an active role.

Seireeni's Avatar


Seireeni
03.26.2013 , 12:22 PM | #9
Quote: Originally Posted by Andryah View Post
I think most people really enjoy the storylines period. It's not just class stories. Storylines in the quests are better in this MMO then any other. So, advantage to SWTOR for this. Can you get tired of the same story over and over... sure. That is true of the class stories as well....so there is nothing magical about the class storylines, except that you can play them once as dark and once as light if you like.. which many people do not have the patience to even do.
There's a lot special about the class stories. There are things that some classes do and some don't. I.e. imperial agent can go undercover as pretty much anything, but you go and try to tell a sith lord to do the same...you'd probably end up bleeding in the floor.
Apart from class stories, it's just help guy x because you are paid/you are a patriot/he can command you/just for the fun of it. Not every time, but mostly.

Alec_Fortescue's Avatar


Alec_Fortescue
03.26.2013 , 12:30 PM | #10
I kinda like where this is going. Honestly. Instead of a main story, planetary arc and miscellaneous quests (it's all distracting as hell!) you get well built and designed planetary arc with cool villains and characters (so far the only one I really liked was Dromund Kaas and Imperial Taris). However I would like to see a return of the class stories at some stage because they are what truly defined TOR and new personal challenges and villains do make our characters special.
Si vis pacem, para bellum

Traditional Jedi robes please! And then I am gone from general discussion. Promise! :]
Devs, it can't get any more iconic and traditional than this: http://i.imgur.com/9ha8ELu.jpg http://i.imgur.com/2NoBT6o.jpg

Spends 2000 euro on a gaming rig exclusively for TOR to be riddled by graphical issues in TOR. Loving it.