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[Bug] Ship's blasters badly bugged

STAR WARS: The Old Republic > English > Customer Service
[Bug] Ship's blasters badly bugged
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Shardash's Avatar


Shardash
03.26.2013 , 08:23 AM | #11
Another nice patch work here. Please, rewind it BACK.

babyboom's Avatar


babyboom
03.26.2013 , 08:29 AM | #12
i just tried doing hard mode myself...
you cant destroy anything

hope you fix it as soon as possible!

Shardash's Avatar


Shardash
03.26.2013 , 08:31 AM | #13
Dear developers, are you shure that you only do:

"Space Combat
The description for Republic Hyperspace Armada Reputation has been updated to include that trophies can be earned from Operation New Eclipse Missions.
The description for Imperial First Mobile Fleet Reputation has been updated to include that trophies can be earned from Operation Ascendant Pride Missions.
UI"

???

Benfynyn's Avatar


Benfynyn
03.26.2013 , 08:35 AM | #14
I had collected a weeks worth of heroic space missions in my mission log across all my level 50s. Fortunately I did the missions last night.

I guess I'll collect missions in my log again until this is fixed.
Quote: Originally Posted by JovethGonzalez View Post

After some investigation, it appears that there was some miscommunication between teams and this patch note was not intended to be included in this last patch.

babyboom's Avatar


babyboom
03.26.2013 , 08:43 AM | #15
odd thing is that one of my guild mates doesnt have the bug as severe as i do...
while my ship says 35 blaster damage, he has 90 instead of 100...
lol... that is just strange

Beesodd's Avatar


Beesodd
03.26.2013 , 08:48 AM | #16 Click here to go to the next staff post in this thread. Next  
Thanks babyboom, that is interesting. Testing on mine (also nerfed) I'm seeing 100 for my base blaster damage. Can I ask what Beam Generator and Beam Charger you're using, if you're not using the Blast Condenser and Laser Cannons?

Beesodd | BioWare Customer Service - Forum Support

Shoogli's Avatar


Shoogli
03.26.2013 , 08:50 AM | #17
I did some more testing with various player ships on ascendency barriers / impossible sector :

Normally, with PCM set on dmg little ships go down in 2 hits, and 4 hits when PCM is set on defense.
Right now, and "sorry" I only have 4 ships with grade 7 parts :


Ship Class / PCM dmg / PCM defense

  • Consular : 4 bolts needed / 4 bolts needed
  • Smuggler : 12-16 bolts needed / 12-16 bolts needed
  • Agent : 4 bolts needed / 4 bolts needed
  • Sorcerer : 12-16 bolts needed / 12-16 bolts needed

  • pre-patch : 2 bolts needed / 4 bolts needed
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jassalelon's Avatar


jassalelon
03.26.2013 , 08:50 AM | #18
Same problem here, damage when I logged on was only 35. I removed everything from my ship and put back on and got it up to 105. Saw that the level 7 beam generator only does 6 shots per second now without the + 100 damage. Wish I still had my 10 shots per second generator back
uva uvam vivendo varia fit

Beesodd's Avatar


Beesodd
03.26.2013 , 08:54 AM | #19 Click here to go to the next staff post in this thread. Next  
Serious kudos for that post shoogli.

Beesodd | BioWare Customer Service - Forum Support

DarthPink's Avatar


DarthPink
03.26.2013 , 08:56 AM | #20
Quote: Originally Posted by jassalelon View Post
Same problem here, damage when I logged on was only 35. I removed everything from my ship and put back on and got it up to 105. Saw that the level 7 beam generator only does 6 shots per second now without the + 100 damage. Wish I still had my 10 shots per second generator back
I noticed the same thing on mine as well.

I noticed that when i removed my beam condenser (Grade 7) i was able to go from 30 damage to 100. beam condenser still not adding the +100