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Commando/Merc pvp fix?

STAR WARS: The Old Republic > English > PvP
Commando/Merc pvp fix?

ENIGMASOLVED's Avatar


ENIGMASOLVED
03.21.2013 , 06:07 PM | #1
New Skill idea that could solve SOME of their issues:

Name: Tactful Retreat (or whatever)
Cost: 0
Duration: 20 seconds (can be tweaked)
Cool down: 2 minutes (can be tweaked)

Description: Single target non-channeled skills can be cast while moving.

Remorce's Avatar


Remorce
03.21.2013 , 08:14 PM | #2
I don't really see that as being a problem, it would definitely give them the advantage of mobility, though I am sure there is more that could be done to fix this class. It would be interesting to see if since BW is taking out the charge that the PT/Van has and instead use it as a disengage tool for merc/commandos.

(I am expecting Biowareftw to show up any second...)

Remorce's Avatar


Remorce
03.21.2013 , 08:30 PM | #3
Also note, Trooper/BH are both getting a snare ability that damages, slow movement, and prevents speed, vanish and other escape tools, IDK if it is breakable with CC breaker though.

DariusCalera's Avatar


DariusCalera
03.21.2013 , 08:40 PM | #4
Quote: Originally Posted by Remorce View Post
Also note, Trooper/BH are both getting a snare ability that damages, slow movement, and prevents speed, vanish and other escape tools, IDK if it is breakable with CC breaker though.
And, according the players on the PTS, it doesn't appear to be working quite right.

ArchangelLBC's Avatar


ArchangelLBC
03.21.2013 , 11:56 PM | #5
And its cooldown sucks =/

Also CC breaker opens back up leaps and escapes.
In update 2.9 the game will simply uninstall itself for you.

-Wnd