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Selecting need for loot


codycroft's Avatar


codycroft
03.20.2013 , 09:50 AM | #401
Quote: Originally Posted by Risq View Post
Yes and no.

What you're trying to do is put all the blame on one side. If that's your plan, how hard is it to say "Hey I plan to roll need on gear my companion can use" from the start as well. That's what I do so that there isn't any hard feelings or misunderstandings.

It's far easier to say "Hey from the start I said that's what I'm doing" than trying to say "why wouldn't I do that" if no one "knows" to expect it.

That's why I just tell everyone when I roll for a companion, since I personally have no idea what's going on in their head.
Indeed, what happened is a majority of people who play MMO's have already had his discussion and the majority of the time it ended up with need for your toon, greed if you're selling or looting for alt. That's why it is assumed, because it has been hashed out repeatedly over time and it is the general consensus. If OP or his supporters want different rules, it's up to them to state them. It is not like the consequences of going against the rules are unknown.

RLWalker's Avatar


RLWalker
03.20.2013 , 09:50 AM | #402
It seems to me like people are getting off topic.

First off, you can level to 50 with free quest gear so people saying they need an item to level is false, or at the very least an exaggeration of how much a single item will help them. That is not to say that making immediate use of an item is not a strong argument to hit need.

It is far more efficient to hit the need button and sort out conflicts afterwards. This is because in the majority of cases the item is not an upgrade for anyone. So yes, if I see something I could use for whatever reason I hit need. If someone feels that they could make better use of the item they are free to whisper me and make their case. The "need" button should probably be re-labelled "want". I think this better expresses the purpose of the button.

I prefer simple rules. I pretty much stated my looting system in two sentences, and it handles every scenario that could possibly occur. I'm not going to read a two page essay on how to decide between need/greed/pass. Especially not when ambiguity is introduced - did that trooper roll for himself or his companion???

A lot of it does come down to simple greed. Many people just cannot handle not winning loot. How else to explain why so many people raged at the initial story mode loot system in ops? A perfectly fair and simple system that was taken out because of greed.

Anyways, happy looting to all.

Ratajack's Avatar


Ratajack
03.20.2013 , 09:52 AM | #403
Quote: Originally Posted by Emencie View Post
You circumvented all my questions there getting caught on the semantics of one line I typed "The OP did state that the first group told him not to do it and why, then he did it again and was kicked." I meant the second group, my assumption on the first was because like most groups do, they gave the OP 2 chances.

My point was that in the second FP group the OP did know exactly what he was doing. Knew it was against the grain to do such a thing and was even told after he did it once. It seems you agree with that. My point was that (and I thought I summed it up pretty good at first.)

The OP and anyone reading this thread at this point knows the social convention. While you may argue that it's not fair to assume everyone knows it right off. It is also completely arguable that everyone should know it (though incorrect) because this has been an MMO standard for some time. But either way once the OP was told, he now knows the social standard and is choosing to ignore it for personal gain right?

Not only that. but by acknowledging that this is how the social standard works, and confirming it in a group that abides by these standards. And then going against it the OP or anyone who uses it is able to gain a 100% chance on loot knowing well that they are cheating the other players out of the loot right?

Considering that my question was, do you think the OP and anyone else should abide by the community standards?
The OP and anyone else has the right (or option) to roll need on any item that they helped to produce, and to attempt to take that right (or option) away is wrong. Would it be better for all if people followed the "social conventions"? Yes, it would. Could the OP find himself on many ignore lists? Of course he could. That does not make it right for me or anyone else to attempt to take away his right to roll need, and I will defend his right to roll need, even if I choose to follow "social convention".

ZionHalcyon's Avatar


ZionHalcyon
03.20.2013 , 09:54 AM | #404
Quote: Originally Posted by Ratajack View Post
The OP and anyone else has the right (or option) to roll need on any item that they helped to produce, and to attempt to take that right (or option) away is wrong. Would it be better for all if people followed the "social conventions"? Yes, it would. Could the OP find himself on many ignore lists? Of course he could. That does not make it right for me or anyone else to attempt to take away his right to roll need, and I will defend his right to roll need, even if I choose to follow "social convention".
If anyone is to take anything away from your comments in the thread overall, its that you are arguing for the sake of argument, because you've already admitted you follow the social norm, even if you are personally against it.

As one poster said, the social norm doesn't require agreement, just compliance.

So really going back and forth with you seems pointless.

Risq's Avatar


Risq
03.20.2013 , 09:54 AM | #405
Quote: Originally Posted by SlimsPicken View Post
It legit makes me laugh that people on a flashpoint mission with 3 other real human player characters thinks that a companion- who isnt even present or used in the flashpoint deserves any consideration at all in the loot rolls.

truly unbelievable.
I smile at this because on run when this game first came out, either we didn't have a healer or we lost ours early on and one of the guys we were with asked if he should use his healing companion. Since we were stuck we were ok with it and we used that to complete the FP.

What was funny though was that neither of us other two had any issue with him waning gear for his Companion since it was the companion at the time who helped us complete the Flashpoint.
||||||||||||()▓]▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ )
Squadrons: 367 238 xx

codycroft's Avatar


codycroft
03.20.2013 , 09:55 AM | #406
Quote: Originally Posted by RLWalker View Post
It seems to me like people are getting off topic.

First off, you can level to 50 with free quest gear so people saying they need an item to level is false, or at the very least an exaggeration of how much a single item will help them. That is not to say that making immediate use of an item is not a strong argument to hit need.

It is far more efficient to hit the need button and sort out conflicts afterwards. This is because in the majority of cases the item is not an upgrade for anyone. So yes, if I see something I could use for whatever reason I hit need. If someone feels that they could make better use of the item they are free to whisper me and make their case. The "need" button should probably be re-labelled "want". I think this better expresses the purpose of the button.

I prefer simple rules. I pretty much stated my looting system in two sentences, and it handles every scenario that could possibly occur. I'm not going to read a two page essay on how to decide between need/greed/pass. Especially not when ambiguity is introduced - did that trooper roll for himself or his companion???

A lot of it does come down to simple greed. Many people just cannot handle not winning loot. How else to explain why so many people raged at the initial story mode loot system in ops? A perfectly fair and simple system that was taken out because of greed.

Anyways, happy looting to all.
If that is how you want to run, state it at the beginning and all is well. You may have people drop, you may not. I'm ok with that. That is not the topic though, or at least not the underlying issue.

Urael's Avatar


Urael
03.20.2013 , 09:56 AM | #407
Quote: Originally Posted by ZionHalcyon View Post
He IS right though in that those ARE the default rules by which most flashpoints and ops gravitate towards, to the point of an unspoken rule there. They might not be hard coded in the game, but they ARE what most people use.

Which is why if you decide you want to buck the norm, always ask first if you want to continue running flashpoint groups - as long as a person who wants to roll for a comp is willing to back down and hit greed when someone else in the group needs it, I have no issues with someone asking to roll need on an item otherwise no one else really needs for their comp.

But the key is to ask, and to respect and back down if someone else legit needs it for their main.

But see, this requires social interaction and common courtesy. And what we've learned is that the people who are arguing for just blindly rolling need on items for their comp and not suffering any consequences is that these are selfish, antisocial jerks.
I disagree that what was presented was "THE default rules". Where are these default rules written down? On whos authority are they the default rules? There are no default rules. This is why it is prudent for the group leader to present the set of rules up front when encountering strangers for clarity's sake. I KNOW that what many present are the social convention and personally if I am not the leader of a group I ask for a specific item. TBH, if the game has any amount of loot control and I am the leader I don't set things up as a FFA because of the very reasons that people are arguing in this thread. I also do not "expect" anything when I PUG. I "hope" I may get something or at the very least cover my expenses for grouping (repairs).

I don't believe that ALL are selfish antisocial jerks. You may have many factors: age (young), launguage barrier, newbieness ( real ignorance to the norms ), etc. If a person after careful explanation continues to behave poorly to the group then and only then are they as you describe. That is why there is vote kick and ignore.

codycroft's Avatar


codycroft
03.20.2013 , 09:59 AM | #408
Of for crying out loud.

Again, they are social norms because two decades of people playing MMO's had these discussions before, over and over again. The majority of times, they came to the agreement of standard need/greed rules. That is why they are the social norm.

If you want to change the norm, say so. Don't get surprised though, if people don't want to, and don't be surprised if they don't want to group with you.

RLWalker's Avatar


RLWalker
03.20.2013 , 10:00 AM | #409
Quote: Originally Posted by codycroft View Post
If that is how you want to run, state it at the beginning and all is well. You may have people drop, you may not. I'm ok with that. That is not the topic though, or at least not the underlying issue.
By using the group finder tool you are agreeing to the system put in place by BioWare, which is need/greed/pass. I am fine with that system so I will not make any attempt to enforce rules on other people.

codycroft's Avatar


codycroft
03.20.2013 , 10:01 AM | #410
Quote: Originally Posted by RLWalker View Post
By using the group finder tool you are agreeing to the system put in place by BioWare, which is need/greed/pass. I am fine with that system so I will not make any attempt to enforce rules on other people.
By grouping with other people, you are agreeing to mutual rules that govern people in groups. They are well known and common sense rules. BW also put in tools so people who don't like those rules can drop, or groups that have ninja's in their group can kick them.