Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Help with Xeno as a tank


Majram's Avatar


Majram
03.19.2013 , 09:27 PM | #1
Just got back to the game after a long break and I want to get into tanking Xeno both in SM and HM. Anything I should know? Any link to a thread or vid?
Tks
The Spartan Legacy Prophecy of the Five
Spartaqus Shield Specialist Vanguard
Shanntii Focus Sentinel
Trolokip Gunnery Commando

JimmyTheCannon's Avatar


JimmyTheCannon
03.20.2013 , 04:16 AM | #2
Xeno SM can be single-tanked. His big hit is Thermal Tolerance Evaluation - judge for yourself whether you need a defensive cooldown for it. You probably won't, in SM. The adds are a bigger problem, but just keep them off the healers and DPS - they don't hit terribly hard in SM, again.

In HM you need 2 tanks and you need to switch off at Thermal Tolerance Evaluation. Additionally, whichever tank that debuff is going on will probably need one (or two) defensives for it - on my Juggernaut I save Invincible *and* Endure Pain for it. I believe Sith Assassins can use Force Shroud to reduce the number of stacks they get from it. If you're the other tank, taunt during the cast so that as soon as it's over the boss is on you. Whoever has that debuff CANNOT take damage - it massively increases the amount of damage you take, to the point where a hit will one-shot you (at 9 stacks, anyway; unsure about lower amounts).

What my guild does is, after taking down the core and going back on the boss, the active tank (i.e., the one without the debuff) will move to position his back towards the door so as to more easily grab the adds when they come out. AOE taunt them, hold them as best as you can, and have the other tank single-taunt one off and start kiting him. DPS should burn down that single add, when he's dead have that tank single-taunt another, rinse, repeat. This isn't really necessary for the first group of adds, but the second group hits like a handful of trucks and if the DPS or healers pull off they *will* die. The offtank's debuff should be running out during the adds phase; once it's gone, he can stop kiting and actually tank the adds he's pulling. I usually save my other defensive (Saber Ward) for when I'm main tank on the group of adds.

With the right amount of DPS you shouldn't get more than 2 groups of adds before hitting the Final Evaluation burn phase. On this phase he'll do large amounts of damage via the Generate Urgency cast. His aggro switches pretty randomly; I'd recommend having the tanks taunt off as needed to try to keep him focused on them. A well-geared tank can take two or three (I forget which) Generate Urgency casts, from full HP, before the other tank will need to taunt. Make sure both tanks, then, and as many other raid members as possible are topped up before his shield drops and this phase starts, as once he starts casting the healers are going to be playing catch-up. If you have any defensives left, this is a great time for them, but only use them after a taunt when you know he'll be attacking you for at least two casts.

If one of the tanks misses a taunt (and thus the other tank dies), he *will* end up attacking the DPS or healers at some point because you're only going to be able to hold him while he's taunted. Just burn through, there's no need for high-aggro moves at this point and you should just be throwing as much DPS and defensive attacks as possible.

DarthFamine's Avatar


DarthFamine
03.20.2013 , 04:43 AM | #3
I think the cast time needs to be increased on tolerance so the active tank can line of sight the boss. even with cooldowns I have yet to see a tank manage to survive it.

so be careful with it
"It might be fear, or anger, or hatred, or perhaps even suffering that makes a man fall to the dark side, but it is without a doubt regret, that keeps him there."
-Darth Famine
www.RJKgaming.com

jasonthelamb's Avatar


jasonthelamb
03.20.2013 , 04:48 AM | #4
@Jimmy
Just checking, but you ARE having the tank taking the tolerance go behind one of the pillars to interrupt the cast via LoS, right? We do that and we get 2-3 stacks usually, sometimes 4-5 but thats it.

Panzerfire's Avatar


Panzerfire
03.20.2013 , 04:51 AM | #5
That's basically everything.

Other helpful tips are that you can ask your marauder(s) of which you should have at least 1 on 16 man in order to reach the core to spam predation (run speed buff, no idea what it's called on rep side) during the 2nd set of adds, this will help pugs survive who pull aggro. It's good if it goes alright but I've mostly seen people starting with death field on the adds.

And if you can try having an assassin/shadow or a powertech/vanguard take the bulk of the adds since it's painful to tank 3-4 of them as a jugg/guardian and kite without losing aggro.

DarthFamine's Avatar


DarthFamine
03.20.2013 , 05:05 AM | #6
Transcendence for sents

and yeah they are running toward the pillars, but never seem to make it.
"It might be fear, or anger, or hatred, or perhaps even suffering that makes a man fall to the dark side, but it is without a doubt regret, that keeps him there."
-Darth Famine
www.RJKgaming.com

Majram's Avatar


Majram
03.20.2013 , 06:07 AM | #7
Tks for all this guys. Very appreciated !!!
The Spartan Legacy Prophecy of the Five
Spartaqus Shield Specialist Vanguard
Shanntii Focus Sentinel
Trolokip Gunnery Commando

LarryRow's Avatar


LarryRow
03.20.2013 , 10:42 AM | #8
Use taunt fluffing for your aggro throughout the first part of the fight (so you don't lose aggro later), and learn when to expect the Thermal (soon after the purple buttons). You can start to move away toward a pillar before he casts it, that's not against the rules
A classic sig that should not be lost:
Quote:
Stunned , pew pew hack slash , stunned , running backward circles, stunned cannot move, pew pew, break stun, 30 second snare, wha?!?!!? stunned, knockdown, ...less stun more pew pew and hacknslash please.

Khevar's Avatar


Khevar
03.20.2013 , 01:21 PM | #9
If you are a Shadow/Assassin Tank, you can cast Force Cloak right at the very start of the Thermal Tolerance cast (it interrupts the cast), then take back aggro right after.

You'll get hardly any stacks and take very little damage.

JimmyTheCannon's Avatar


JimmyTheCannon
03.20.2013 , 02:31 PM | #10
Quote: Originally Posted by jasonthelamb View Post
@Jimmy
Just checking, but you ARE having the tank taking the tolerance go behind one of the pillars to interrupt the cast via LoS, right? We do that and we get 2-3 stacks usually, sometimes 4-5 but thats it.
Nope.

Good healers and the right defensive cooldowns, and it's not necessary to LOS. It may be helpful, but it's not strictly necessary.

Quote: Originally Posted by DarthFamine View Post
I think the cast time needs to be increased on tolerance so the active tank can line of sight the boss. even with cooldowns I have yet to see a tank manage to survive it.

so be careful with it
It's doable. Granted the tanks we run are usually full 61s/partial 63s, and at least one or two of our healers tend to be up there, too, but it's easily survivable without LOSing if you save the right defensive cooldowns for it.