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Major class changes without addressing lightsabers is a joke

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Major class changes without addressing lightsabers is a joke
 

Cody-licious's Avatar


Cody-licious
03.04.2013 , 08:52 AM | #31
Quote: Originally Posted by Chemic_al View Post
Well, I looked a the class creation bit of the game, and for Sith Inquisitor it says:

"Where A Sith Warrior is rage, an Inquisitor is cunning. A master of force lightning and arcane arts, able to life one enemy in the air, stun another all the while attacking with lightsaber moves designed for maximum pain."

So... where are the lightsaber moves for Sorcs Bioware?
The Sith Inquisitor class (which is specifically referenced in your quotation) is made up of the Sorceror and Assassin advanced classes. And we know how much Assassins like to use their double-bladed lightsabers...
55 Mercenary Bodyguard 53 Powertech Pyro
55 Sniper Marksman 55 Operative Concealment 55 Scoundrel Sawbones
55 Sage Seer 51 Shadow Kinetic 55 Assassin Darkness
55 Guardian Vigilance 53 Marauder Carnage

dorpen's Avatar


dorpen
03.11.2013 , 09:51 AM | #32
Quote: Originally Posted by Hakkology View Post
Or we might have a cooldown that gives life to our lightsaber to fight as our minion for some time.

Telekinetics Sage is looking more like Demonology Warlock now more than ever.

We need a minion and our lightsaber can do that :P.
Darth Traya style

ZeroPlus's Avatar


ZeroPlus
03.11.2013 , 12:47 PM | #33
I'll just quote myself here from a post I made a while back.

Quote: Originally Posted by ZeroPlus View Post
... I am having a blast with my Sage.

However, I've noticed that we are missing a "ranged-no-cost-instant-ability" that we can use when forced to move or as a quick finisher for mobs at low-health (where using a force ability would be overkill in terms of Force use and damage done). Just like other hard-cast/turret ranged classes (Commando/Mercenary/Gunslinger/Sniper) get from their base class (Hammer Shots/Rapid Shots/Flurry of Bolts/Rifle Shot).

As far as I can tell, the only things we can use on the move are Weaken Mind (which does *NO* damage up front) and Project (that costs Force *and* has a 6 second cooldown).

If I have to move and Project is on cooldown I find myself doing "nothing" until I can stop again.

For the low-health mobs I find myself casting something (anything) but (a) 9 out of 10 times the mob dies before any of our "oh so long" cast ends or (b) I hit a mob with 90 health for 400 damage and consume a (comparatively) huge amount of Force for the damage needed.
Later in the thread, I came up with this:
Quote: Originally Posted by ZeroPlus View Post
...
As you know (or should ) when we choose the Sage Advanced Class we get the following "passive" abilities: (Sorcerers get equivalent passives)
- Force Reach: Increases the range of Project, Telekinetic Throw, Mind Snap, Mind Crush and Force Slow by 20 meters. Also increases the duration of Force Lift to 60 seconds.
- Force Studies: Versed in the Force, your maximum Force is increased by 400.
- Jedi Healer: Reduces the cooldown of Revive by 100%.

What if Sages/Sorcerers also got "something" like the following:
Force Projection: Your Saber Strike now projects a flurry of 3 force projectiles at a single target up to a maximum range of 30m that deal x - y weapon damage spread across the 3 force projectiles.

It would basically "upgrade" Saber Strike. The damage (x - y) would be exactly the same as that dealt by Saber Strike, and still be weapon damage, but we would get a "ranged-no-cost-instant-ability" with no cooldown that we could use on the move and against low-health targets as a quick finisher. It would also give us a use for our saber as so often requested on these forums. (The same "name" could even be used for the Sith Sorceror mirror ability as they also have a "Saber Strike".)

What do you guys think?

Gamebreaking? Stupid idea (waving your saber in the air and launching projectiles might not be everyones "cup of tea")? Love it? Hate it?

Share your thoughts.
I would love to see this, or something like it, become a reality.
If you seek answers, you must always ask questions. - Master Vandar Tokare.

[Suggestion] Add another Blaster Pistol with the "A-300 Heavy Sonic Needler" model = DONE!

JamieKirby's Avatar


JamieKirby
03.11.2013 , 04:26 PM | #34
Well, isn't Yoda technically a consular/sage? he did pretty well against a bunch of clone troopers with a lightsaber, i can't really say anything about facing darth sidious, since he is technically a inquisitor/sorcerer.

I am just saying.

scraycroft's Avatar


scraycroft
03.12.2013 , 11:17 AM | #35
Malystriz PuffinStuff
The Bastion
Quote: Originally Posted by ChewyYui View Post
They added alacrity to the gear so you can taunt things faster and accuracy is there so the fast taunts don't miss, fly off and taunt a tree or something.

FeelFlow's Avatar


FeelFlow
03.17.2013 , 10:20 AM | #36
I agree.

If BW can't change the animations they should at least allow a toggle to keep the sabre sheathed until you use a melee attack.

I didn't continue with my safe simply because I thought it was silly that my lightsaber ignited whenever I caster a ranged attack yet I never used it for anything.