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Scripts in PVP


Fearine's Avatar


Fearine
03.12.2013 , 01:00 PM | #291
Quote: Originally Posted by dcgregorya View Post
A simple thing like who to stun, or toying with people to pull them off a door for a cap in voidstar, etc. There's more situations than I can count where a computer just can't make the right decision.
Just think of an example.
By pressing a button from F1 to F7 select a teammate and pass the ball with the center of passing circle exactly at him.
You can do it manualy of course and pretty fast.
But the machine can do it faster.

You took the decision. The machine made the move.
Bioware's famous metrics revealed:
Q: Someone told me his son (George Lukas) played the game.
Answer: (Bioware) Yeah I heard that too. A lot of us with teenage kids try to get them to explain things to us.

Thurinlore's Avatar


Thurinlore
03.12.2013 , 01:05 PM | #292
K, I'm already bored of posting vids and pics... which I only did one of each.

Ask yourself this: "Why would I bother downloading a third-party program that I still have to control?" The point of it would be to be lazy; i.e. let it do everything as you /lol at people. Now, even if a script for a game could make better judgement than current AI allows, who would bother making one for this game?

TL;DR: http://i.imgur.com/688UR.png
Thurinlore
<Casual>

Crawelc's Avatar


Crawelc
03.12.2013 , 01:06 PM | #293
30 pages and no dev response. Wish the head of security would chime in here.
Imprimis
All Imprimis All the time.

RyanReagan's Avatar


RyanReagan
03.12.2013 , 03:40 PM | #294
Quote: Originally Posted by Crawelc View Post
30 pages and no dev response. Wish the head of security would chime in here.
head of security?

does he get a gun?
C.K. <Infinite Darkness> S.N. <Infinite Darkness> K.R. <Infinite Darkness> C.K.² <Infinite Darkness>

Thurinlore's Avatar


Thurinlore
03.12.2013 , 04:54 PM | #295
Quote: Originally Posted by Crawelc View Post
30 pages and no dev response. Wish the head of security would chime in here.
If this gets a blue response... It won't get a blue response.
Thurinlore
<Casual>

Crawelc's Avatar


Crawelc
03.12.2013 , 08:10 PM | #296
http://www.youtube.com/watch?v=FeBGuLK5Pgc

Alas rated warzones never had a chance.
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All Imprimis All the time.

Arlanon's Avatar


Arlanon
03.12.2013 , 08:22 PM | #297
obviously everyone who has time to /laugh or /spit at you in a wz must be using one of these programs, because no human being could ever manually type /laugh or /spit in the middle of a fight unless the fight was scripted for them

hey next time someone has the time to type "3 snow" you better report them because obviously they must be scripting to have the time for that

there's just no way humans are that fast

Crawelc's Avatar


Crawelc
03.12.2013 , 09:41 PM | #298
If only we could troll away all the real issues in this game.
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All Imprimis All the time.

dcgregorya's Avatar


dcgregorya
03.12.2013 , 10:10 PM | #299
Quote: Originally Posted by Fearine View Post
Just think of an example.
By pressing a button from F1 to F7 select a teammate and pass the ball with the center of passing circle exactly at him.
You can do it manualy of course and pretty fast.
But the machine can do it faster.

You took the decision. The machine made the move.
That's not what the OP described and even that is far more difficult than it sounds. Doing it faster is...an interesting assumption when you consider what it would have to do in order to make a correct pass without any API integration.

There's two ways to handle this.

1) Try to scan memory and from that, ascertain the terrain and objects relative to those terrains. This isn't easy, considering the link between objects as a pointer to an object structure would be entirely separate from the object itself. Plenty of bots work this way however.

2) Pixel scanning - looking at each frame and trying to look for a pattern that signifies a vector to move the mouse to for an accurate pass. In the passing scenario this method sucks because it'll be very hard to program it to handle the Z plane properly. A screenshot is two dimensional the world is three dimensional. So it'd basically have to guess/analyze/optimize repeatedly to do it.

Both of those are bannable, require custom software to be built, may not always work properly, may not work faster than you can do this already and all for doing essentially what you could do *ANYWAY* with almost no effort on your part.

If a smart macro for Huttball passes is developed and becomes a problem, then we should discuss it. For now, this doesn't exist and is purely speculative anyway.

dcgregorya's Avatar


dcgregorya
03.12.2013 , 10:31 PM | #300
Quote: Originally Posted by KamujinKravshera View Post
But you can do all of those things too. Think of it as steering the script. The human keeps all of the jobs that require critical thinking and the machine performs the highly automatable tasks like looking for procs, choosing smart attacks, chaining defensive CD's. It's more like being a cyborg than a robot. You're mixing the best of what humans can do with the best of what computers can.
Nuclear aircraft carriers could drive through the gap between "could technically create" and "actually exists and is a problem."

When this stops being fiction, then we'll start hysterical world is ending threads demanding developer responses.