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No Voip programs in game still?

STAR WARS: The Old Republic > English > General Discussion
No Voip programs in game still?

PurpleLynx's Avatar


PurpleLynx
03.11.2013 , 01:10 PM | #71
I don't see a problem with integrated voice. I wouldn't use it unless I am pugging, as my guild has a Teamspeak server. I play LOTRO and DDO, both have Integrated voice, and I really don't see a lot of the problems people talk about here. Yeah some swearing, some anger occasionally, but not the norm. That being said, I have been in groups where that got bad, and either myself, or someone else in the group would ask the person to calm down or stop. If they persisted, usually they would get spoken to by more folks, and if that didn't work, kicked. People don't like being abused, and it tend to fall to group justice most of the time. Ive seen the same thing happen here in SWTOR, some idiot starts up, people let it happen for a little (unless its just particularly bad and that just starts more stuff), and then people start telling the person to stop. If they don't stop, ignore. Same with voice, ask leader to kick, if leader won't, take some initiative and leave. I don't play COD and those fps games, but ive heard some of the chat on them. I have never heard anything like that in LOTRO or DDO. If it ever got that bad, GM's would prolly step in.

Only one problem I see with adding it after-market, stability. Turbine had the voice chat in the game at launch on both DDO and LOTRO. Both were seamless, even if people sounded like they were on old cellphones. If you can add integrated voice after-market, how stable is it likely to be, and hows the sound? Ive never played WOW, so have no clue how that worked, but it doesn't sound good.

DAMossimo's Avatar


DAMossimo
03.11.2013 , 01:19 PM | #72
Quote: Originally Posted by MariaD View Post
In-game voice would mean changing those current procedures BW has in place, right?
Not as I envision it; an in-game client would have an opt-in requirement whereby you accept responsibility for policing it yourself. This is how it works in other games. If you didn't want to use it, you have the option not to accept it as part of your game package.

MariaD's Avatar


MariaD
03.11.2013 , 01:29 PM | #73
Quote: Originally Posted by DAMossimo View Post
Not as I envision it; an in-game client would have an opt-in requirement whereby you accept responsibility for policing it yourself. This is how it works in other games. If you didn't want to use it, you have the option not to accept it as part of your game package.
The opt-in makes a lot of sense. PurpleLynx's examples of self-regulation in groups are nice. I still have some concerns about people doing very nasty things without leaving a trace... Especially with F2P. Chat Roulette?

/dreaming
It made me remember my old game design dream of having in-game facial expressions that correspond to our faces, as described in "Snowcrash." It would be cool to have some tools for making us sound a bit like our characters as we speak, and in general to integrate more of our senses into the game... /dreaming off
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DAMossimo's Avatar


DAMossimo
03.11.2013 , 01:34 PM | #74
Quote: Originally Posted by Andryah View Post
The net effect of this will be that if you PUG, but do not want to be subjected to /general chat style nonsense that will come with an integrated VOIP... you will get /kicked from the group... or worse feel the need to leave because of it. The PUGers will make VOIP mandatory to be in the group.
This is speculation. The same was said about combat-log parsers and it never came to be.

Quote: Originally Posted by Andryah View Post
MariaD's questions and concerns about this are valid. AND it is difficult to moderate and control VOIP by the MMO company.. so it's going to create a whole additional layer of resources to address this that frankly would be better served in dealing with support elsewhere in the game.
The current level of "control" regarding general chat (or group chat) is akin to airline security; it is only an illusion of security. By the time someone gets warned or banned, the damage has already been done. While we all appreciate the efforts of the chat moderators, you yourself are the only one who can truly protect yourself from chat abuse. So if someone offends you in voice chat, you can't get them punished by reporting them, but you can certainly /ignore them and move on. I don't see a problem here.

MariaD's Avatar


MariaD
03.11.2013 , 01:38 PM | #75
Quote: Originally Posted by DAMossimo View Post
The current level of "control" regarding general chat (or group chat) is akin to airline security; it is only an illusion of security. By the time someone gets warned or banned, the damage has already been done.
I don't see people repeating big bad offenses much. The people disappear if they do something really bad. Also, a warning that what the person just did is a bannable offense is often enough to make them stop. This gives a measure of comfort.
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ElitehunterDS's Avatar


ElitehunterDS
03.11.2013 , 01:41 PM | #76
3rd party is always superior, its a waste of Bioware ressource and will (probably) cause lag issue and performance issues server side.

So nay on my side.
Retiring from SWTOR August 2013

Sev'ra Level 55 Sith Assassin {Deception spec}
Tempest (Prophecy of the Five)

DAMossimo's Avatar


DAMossimo
03.11.2013 , 01:46 PM | #77
Quote: Originally Posted by MariaD View Post
I don't see people repeating big bad offenses much. The people disappear if they do something really bad. Also, a warning that what the person just did is a bannable offense is often enough to make them stop. This gives a measure of comfort.
i don't see repeat offenders much either. I /ignore people as soon as they have crossed over my personal threshold of decency. And I have done it alot since f2p started, so I get your concern about that.

I'd propose making in-game voice a sub-only feature to mitigate the f2p factor but that would kind of invalidate the whole reason for it in the first place.

MariaD's Avatar


MariaD
03.11.2013 , 02:03 PM | #78
Quote: Originally Posted by DAMossimo View Post
I'd propose making in-game voice a sub-only feature to mitigate the f2p factor but that would kind of invalidate the whole reason for it in the first place.
I really like this idea! I PvP a lot, and most people who play endgame PvP are subs. Many of us know one another too. But it's not practical to meet anywhere like Mumble for a (non-Ranked) PvP match...
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GalaxyStrong's Avatar


GalaxyStrong
03.11.2013 , 02:04 PM | #79
I have basically read this entire thread and I have not seen one valid argument as to why we shouldn't have VOIP. The only halfway decent argument is this. I know their are a lot of hearing impaired people that fear the introduction of an integrated VOIP system because they think people will not play with them because they cant speak properly due to their hearing impairment. I just think it's important to let people understand that VOIP and Chat option can work parallel of each other while working in tandem as well. I myself would have no problem playing with 3 people in VOIP and 1 using Chat option because of whatever existing issue he had. The only reason BW doesn't give us VOIP is because EA doesn't wanna pay for it.
RESPECT THE EMPIRE!!!
Or YOUR A DEAD-MAN

PurpleLynx's Avatar


PurpleLynx
03.11.2013 , 02:13 PM | #80
Quote: Originally Posted by GalaxyStrong View Post
I have basically read this entire thread and I have not seen one valid argument as to why we shouldn't have VOIP. The only halfway decent argument is this. I know their are a lot of hearing impaired people that fear the introduction of an integrated VOIP system because they think people will not play with them because they cant speak properly due to their hearing impairment. I just think it's important to let people understand that VOIP and Chat option can work parallel of each other while working in tandem as well. I myself would have no problem playing with 3 people in VOIP and 1 using Chat option because of whatever existing issue he had. The only reason BW doesn't give us VOIP is because EA doesn't wanna pay for it.
Your last statement is very simplistic. There are many reasons this may or not be on the table. integrated voice is hardly the norm, and adding it after-market may be worse than not having it. We don't know what's going on in BW or EA, and if you claim to, you either work for one of them, work for a competitor and are trying to stir trouble, or are deluded.
In all the games I have played from BW, integrated voice was never added. EA doesn't have it. Going out to other companies I know about, Turbine uses it a lot, but it sounds like Activision decided it wasnt good for WOW. Do I like it for LOTRO, hell yeah, its handy. Would I like it here, who knows, depends on how its implemented, but so far there has been no official statement regarding it.