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PVE AoE Sniper: The Explosive Engineer [Video]

STAR WARS: The Old Republic > English > Classes > Imperial Agent > Sniper
PVE AoE Sniper: The Explosive Engineer [Video]

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paowee
03.10.2013 , 09:52 AM | #1
.
The Explosive Engineer
2.0 Full Engineering
AoE Sniper



Independent Anarchist
2.0 Full Saboteur
AoE Slinger



GOOGLE GUIDE (11 slides) https://docs.google.com/presentation...gee3b8a9d_0161

Sniper and Gunslinger mirror abilities

Sniper
  1. Series of Shots
  2. Ambush
  3. Snipe
  4. Explosive Probe
  5. Corrosive Dart
Spoiler

Gunslinger
  1. Speed Shot
  2. Aimed Shot
  3. Charged Burst
  4. Sabotage Charge
  5. Vital Shot
Spoiler


Others guides:

Sniper
Marksmanship - http://swtorboard.org/2013/10/11/swt...r-dps-guide/#1
Lethality - http://swtorboard.org/2013/10/11/swt...r-dps-guide/#2
Engineering - http://swtorboard.org/2013/10/11/swt...r-dps-guide/#3

Gunslinger
Sharpshooter - http://swtorboard.org/2013/10/09/swt...r-dps-guide/#1
Dirty Fighting - http://swtorboard.org/2013/10/09/swt...r-dps-guide/#2
Saboteur - http://swtorboard.org/2013/10/09/swt...r-dps-guide/#3

Spoiler

paowee's Avatar


paowee
03.10.2013 , 09:53 AM | #2
Abridged version:
by B'oarder

Detailed write-up over at enjin.com

VIDEOS:
  1. The Bigger They Are
  2. 2-minute tutorial video (no ambush)
  3. How it looks like in a raid (8-man)


DISCLAIMER: BioWare does not endorse playing one particular spec or play style over another. There are many ways to play the Sniper advanced class and this write-up is only here to serve as a guide for those wanting to try out the Engineering tree. Engineering is centered around skills and talents that make you a strong area effect class. Scatter Bombs will be your hardest hitting ability and is the key to doing competitive DPS. Hopefully after reading this guide I have given you an idea on how this tree works. The main write-up is on my guild's website but feel free to leave posts and comments in this thread.

FURTHER READING:
  • Read the full guide with embedded icons, pictures and videos
  • Check out the 2.0 DPS Leaderboards maintained by MisterMuse
  • BetaKiller's Roll-In-Place on the PTS: video
  • Kings of Engineering: 2.0

Spec:
with Ambush [some reading here]
7/36/3 - Sniper
7/36/3 - Gunslinger

without Ambush
5/36/5 - Sniper
5/36/5 - Gunslinger

Scatter Bombs behavior:
When you hit Covered Escape there is a small gap between your jumping point and where your first bomb will drop. After the initial jump the bombs will drop more evenly throughout what's left of the 18-m roll.
END - X - X - X - X - X ---- START [img]

Engineering is dependent on 5 Scatter Bombs to do top dps. You can do this on medium to large bosses by rollin throughh them and drop bombs in a trail behind you.

STATS AND GEAR

My stats:
Damage (Pri): 1721 - 1872
Crit chance (52 rating): 23.98%
Ranged accuracy (427 rating) : 99.91%
Crit multiplier (395): 71.08%
Relics: UW BA / UW SA
Set bonus: 2-pc PVE / 2-pc PVP

Crit rating:
Engineers and Saboteurs have access to Experimental Explosives and Arsonist, a 2-pt talent that increases the critical strike damage of area effects by 30%. This makes critical rating quite an important stat since Plasma Probe, Orbital Strike and Scatter Bombs are all area effects and will comprise up to 40% of your total damage done. Contrary to Marksmanship, where the popular build is going 0 Crit and Pure Power, I believe crit warrants at least some points as Engineering. Here are some sample parses for your perusal.

All 5 min 12 sec parses:
0 Crit aka Pure Power build *using UW BA + Ark Int dmg proc relics
3200 DPS [link]
3275 DPS [link]

150 Crit build *using Conq + Partisan SA relics
3393 DPS [link]

270 Crit build *using Conq + Partisan SA relics
3322 DPS [link]

Gear:
Armoring:
  • Skill
Mods:
  • Keen - Crit
  • Artful - Power
Enhancements:
  • Battle - Crit / Surge
  • Adept - Power / Surge
  • Acute - Crit / Acc
  • Initiative - Power / Acc
  • Proficient - Power / Acc (should be replaced with Initiative asap)
2 Implants and 1 Earpiece:
  • Crit / Surge
  • Power / Surge
  • Crit / Acc
  • Power / Acc

Recommended for implants and earpiece:
  • Power / Acc
  • Power / Surge

- Get 6 pieces of Accuracy gear (implants and earpiece counts toward this number)
- Get 4 pieces of Surge gear (implants and earpiece counts toward this number)
- Get Keen mods until you reach your desired number of critical rating (crystals will count towards this number)
- Get Artful mods
- Use Cunning augments
- Use unlettered armorings, mods and enhancements
- Item database www.swtor.askmrrobot.com/gear

Set bonus:
4-pc PVE for easier energy management
(2) Reduces the cooldown of Target Acquired or Illegal Mods by 15 seconds, and activating either ability restores 15 energy.
(4) Reduces the energy cost of Takedown and Quickdraw by 7.


2-pc PVE and 2-pc PVP for more DPS
(2) Reduces the cooldown of Target Acquired or Illegal Mods by 15 seconds, and activating either ability restores 15 energy.
(2) Increases the duration of Orbital Strike or XS Freighter Flyby by 3 seconds.


Relics:
Power clicky and Power proc
Boundless Ages [link]
Serendipitous Assault [link]

Power proc and Power proc - Nerfed
Partisan Relic of Serendipitous Assault [link] - 550 Regular WZ comms
Conqueror Relic of Serendipitous Assault [link] - 1425 Ranked WZ comms & 200 Regular WZ comms


VISUAL AIDES

Table of abilities:
Short description and mirror class terminologies [img]

Single target rotation:
2-minute tutorial [video]
Follow this pattern [img]

Priority list - Single Target:
New Priority List: http://i.imgur.com/MTdDOHl.jpg
Quote:
  • An armor pen debuff must be up at all times.
  • Ideally you want to pop TA then do CE (which is especially nice when you have CE / EMP / CE combo available)
  • You want your DoTs ticking before you cast SoS.
  • Ideally you want your DoTs up and SoS on cooldown while you cast OS.
  • Execute ability does not do a lot of damage and I would put it just below Ambush.
  1. Shatter Shot Flourish Shot
  2. Covered Escape Hightail It
  3. EMP Sabotage
    ---------------------------
  4. Plasma Probe Incendiary Grenade
  5. Interrogation Probe Shock Charge
  6. Corrosive Dart Vital Shot
    ----------------------------
  7. Explosive Probe Sabotage Charge
  8. Series of Shots Speed Shot
    ---------------------------
  9. Orbital Strike* Flyby*
  10. Electrified Railgun x3 Blazing Speed x3
  11. Ambush Aimed Shot
  12. Takedown Quickdraw
  13. Snipe* Charged Burst*
  14. Overload Shot Quick Shot

Asterisks* certain abilities (OS/Snipe and Flyby/CB) because their usage will vary a lot depending on the circumstances.

NOTE: The only reason why I put Orbital Flyby so low is because ideally you want all your dots to be up and ticking throughout the duration of its cast. The ideal scenario is to have all your dots refreshed, have SoS Speed Shot on cooldown (EP/SaboC and Ambush/AS if you can as well) and THEN immediately cast Orbital Flyby as soon as it comes off cooldown.

Priority list - AoE:
  1. Orbital Strike XS Freighter Flyby
  2. Covered Escape Hightail It
  3. Plasma Probe Incendiary Grenade
  4. Fragmentation Grenade Thermal Grenade

MAX DPS Opener:
Example A. http://i.imgur.com/1jhad8O.jpg
Example B. See below
  1. Orbital Strike XS Freighter Flyby
  2. Ambush Aimed Shot
  3. If applicable pop relic and attack adrenal
  4. Plasma Probe Incendiary Grenade running into melee range
  5. Interrogation Probe Shock Charge running into melee range
  6. Corrosive Dart Vital Shot running into melee range
  7. Shatter Shot Flourish Shot
  8. Target Acquired Illegal Mods
  9. Covered Escape Hightail It
  10. Explosive Probe Sabotage Charge
  11. EMP Discharge Sabotage
  12. Covered Escape Hightail It
  13. Series of Shots Speed Shot
  14. Laze Target Smuggler's Luck
  15. Snipe* Charged Burst*
  16. Snipe* Charged Burst*
  17. Snipe* Charged Burst*
  18. Adrenaline Probe Cool Head
  19. Overload Shot Quick Shot when repositioning to maintain 3x Electrified Railgun Blazing Speed stacks
  20. Priority List - Single Target


Player Contributions:
Roll-in-place

from BetaKiller
Demonstration [video]

The way to achieve this is the similar to how operatives can extend their roll distance by jumping right after the roll or right before the end of it. However for this you want to use Covered Escape and jump almost at the exact same time. I have tested this easily with a friend while dueling, dropping all bombs at my location near him and damaging him.

On your screen (your client) you will see your character roll in mid-air and dropping into cover. While everyone else will see you roll forward and instantly going back to your original position.

Notes:
  • If you jump too late you might either just roll forward or start the mid-air roll but still hit the floor rolling and thus moving you forward
  • If you press jump too soon your character will jump and you will receive an error message and Covered Escape will not be used
  • You can roll in place while running. Press and hold W and then hit jump and CE at the same time.

Ref: http://www.swtor.com/community/showt...=609256&page=9
Republic < Intrepid > The Harbinger slinger sage vanguard dps
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paowee
03.10.2013 , 11:01 AM | #3
QUESTIONS AND:
Answers


from Darth_Caedes:
Quote: Originally Posted by Darth_Caedes View Post
Hey All,

I'm new to the IA and Engineering so I'm sorry for my inexperienced questions. Before I start plugging in numbers I just want to clarify a few things. All in all I'm not sure if there's a key difference between the pattern priority and the priority list.

Opening:
http://i.imgur.com/1jhad8O.jpg (I saw something completely different for an opener but I can remember where I saw it in this thread so I apologize if this is a stupid question)

In terms of a priority/pattern
http://i.imgur.com/RyqUcmp.jpg or this http://i.imgur.com/MTdDOHl.jpg

Thanks all!
Remember that this Engineering guide is just that, a guide and i recommend that you experiment and try out differnt things, try moving some abilities up and down the prioriy lists, etc etc. ^^,

1) Regarding this Opener

This is just what i use and there are other ways to open as Engineering. Play how you like it. You don't have to follow that opener down to the core. Looking at that picture right now... i think i'd do some changes like maybe put Corrosive Dart after Interrogation Probe and use Series of Shots AFTER Explosive Probe. I would add Ambush before doing Snipe spam and I'd probably do only 1-2 Snipes before finishing the opener with adrenaline probe.

2) Now the pattern:

I (think i) mentioned in the original post that that rotation's goal is to give you permanent 3 stacks of Electrified Railgun AS WELL AS using Series of Shots as soon as it comes back up. It is a unique and interesting talent and that is why i decided that for this pattern / rotation i want it to revolve around keeping the DoT up at all times. Simply put the pattern aims to give you, easily, a 100% uptime on Electrified Railgun x 3. For example:

Series of Shots = refreshes Electrified Railgun
GCD = instant cast ability
Snipe = refreshes Electrified Railgun

Series of Shots -> GCD -> GCD -> Snipe -> GCD -> GCD -> Series of Shots

Remember: Ambush has a ~2.5s cast time. If you want to keep Electrified Railgun up, you may need to use Overload Shot or Snipe immediately after Ambush. PREFERRABLY you want to use SoS instead and this will be discussed further down below.


3) Next.. the priority list. Quite a lot of abilities in there!

Part 1: Icons 1-4 (armor penetration)

The first 2 icons are shatter shot and target acquired. An armor pen debuff (45 seconds) that needs to be up on the target at all times and an armor pen buff (10 seconds) that will greatly increase the damage of some of your abilities.

The 3rd icon is Covered Escape (or Scatter Bombs), your highest sustained DPS ability. You want to have an armor pen debuff up and you want to use it when you have the target acquired buff. The 4th icon is EMP Discharge (resets your Covered Escape). During your target acquired, if possible you should do

(target acquired buff on yourself) Covered Escape -> EMP Discharge -> Covered Escape = armor pen debuff on your target.

Part 2: Icons 5-9 (Series of Shots and your instant cast abilities)

Icons 5, 6, 7 are your DoTs. 8 is SoS and 9 is Explosive Probe. This is where the pattern comes into play. After you do your opener your abilities are coming off cooldown and its time to refresh your dots. To avoid confusion, lets ignore Series of Shots for now. According to the priority list, you want to use plasma probe first, then interrogation probe and then corrosive dart. If you plug it in the pattern you have:

Plasma Probe -> Interrogation Probe -> SoS -> Corrosive Dart... We can go further down this line.
Plasma Probe -> Interrogation Probe -> SoS -> Corrosive Dart -> Explosive Probe -> Snipe -> Around this time SoS will come of cooldown and you repeat.
GCD -> GCD -> SoS -> GCD -> GCD -> Snipe -> GCD -> GCD -> SoS
GCD -> GCD -> SoS -> GCD -> GCD -> Snipe -> GCD -> GCD -> SoS
GCD -> GCD -> SoS -> GCD -> GCD -> Snipe -> GCD -> GCD -> SoS

Sometimes you will need to use Rifle Shot. Sometimes you may need to refresh the armor pen debuff. You can insert them in the pattern as well:

PP -> IP -> SoS -> CD -> EP -> Snipe -> ShatterShot -> RS -> SoS

Ambush takes a while to cast and there's a chance ER might fall off. You will want to follow Ambush with Snipe or Overload shot but preferably SoS. Series of Shots hits multiple times and "instantly" puts 3 stacks of ER up so you can "afford" to let it fall off.

PP -> IP -> Snipe -> CD -> EP -> SoS -> Ambush -> Snipe or

PP -> IP -> Snipe -> CD -> Ambush -> SoS -> EP -> GCD -> Snipe

Part 3: Icon 10 (Orbital Strike)

Hard hitting ability. You want to use it on cooldown. You want all your DoTs ticking on the target before you cast Orbital Strike. If you cast Orbital Strike with nothing at all on your target, your DPS will drop down a lot. The only exception is when multiple adds are coming out and in that case you want to cast Orbital asap (or preemptively if you can)

Part 4: Icons 11 and 14

If you follow the pattern you cna ignore Icon 11 which is Electrified Railgun. It should be up on the target at all times anyways. Icon 14 is Laze Target... it probably should not be there lol. By default you want to use it everytime it comes back up.

Part 5: Icons 12, 13 and 15

Takedown - Ignoring its position on the priority list... i suggest just using it on cd when you hit 30%. It will count as one GCD so be sure to plug it in the pattern correctly.

Ambush - You want to use it when all your DoTs are ticking and all your abilities are on cooldown. Say: you just refreshed your 3 dots, SoS and EP is on cooldown. Orbital Strike still has 30 seconds left. And you had just used Covered Escape. The boss is at 80% hp and you can't use Takedown yet. What can you do? Ambush.

Snipe - is your filler ability and more importantly used to keep Electrified Railgun at 3 stacks.
Republic < Intrepid > The Harbinger slinger sage vanguard dps
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Zunayson
03.10.2013 , 11:09 AM | #4
extremely informative; I had no clue scatter bombs were that powerful!
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

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paowee
03.10.2013 , 11:16 AM | #5
Quote: Originally Posted by Zunayson View Post
extremely informative; I had no clue scatter bombs were that powerful!
It is! But at the same time it is very situational. I've added new parses and as you can see, you can either do 2400 DPS (if you don't use Scatter Bombs) or up to 2900 DPS (if you can get Scatter Bombs to hit). How much damage you do largely depends on HOW you play your Engineering Sniper. It is a very challenging and very rewarding spec to play. On a 30-second burn phase, with Orbital, Scatter Bombs and EMP Discharge (resets the CD of your Covered Escape, you can dish out as much as 4000 DPS.
Republic < Intrepid > The Harbinger slinger sage vanguard dps
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Zunayson
03.10.2013 , 11:35 AM | #6
Quote: Originally Posted by paowee View Post
It is! But at the same time it is very situational. I've added new parses and as you can see, you can either do 2400 DPS (if you don't use Scatter Bombs) or up to 2900 DPS (if you can get Scatter Bombs to hit). How much damage you do largely depends on HOW you play your Engineering Sniper. It is a very challenging and very rewarding spec to play. On a 30-second burn phase, with Orbital, Scatter Bombs and EMP Discharge (resets the CD of your Covered Escape, you can dish out as much as 4000 DPS.
DPS per target* amirite, not to mention frag grenade and plasma probe to pad those numbers.
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

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paowee
03.10.2013 , 11:47 AM | #7
Quote: Originally Posted by Zunayson View Post
DPS per target* amirite, not to mention frag grenade and plasma probe to pad those numbers.
The parses we're single target correct (on the dummy). You can do more if you can hit more than 1 target. Huge hit circles = great for Full Engineers
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paowee
03.10.2013 , 03:53 PM | #8
Added speech bubbles in the video for nifty tricks using Covered Escape. See 01:00 and 05:35.
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RikuvonDrake
03.10.2013 , 06:23 PM | #9
It's true that eng have gone from not at all viable in PvE to being alright and also very useful in fight with massive AoE, however I wouldn't say that it is on pair with neither full mm, full leth nor hybrid even on 2.0 It has become better and hurts more then before, but it's not something that will be used by snipers/gunslingers when doing progressing or really hard content.
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paowee
03.10.2013 , 08:10 PM | #10
Quote: Originally Posted by RikuvonDrake View Post
It's true that eng have gone from not at all viable in PvE to being alright and also very useful in fight with massive AoE, however I wouldn't say that it is on pair with neither full mm, full leth nor hybrid even on 2.0 It has become better and hurts more then before, but it's not something that will be used by snipers/gunslingers when doing progressing or really hard content.
Quote: Originally Posted by RikuvonDrake View Post
I wouldn't say that it is on pair with neither full mm, full leth nor hybrid
That is a nice challenge I'll be happy sure to track and make sure I post the raid parse for Full Engi next week (for everyone's scrutiny) and compare it with other classes/Snipers.
Republic < Intrepid > The Harbinger slinger sage vanguard dps
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