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Scripts in PVP


cashogy_reborn's Avatar


cashogy_reborn
03.10.2013 , 02:40 AM | #261
i dont think they do. i dont think there is a script that takes over complete control of your character (movement, abilities, etc). you still have to move your toon around, the script just handles the button pressing. the difference between a skilled player and the computer controlled script would be negligible imo.

would something like this make bad players into above-average players? sure
would it make a skilled player into an unkillable god? highly doubt it.

its not like the skill cap in this game is exceptionally high.
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LenrocNewDawn's Avatar


LenrocNewDawn
03.10.2013 , 03:23 AM | #262
Quote: Originally Posted by MariaD View Post
. Humans are complex critters.
Condescending remarks like the one above could make a polite debate transform into a **** fling. But I'll let this one slide.
Every situation were one DPSes or heals unmolested would benefit from a script. Most of 1vs1 situations would benefit from a script. All executions that are dependable on procs (one or more) could benefit from a script. Beside the shorter reaction time there is another huge benefit that seems like nobody accounts for, and that such automation frees human brain resources. Somebody already stated that the benefit from using such a program is greater for a skilled player then for an unskilled one. I'm behind that.
Well I've made my position clear enough and the toddlers wants to drag me in the park so... have fun playing the game .

Lenroc out!!!
“Being defeated is often a temporary condition. Giving up is what makes it permanent.”

MariaD's Avatar


MariaD
03.10.2013 , 05:03 AM | #263
Quote: Originally Posted by LenrocNewDawn View Post
Every situation were one DPSes or heals unmolested would benefit from a script. Most of 1vs1 situations would benefit from a script. All executions that are dependable on procs (one or more) could benefit from a script.
WoW API allows some macros for procs, at least, and a lot of raiders use those. Thank you for the list of examples. It reminded me of a story I wrote about my trooper. He met a resistance cell on Balmorra, some twi'lek teens sabotaging the Empire through slicing. Every meeting, before the revolutionary work, they played a PvP space game with alternating rounds. They modified their ships with scripts for a round, then fought for a round. In the next scripting round, they exchanged all their scripts (within teams). They also used the huge library of past scripts, shared by the whole group, and updated after each game.

I think some servers for FPS games work pretty much like this? I can't imagine scripts doing well in a large MMO though. But I like what WoW does with macros and open API.
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Crawelc's Avatar


Crawelc
03.10.2013 , 09:10 AM | #264
Quote: Originally Posted by MariaD View Post
WoW API allows some macros for procs, at least, and a lot of raiders use those. Thank you for the list of examples. It reminded me of a story I wrote about my trooper. He met a resistance cell on Balmorra, some twi'lek teens sabotaging the Empire through slicing. Every meeting, before the revolutionary work, they played a PvP space game with alternating rounds. They modified their ships with scripts for a round, then fought for a round. In the next scripting round, they exchanged all their scripts (within teams). They also used the huge library of past scripts, shared by the whole group, and updated after each game.

I think some servers for FPS games work pretty much like this? I can't imagine scripts doing well in a large MMO though. But I like what WoW does with macros and open API.
Thanks for the story Maria, ill read that one to my son at bedtime tonight.
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Crawelc's Avatar


Crawelc
03.10.2013 , 03:30 PM | #265
I like the open API as well and wish this game would implement a limited version of it, but i dont think the macros you can use in WoW are <if proc then cast x, if no proc cast y
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BambulaGTS's Avatar


BambulaGTS
03.11.2013 , 04:51 AM | #266
Lol I use Nostromo keypad + naga both allowing scripts but I definitely won't use scripts FOR ROTATIONS cause it is just so dumb, considering characters in this game have so powerfull defensive cooldowns which can mitigate nearly all damage from my scripted rotation.

So i launched my super duper script and target just pressed 1 button and ruined my day

MariaD's Avatar


MariaD
03.11.2013 , 05:25 AM | #267
Quote: Originally Posted by Crawelc View Post
I like the open API as well and wish this game would implement a limited version of it, but i dont think the macros you can use in WoW are <if proc then cast x, if no proc cast y
The rule in WoW is: one in-game action = one button push or one click or one mouse-over. It does not say they must be DIFFERENT buttons or clicks on different icons. You can write a conditional macro or an addon that will go like... "When you click 1, IF proc A, cast X, IF proc B, cast Y, IF procs C AND D, cast Z". You can then keep clicking 1. I don't remember if conditional targeting is allowed, for example, for healers "When you click 2, IF a group member is under x%, target and cast Instant Heal" - but I think the legal addon HealBot has something like that configured.
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Crawelc's Avatar


Crawelc
03.11.2013 , 07:10 AM | #268
Well that is interesting. I only used base addons when I played wow, some ui and cast bar modifiers and then dbm of course. I was both happy and sad to see swtor not support addons. Happy because I feel some of them cheese up the game, but sad because there are some good utility ones as well as the cheeseballs
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Crawelc's Avatar


Crawelc
03.11.2013 , 11:21 AM | #269
Hello monday afternoon. Sure could use a dev response here.
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Arlanon's Avatar


Arlanon
03.11.2013 , 02:24 PM | #270
Quote: Originally Posted by Crawelc
Hello monday afternoon. Sure could use a dev response here.
I'll respond on their behalf:

Quote:
L2P